Bowed string synthesis
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- KVRist
- Topic Starter
- 431 posts since 27 Sep, 2005
Here is my new Cello patch (tweaked cello from my first post). Articulation is very basic yet (velocity, modwheel and X1 from XY1. Also LFO4 add some pitch floating for better ensemble stacking, its amplitude is for tweaking).
Short sound demo:
https://dl.dropbox.com/u/57065234/Strings/cello.mp3
and patch:
https://dl.dropbox.com/u/57065234/Strings/dkcello.zip
Now it is time to revisit violin patches and contrabass and do heavy tweaking with my new experience.
Short sound demo:
https://dl.dropbox.com/u/57065234/Strings/cello.mp3
and patch:
https://dl.dropbox.com/u/57065234/Strings/dkcello.zip
Now it is time to revisit violin patches and contrabass and do heavy tweaking with my new experience.
- KVRian
- 935 posts since 26 May, 2008 from Colorado
That's a great patch! I wouldn't call it spot on, it's a little reedy for me, but I like it. It's definitely composition worthy. It's great for chords.trance_lucent wrote:Here is my new Cello patch (tweaked cello from my first post). Articulation is very basic yet (velocity, modwheel and X1 from XY1. Also LFO4 add some pitch floating for better ensemble stacking, its amplitude is for tweaking).
Short sound demo:
https://dl.dropbox.com/u/57065234/Strings/cello.mp3
and patch:
https://dl.dropbox.com/u/57065234/Strings/dkcello.zip
Now it is time to revisit violin patches and contrabass and do heavy tweaking with my new experience.
Also, good choice of music, I love Bach.
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- KVRist
- Topic Starter
- 431 posts since 27 Sep, 2005
Thank you. Yes, it is quite reedy, and also sounds like accordeon playing chords.Esgalachoir wrote: That's a great patch! I wouldn't call it spot on, it's a little reedy for me, but I like it. It's definitely composition worthy. It's great for chords. Also, good choice of music, I love Bach.
I think I know why. I'll try to fix it.
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- KVRist
- Topic Starter
- 431 posts since 27 Sep, 2005
Here is my new cello model.
I have redesigned patch so it is using more physical modelling approach. Osc plus noise works as bow. Comb 1 acts as string model. Lower modules including master mixer acts as cello body. Also used Zebra reverb and Logic limiter.
Demo:
https://dl.dropbox.com/u/57065234/Strin ... _bowed.mp3
and patch:
https://dl.dropbox.com/u/57065234/Strin ... _bowed.zip
P. S. Try to move XY2!
I have redesigned patch so it is using more physical modelling approach. Osc plus noise works as bow. Comb 1 acts as string model. Lower modules including master mixer acts as cello body. Also used Zebra reverb and Logic limiter.
Demo:
https://dl.dropbox.com/u/57065234/Strin ... _bowed.mp3
and patch:
https://dl.dropbox.com/u/57065234/Strin ... _bowed.zip
P. S. Try to move XY2!
- KVRAF
- 2083 posts since 28 Feb, 2011
Great work. That would sound great doubled. Lots of rich body.
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- KVRAF
- 3817 posts since 8 Mar, 2006
Hey, sound very good!trance_lucent wrote:Here is my new cello model.
Try to fine-tune the envelopes, attack in particular maybe.
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- KVRist
- Topic Starter
- 431 posts since 27 Sep, 2005
Thank you Gonga, 3ee.
Yes, envelope is not as good as before - such aggressive comb string model smears envelope (higher comb feedback - more inertia of string exciting/damping). It is need to adjust attack. Also there are double use of envelope: at the stage of bowing (noise+osc) and in the end of chain (mixer). That was needed for my previous models which was using non-linear shaping. But for current model (string (comb) exciting by bow (osc+noise)) theoretically only one envelope needed - I think at the exciting stage only.
Yes, envelope is not as good as before - such aggressive comb string model smears envelope (higher comb feedback - more inertia of string exciting/damping). It is need to adjust attack. Also there are double use of envelope: at the stage of bowing (noise+osc) and in the end of chain (mixer). That was needed for my previous models which was using non-linear shaping. But for current model (string (comb) exciting by bow (osc+noise)) theoretically only one envelope needed - I think at the exciting stage only.
- KVRAF
- 5234 posts since 25 Feb, 2008
I think I prefer the previous, unsmeared version. 
Something I've been wondering - are there any practical quantitative analytic techniques that might be used to match the spectral content of, eg, a Zebra patch to a given source?
Something I've been wondering - are there any practical quantitative analytic techniques that might be used to match the spectral content of, eg, a Zebra patch to a given source?
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
Wouldn't it be nice to automatically "evolve" a synth sound towards a given target? (I've been thinking that since DX7 days).hakey wrote:Something I've been wondering - are there any practical quantitative analytic techniques that might be used to match the spectral content of, eg, a Zebra patch to a given source?
- KVRAF
- 5234 posts since 25 Feb, 2008
Yes, I've had exactly the same thought myself!Howard wrote:Wouldn't it be nice to automatically "evolve" a synth sound towards a given target? (I've been thinking that since DX7 days).hakey wrote:Something I've been wondering - are there any practical quantitative analytic techniques that might be used to match the spectral content of, eg, a Zebra patch to a given source?
1) start with a seed, 2) breed n random variations, 3) test and select variation with best fit (closest dynamic+freq response to a given source), 4) repeat 2) for how ever many generations necessary.
- KVRAF
- 5234 posts since 25 Feb, 2008
... and a linked thought - there is a hypothetical hyper-dimensional universe of all possible Zebra patches, most of which will be of no practical use. But there must also be countless undiscovered superb sounds amongst them... if there were some way to map this universe and sort the galaxies and stars from the interstellar dust, as it were.
- KVRian
- 1067 posts since 28 Dec, 2004
What about - for now, here on earth - a simple Preset to preset morph?
Can we ask Urs?
A morph mod with to or more presets?
It shoud be possible to automate all parameters (in a controllable way, via envelope or Mw.)
Can we ask Urs?
A morph mod with to or more presets?
It shoud be possible to automate all parameters (in a controllable way, via envelope or Mw.)
- Banned
- 6129 posts since 9 Oct, 2007 from an inharmonious society
Well we can do it the hard way already.hollo wrote:What about - for now, here on earth - a simple Preset to preset morph?
Can we ask Urs?
A morph mod with to or more presets?
It shoud be possible to automate all parameters (in a controllable way, via envelope or Mw.)
2 instances. Pick patches. Assign automations using track outputs.
In more simple ways, the modwheel can act as a go between between 2 very different patches, by using the modmatrix for assigning extreme parameter changes all set to the modwheel.
I do this with many of my patches.
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
I guess you mean snapshot to snapshot. Hmmm...hollo wrote:What about - for now, here on earth - a simple Preset to preset morph?
BTW: Preset to preset isn't even difficult. It's impossible.
