Anything for audio developers in iOS6?

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I can't program myself out of a wet paper bag, but I'm curious to find out if there is anything from the developer's perspective that may be beneficial for audio app development over the current iOS 5.x

To me, this upgrade seems more evolutionary rather than revolutionary. Refinements of built-in iOS apps, and not much more.

https://developer.apple.com/technologies/ios6/

Comments?


--Sean
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.:mad:
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
:roll:

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I can't see anything in the developer release notes that will make a difference to audio apps, other than a few very minor, incremental changes. Maybe someone with more iOS development experience can comment.

Peace,
Andy.
... space is the place ...

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ZenPunkHippy wrote:I can't see anything in the developer release notes that will make a difference to audio apps, other than a few very minor, incremental changes. Maybe someone with more iOS development experience can comment.

Peace,
Andy.
Thanks, Andy. I suspect there isn't much too. If you don't see anything (you being an iOS developer), I doubt there is anything. I wasn't overly impressed or excited by anything I read about iOS6 either. It would be nice to be proven wrong. I would really like to see some inter-application file sharing integration improvements--something that would make moving files between applications easier or more integrated.

I know that audiocopy/paste does this to some extent, and that audiobus will allow streaming between apps, but it is really frustrating to have to email audio out of Garageband for iOS, open the file in another app that accepts email attachments, audiocopy/audiopaste to the effects processing app to do the processing, send the app back, etc....

The hassle of processing guitar tracks from Garageband into AmpKit and sending back the result is convoluted and could be improved upon. I would have liked to have seen an iOS6 integrated method of transferring files simply between apps without having to go through all of the hoops and acrobatics and steps to get inter-app file communication.

--Sean
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.:mad:
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
:roll:

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There is indeed something for us in iOS6.

And it sounds like something we've been waiting a long time for:

"What was most exciting for iOS Musicians, however, was the mention on the SDK slide (see below) that iOS 6 will include "inter-app audio" and "audio and video sampling during playback"

Sounds like a factory Audiobus.

Look at idesignsound.com for more infos.

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Nice! Although, I do feel bad for the guys who've spent months and months on the Audiobus technology. Also, if the technology isn't as good (think clipboard vs Audiocopy/Audiopaste) then it could hurt us too. I hope Audiobus doesn't get denied from the App store. Then again, if the Apple technology is internal to the OS, maybe instead of a 3 audio stream limit, we'll get a higher allowed audio stream limit. :-)

--Sean
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.:mad:
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
:roll:

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By the way, I keep seeing reviewers mention that there have been over 200 added features in iOS 6. Does anyone have a list of these features or are reviewers just basing this off of a comment Apple said? Reviewers mention specifically maybe 15 major features tops, but I'd love to look at the list with more granularity.

--Sean
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.:mad:
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
:roll:

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Although it is too early to really speculate this does really give me the sense of co-opting the AudioBus base idea; wouldn't really surprise me that the dark cabal of Apple would go and steal the little guys thunder. On the other hand, this is a core operating system issue, so having it as a part of ios 6 is probably the best solution for the platform.

The slide image mentions "Inter-app audio" and "Multi-route audio" (better image here: http://discchord.com/blog/2012/6/12/app ... iobus.html). Even though the OS functionality may obviate some of the Audiobus intent, hopefully some of their work will still be useful and marketable as a platform for establishing said communication between apps (the GUI and routing setup itself). Also, and I don't know what role "Multi-route audio" may play in this, but I think we also had some indication that AudioBus may be useful for shuttling audio between multiple devices.

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