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SynthMaster 2.6, 2.7 roadmap, add your feature requests...
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paulm12
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PostPosted: Thu Aug 23, 2012 1:34 am reply with quote
Heres just a couple of random feature requests that have probably already been addressed:

1. Drawable Waveforms: Zebra 2, Wusikstation, these both have this feature. Kinda cool to play around with I guess.

2. Preset Morph. FM8 allows users to assign different presets to a mini xy pad near the top of the window. It's called the morph square and it's pretty nice Smile. It can also be modulated (I think), which is useful as well for long, evolving sounds.

3. Drag n Drop modulation. I know I'm probably going to get flamed for saying his, but Circle and Massive have a really intuitive way of assigning modulation (in my opinion at least). You basically drag a little box or circle from the modulation "source," and place it on its target. For synthmaster, it could just create a new entry in the mod matrix that could be played around with from there.

4. Graphical Modulation. NIs Razor has its knobs display the available "range" that modulation targets are assigned to. You could easily see, for example, a large filter sweep because a little blue ring around the cutoff knob would be stretched across most of the know. Of course, you can also tell where the knob is exactly at any given point in time by the head of the knob.

5. Lock envelope curves. The envelope curves are great to have sometimes, but other times, you may bit want to have the envelopes change exponentially. Here it would be nice to double click the curve know to disable it.

6. Better mod matrix navigation. Sometimes, it can be difficult to find a specific envelope because it is nested in several folders. Perhaps the targets and sources could be better organized so some were easier to access.

7. Format filters. I know this has been requested and is planned.

8. Factory partial presets: basic envelope examples would be great to have just as a starting point.

9. Oscilloscope. Nice little feature that'd be cool to pull up from inside.

10. Spectrum Analyzer. FM8 has a constant one up in the top, which is really handy when recreating other sounds that have been analyzed. Also, the ability to draw your waveforms by harmonic content via a spectrum analyzer would be great, too (I believe Zebra let's you do this)
^ Joined: 17 Feb 2012  Member: #275305  Location: United States
aMUSEd
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PostPosted: Thu Aug 23, 2012 1:38 am reply with quote
Examigan wrote:
aMUSEd wrote:
Still needs a bit of smoothing for automation - friendly reminder Smile


Yes it is still a bit chunky when tweeking knobs for automation


How about getting some dev advice on how to sort this out once and for all?
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^ Joined: 14 Sep 2002  Member: #3838  Location: In teh net
kv331
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PostPosted: Thu Aug 23, 2012 5:26 am reply with quote
@paulm12, nice requests! I'll add them to my list for v3.0 Smile
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SynthMaster 2.6 VST/AU/RTAS
"The Best Software Instrument of 2012" Award by MusicRadar
CM Review: 10/10, Beat Review: 6/6
http://www.synthmaster.com/synthmaster.aspx
^ Joined: 14 Nov 2006  Member: #128384  Location: Ankara, Turkey
paulm12
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PostPosted: Fri Aug 24, 2012 3:11 pm reply with quote
kv331 wrote:
@paulm12, nice requests! I'll add them to my list for v3.0 Smile

Haha you're too nice lol. Can hardly wait for 3.0; wasn't sure synthmaster could get any better.
^ Joined: 17 Feb 2012  Member: #275305  Location: United States
kv331
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PostPosted: Sat Aug 25, 2012 12:52 am reply with quote
paulm12 wrote:
kv331 wrote:
@paulm12, nice requests! I'll add them to my list for v3.0 Smile

Haha you're too nice lol. Can hardly wait for 3.0; wasn't sure synthmaster could get any better.


It sure will get better!
----
SynthMaster 2.6 VST/AU/RTAS
"The Best Software Instrument of 2012" Award by MusicRadar
CM Review: 10/10, Beat Review: 6/6
http://www.synthmaster.com/synthmaster.aspx
^ Joined: 14 Nov 2006  Member: #128384  Location: Ankara, Turkey
paulm12
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PostPosted: Wed Aug 29, 2012 12:40 am reply with quote
Sorry, one or two more suggestions: Keep in mind I have no scope on the amount of work/effort you have already put in, so these are merely things to consider. I do not expect (nor want, really) all of these ideas implemented, because, quite frankly, there are a lot of them, and many, I'm sure, are either outrageous or stupid (or both Rolling Eyes ). Synthmaster is already great as it is.

1. Space-Saving Design: At the bottom right of every layer, there is the ability to see and edit different envelopes and LFOs and stuff. Sometimes, however, you don't need 4 ADSR envelopes, and perhaps you may want to replace them with some 2D envelopes. It would be nice, instead of having to be locked in to the set modulation targets, that perhaps one could start out with nothing there and add "modulators" as they see fit, choosing the ones they like. Same could go with effects, where you only see the ones you add. Zebra and Alchemy allow this, where Circle and Massive do to an extent.

2. Waveshaping LFOs: Many synths allow the user to toggle between single, basic LFOs and more advanced LFOs that allow the wave to be modulated between two selections, as well as altering the phase of each. This could be really nice to have as a feature to allow more complex. No more than 2 Wave index positions, though, otherwise things get complicated. Circle and massive have this.

3. Rename/recolor stuff. If the mod matrix is kept, it could be nice to be able to rename things to what they represent, so the mod matrix makes more sense. For example, name oscillator 2 "Sub Oscillator" and it would show up as so in every mod matrix entry associated with it, that way it could easily be distinguished. It doesn't make a lot of sense with just oscillators, but perhaps with ENVs and LFOs it would. Also, separate colors for each oscillator/modulation thing would be nice to quickly find the thing you are looking for. Or just colors, and no renaming.

4. 3rd Oscillator: I know the layer system supports up to 4, but it can be difficult to parallel a filter from one section to another just to be able to make a 3rd oscillator. Alternatively, making the synth more "modular" would allow several more oscillators to be added, and this wouldn't need to be a problem.

5. Mod matrix presets: If one could save presets, programming would be much quicker. I do not mean the mod matrix as a whole to save, just individual entries (the target, the source, the amount, and the type) of individual entries, they could easily be added in. For example, one of the presets could be "Wobble," in which LFO 1 is automatically applied to Filter 1 Cutoff at a high amount. Another preset could be tremelo, where LFO 1 is applied to the pitch of the layer at a minimal amount. Being able to save these would be awesome.

6. Routing Overview: This would be a page where layer one's structure is shown side-by-side layer two's structure, which is then fed into a master section where the routing busses for FX are shown. Insert effects and structures could be changed in this view; basically a "big picture" of the current patch. NI's Massive has this, and insert effects can be added at various points throughout the structure wherever the user sees fit.

I don't consider these "requests" because I don't really want them to be put in above whatever other features are already planned/are crucial to the development of synthmaster. They are more like "this would be cool...but it really doesn't need these to be any more great than it already is"
^ Joined: 17 Feb 2012  Member: #275305  Location: United States
kv331
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PostPosted: Wed Aug 29, 2012 1:32 am reply with quote
Really nice requests, thank you! Thumbs Up!

I have about 9 "fulltime" months to work on them so hopefuly I'll be able to implement most in version 3.0 Smile
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SynthMaster 2.6 VST/AU/RTAS
"The Best Software Instrument of 2012" Award by MusicRadar
CM Review: 10/10, Beat Review: 6/6
http://www.synthmaster.com/synthmaster.aspx
^ Joined: 14 Nov 2006  Member: #128384  Location: Ankara, Turkey
bm1000
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PostPosted: Thu Aug 30, 2012 10:59 am reply with quote
Very nice requests in the last couple of posts, I especially like the drag and drop modulation, the graphical modulation (some kind of ring around target knobs to show modulation amount) and the colored modulation for keeping track of sources and targets.

I think I also remember the dev mentioning somewhere that new filter models are coming some time in the future, that would also be awesome, since I really like the all-in-one "focus" of this synth. It's already the ultimate bread and butter synth, i.e. can do all kinds of basic and advanced synthesis really well.

And thanks to Bülent for excellent customer service.
^ Joined: 11 Jun 2012  Member: #282167  
djomardiaz
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PostPosted: Sat Dec 08, 2012 2:15 pm reply with quote
Hi guyss, mmmm, what about keep locked parameter sections like an access virus do,for example, keep the fx section locked while you change presets, or any other section like, oscillators, envelopes,filters or some of the modulations in the matrix section???, greetings and sorry for my english xD
^ Joined: 08 Dec 2012  Member: #293878  Location: Spain
kv331
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PostPosted: Sun Dec 09, 2012 1:41 am reply with quote
djomardiaz wrote:
Hi guyss, mmmm, what about keep locked parameter sections like an access virus do,for example, keep the fx section locked while you change presets, or any other section like, oscillators, envelopes,filters or some of the modulations in the matrix section???, greetings and sorry for my english xD


Wow, that's a great idea! Smile

Thanks!
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SynthMaster 2.6 VST/AU/RTAS
"The Best Software Instrument of 2012" Award by MusicRadar
CM Review: 10/10, Beat Review: 6/6
http://www.synthmaster.com/synthmaster.aspx
^ Joined: 14 Nov 2006  Member: #128384  Location: Ankara, Turkey
djomardiaz
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PostPosted: Sun Dec 09, 2012 4:20 am reply with quote
There i go with another suggestion Bulent, what do you think about the posibility of bypass individually the slots in the mod matrix??, now for do that we need to click in the name and select "none", and reselect that parameter again to reactivate that modulation and i think its a bit tedious if you want to check the effect of some modulations quickly, thanksssss!!!!

PD; and the easy parameters too, to make an A/B comparison of the effect Wink
^ Joined: 08 Dec 2012  Member: #293878  Location: Spain
adamj
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PostPosted: Wed Dec 19, 2012 12:18 am reply with quote
How about proper sidechain input? I'd love to send drum tracks into the vocoder or compressor.

In Ableton Live some Audio Unit plug-ins, such as FabFilter's Pro-C, allow me to route audio from another track directly into the plugin's sidechain audio input. This doesn't seem to work with VST versions of these plugins. But maybe if Audio Unit supports this, you can use it in the AU version of your plug-in, and hopefully VST catches up one day?
^ Joined: 20 Jan 2009  Member: #198884  Location: San Francisco
sfp
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PostPosted: Wed Jan 16, 2013 1:22 pm reply with quote
resaize GUI of the syntmaster please !
i see to smal gui at 2500x1600 30" monitor
^ Joined: 27 May 2005  Member: #69908  
kv331
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PostPosted: Wed Jan 16, 2013 10:34 pm reply with quote
adamj wrote:
How about proper sidechain input? I'd love to send drum tracks into the vocoder or compressor.

In Ableton Live some Audio Unit plug-ins, such as FabFilter's Pro-C, allow me to route audio from another track directly into the plugin's sidechain audio input. This doesn't seem to work with VST versions of these plugins. But maybe if Audio Unit supports this, you can use it in the AU version of your plug-in, and hopefully VST catches up one day?


I see. The problem with the AU version of SM is: We use a wrapper to convert VST to AU.
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SynthMaster 2.6 VST/AU/RTAS
"The Best Software Instrument of 2012" Award by MusicRadar
CM Review: 10/10, Beat Review: 6/6
http://www.synthmaster.com/synthmaster.aspx
^ Joined: 14 Nov 2006  Member: #128384  Location: Ankara, Turkey
ras.s
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PostPosted: Sat Jan 19, 2013 7:26 am reply with quote
This might be a bit silly, unorthodox even, but how about autotune in the effect section?

Sometimes it's hard to tell what exactly is it that is affecting pitch on a synthesizer. It would be a easy remedy for that. It could also tune audio input, giving new sound sculpting possibilities.

Operate on MIDI input, from subtle to T-Pain, with modulation capabilities ..
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