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thanks, but don't forget the shift thing. this is why the grid can stay 1/16. so, after our discussion, it seems that the shift is buggy. |
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| ^ | Joined: 08 Nov 2005 Member: #87064 | ||
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droopy6 wrote: so, I didn't notice the Shift feature. that's cool. but even there is some shift, the loop is damaged. try "Exit Only Beat" in "Beat Bandit" library for instance. Hmmm. Not seeing it here. Get in touch with FXP directly please, and we can sort you out. |
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| ^ | Joined: 07 Mar 2003 Member: #6234 Location: Climbing the walls inside my mind | ||
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I tried to get into their forum, but I can't post any questions without being a "registered user" ! So, here I am.
Quote: Not seeing it here
do you mean, this loop works with your geist ? may be the demo is not up-to-date... |
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| ^ | Joined: 08 Nov 2005 Member: #87064 | ||
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Edit. |
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| ^ | Joined: 23 Nov 2006 Member: #129659 | ||
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droopy6 wrote: I tried to get into their forum, but I can't post any questions without being a "registered user" ! So, here I am.
Quote: Not seeing it here
do you mean, this loop works with your geist ? may be the demo is not up-to-date... It could be the demo is out of date... |
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| ^ | Joined: 02 Feb 2005 Member: #56776 Location: in the wilds |
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