1. Virtual consoles
2. Virtual tape
3. Differential eqing (google the sucker).
M@
MeteoXavier wrote:Howdy. I've been trying to figure this out for years and to date, no one has given me a straight answer on it, so I want to try here.
One thing I'm trying to learn to do as I get better at mixing and producing my tracks is getting the sounds I use to sound more naturally occuring - in that it seems to me like all my sounds have too much punch in the mix and often do not leave the soundscape in the natural-sounding way. I thought, for a long time, the answer was a Transient Designer, but having gotten the one from Komplete 8, I can see that is not the answer to it. It only seems to work on drums anyway.
Everywhere I listen, even to the old Super Nintendo tracks, it seems to me like there is this microscopic amount of added attack and release on the transients that makes it so that each PCM sample comes in and leaves without sounding too much like an obvious sample. It seems like everyone knows how to do it but me - what am I missing?
In the years I've been trying to figure it out, I've heard the answer is in:
* Compression
* Reverb
* EQ
* Transient VSTs
And so far I haven't found it.
Can anyone help me out?



