KnobMan, the VSTGUI AnimationKnob bitmap generator
-
- KVRist
- Topic Starter
- 485 posts since 22 May, 2004 from Yokohama, Japan
hi,
new approach about KnobMan,
http://www.g200kg.com/en/webknobman/index.html
still just a test and has limitations.
new approach about KnobMan,
http://www.g200kg.com/en/webknobman/index.html
still just a test and has limitations.
-
- KVRAF
- 3928 posts since 23 Oct, 2005 from vassalboro, maine
- KVRian
- 775 posts since 30 Nov, 2008
I have to ask...how is using "Knobman" preferable to simply drawing the controls using vector paths filled and stroked with transparent / opaque colors and blends, and a rotation matrix applied at draw time?
-
- KVRAF
- 3928 posts since 23 Oct, 2005 from vassalboro, maine
@g200kg
I thought i might ask if you've thought about wavefront object (.obj) and material (.mtl) files?. Its an open human readable fileformat that works by sort of listing the vertices, and curved surfaces, etc, so the host program can then rebuild the 3d model. The material file works in a similar fashion, but applies to the textures and as they are referred to in beloved knobman, effects.
I'm not suggesting that knobman and skinman be able to IMPORT complex .objs and .mtls, that seems senseless, i can imagine implementing the concepts presented in the formats somewhere in the middle, in the sense that i'd be able to export the SHAPE, and the effects for further processing or use in a 3d renderer. I do understand that logically this would mean each layer would be a seperate export, but in the case of external animation programs, this would be necessary anyway. perhaps a batch export, by name with customized renaming feature... but like the "quicklock" post on the other page, just a suggestion, love your software, keep going man, you awesome.
besides that this would open your softwares up to a whole new userbase.
I thought i might ask if you've thought about wavefront object (.obj) and material (.mtl) files?. Its an open human readable fileformat that works by sort of listing the vertices, and curved surfaces, etc, so the host program can then rebuild the 3d model. The material file works in a similar fashion, but applies to the textures and as they are referred to in beloved knobman, effects.
I'm not suggesting that knobman and skinman be able to IMPORT complex .objs and .mtls, that seems senseless, i can imagine implementing the concepts presented in the formats somewhere in the middle, in the sense that i'd be able to export the SHAPE, and the effects for further processing or use in a 3d renderer. I do understand that logically this would mean each layer would be a seperate export, but in the case of external animation programs, this would be necessary anyway. perhaps a batch export, by name with customized renaming feature... but like the "quicklock" post on the other page, just a suggestion, love your software, keep going man, you awesome.
besides that this would open your softwares up to a whole new userbase.
advantage is that webknobman can be used "on the go" and features of the program can be shown to people in a more instant fashion. I do hope that development on the original continues of course. i can imagine using the web version to alert people to the program, as there are quite a few folks out there that don't use windows, or bootcamp, w/e.asseca wrote:Too many limitations, will stay with the "normal" knobman
-
- KVRian
- 1275 posts since 9 Jan, 2006
How about there might be more than a few people who use frameworks which are set up for bitmap strips.thevinn wrote:I have to ask...how is using "Knobman" preferable to simply drawing the controls using vector paths filled and stroked with transparent / opaque colors and blends, and a rotation matrix applied at draw time?
- KVRAF
- 8476 posts since 12 Feb, 2006 from Helsinki, Finland
The most obvious benefit of bitmaps at runtime are significantly less CPU overhead (it's pretty cheap even with full software alpha blending with lerp between frames) compared to doing a complex multi-layer composition on the fly (which is not realistic in general case without GPU acceleration and fancy pixel shaders; you can do it but you'll have to put a limit on the complexity where as with bitmaps you can use as many layers and blending operations as you want).thevinn wrote:I have to ask...how is using "Knobman" preferable to simply drawing the controls using vector paths filled and stroked with transparent / opaque colors and blends, and a rotation matrix applied at draw time?
Also you can easily post-process the bitmap strips in whatever image editing application (eg apply filters etc). I actually export several different layer compositions from Knobman and then post-process them individually before final blending (even if you wouldn't believe it looking at my boring knobs).
As for why use Knobman to generate the strip, rather than write a custom application that pre-generates the bitmaps... well, it's a non-trivial project to write such an application if you expect any kind of work-flow beyond "tweak the code".
-
- KVRist
- Topic Starter
- 485 posts since 22 May, 2004 from Yokohama, Japan
WebKnobMan is updated to ver 0.7.
Upload space for .knob data, 'KnobGallery' is also available.
new feature of the WebKnobMan:
* Load from local file for MSIE / Safari
* Save as local '.knob' file.
* Load from KnobGallery / Upload to KnobGallery
KnobGallery is a .knob data upload space, cooperating with WebKnobMan.
WebKnobMan can directly upload to KnobGallery or load from KnobGallery.
I hope this helps the .knob data sharing.
http://www.g200kg.com/en/webknobman/index.html
http://www.g200kg.com/en/webknobman/gallery.php
Upload space for .knob data, 'KnobGallery' is also available.
new feature of the WebKnobMan:
* Load from local file for MSIE / Safari
* Save as local '.knob' file.
* Load from KnobGallery / Upload to KnobGallery
KnobGallery is a .knob data upload space, cooperating with WebKnobMan.
WebKnobMan can directly upload to KnobGallery or load from KnobGallery.
I hope this helps the .knob data sharing.
http://www.g200kg.com/en/webknobman/index.html
http://www.g200kg.com/en/webknobman/gallery.php
-
- KVRAF
- 2875 posts since 28 Jan, 2004 from Da Nang, Vietnam
I really like the web version. This is going to save me the trouble of running a virtual machine on my laptop.
Thanks for building this!
Thanks for building this!
- KVRAF
- 2117 posts since 24 Feb, 2004 from Germany
Here with Firefox 8 on an older Dual Core and DSL Internet it's too slow for a fluid work.g200kg wrote:WebKnobMan is updated to ver 0.7.
Upload space for .knob data, 'KnobGallery' is also available.
It might be interesting for people without Windows, but I prefer the offline program (which is nearly perfect - only some features of Skinman like groups or texture options would be fine. And constant remembering of the export path! )
-
- KVRist
- Topic Starter
- 485 posts since 22 May, 2004 from Yokohama, Japan
the Web version is a complemental tool.
probably heavy users will not satisfied i know
but i think this is meaningful preparations for the future and for the casual try (especially Mac users).
-----------
Test for direct link to the KnobGallery

Gallery page : http://www.g200kg.com/en/webknobman/gal ... p?m=p&p=41
.knob data : http://www.g200kg.com/en/webknobman/get.php?t=bin&n=41
probably heavy users will not satisfied i know
but i think this is meaningful preparations for the future and for the casual try (especially Mac users).
-----------
Test for direct link to the KnobGallery

Gallery page : http://www.g200kg.com/en/webknobman/gal ... p?m=p&p=41
.knob data : http://www.g200kg.com/en/webknobman/get.php?t=bin&n=41
-
- KVRist
- 206 posts since 16 Oct, 2007
Hi! This is a few of my knobs which I developed during my GUI projects. I hope it helps for someone. Have fun! 

Download it for free here:
http://radorec.com/-skins/20-free-vst-knobs
Cheers,
Nick

Download it for free here:
http://radorec.com/-skins/20-free-vst-knobs
Cheers,
Nick
Sound Design, Music Production
-
- KVRist
- 88 posts since 18 Jun, 2011 from Ukraine
Thanks! Very teachfull stuff with layers(shadows and lights)!runray wrote:Hi! This is a few of my knobs which I developed during my GUI projects. I hope it helps for someone. Have fun!
Download it for free here:
http://radorec.com/-skins/20-free-vst-knobs
Cheers,
Nick
-
- KVRist
- 81 posts since 8 Oct, 2007
@ g200kg:
big thanks for the great Knobman tool. I really like it. How i can add a color to the palette?
I've done a simple 4 voice layersampler, all elements like swicthes, knos and sliders are made with Knobman, all other things are done in Gimp.

It's availible for free in the UL here:
http://co.native-instruments.com/index. ... chid=12019
thanks again and have a great week!
cheers
T
big thanks for the great Knobman tool. I really like it. How i can add a color to the palette?
I've done a simple 4 voice layersampler, all elements like swicthes, knos and sliders are made with Knobman, all other things are done in Gimp.

It's availible for free in the UL here:
http://co.native-instruments.com/index. ... chid=12019
thanks again and have a great week!
cheers
T
-
- KVRist
- 81 posts since 8 Oct, 2007
runray wrote:Hi! This is a few of my knobs which I developed during my GUI projects. I hope it helps for someone. Have fun!
Download it for free here:
http://radorec.com/-skins/20-free-vst-knobs
Cheers,
Nick
These Knobs looks very nice. Great work! Do you use other tools like Gimp,Pshop or Inkscape for prebuilding the elements?


