Hello. I'm new to Drum Spillage, just venturing into creating a new pad and kit.
At the moment I need the kinds of sounds created by very large and deep drums, e.g., tympani and orchestral bass drum. I'd like to create a kit of perhaps 8 drums of this sort with varying sizes up to the tenor register.
My experiments so far with modifying the FMPercussion model have not been very successful. So, I'm looking for suggestions re: things to tweak or places to look for either tutorials or free kits. Maybe a different model would be easier to customize?
In the interim, I've had some success with both the FMPercussion and Membrane models. My experience so far seems to indicate that Pitch is a key factor. Consequently, I tend to set the Tuning slider to 100% and keep Pitch in the lower quarter of the range; a small pinch of PitchEG can enliven the sound but too much creates a caricature -- not what I'm looking for in this piece. Anything else that contributes higher partials has to be managed very carefully.
The high Tuning level is convenient because I do want to generate actual notes as opposed to percussive effects.
My difficulty has now shifted to the mix, in which it's hard to maintain the sense of size in the context of a rather thick, drony texture. This _is_ related to reverb in part: it may be the case that the reverb will have to be applied in the mix rather than the drum model. (And instinct is saying I'll have to add some edge above what is needed in a solo context.)
Thanks again. ...edN
PS: Two questions: Is there no way to "Reply" such that the Subject header is carried over? And, I'd be happy to post one or two of the pads, but I don't see a way of doing so in the context of the thread; can it be done?
I stumbled on Chromaphone a couple of days ago. I assume there's a lot of Chromaphone in Collision (or vice versa) given Ableton and AAC partnered on the development. Chromaphone is appealing because: a) it has a standalone mode and b) it does VST which is handy when you use Cubase.
Yes, Collision / Chromaphone is a definite alternative. Collision has the price advantage but I don't use Live as much as I should at the moment.
Thanks for the tip on EQ; that and some side chaining might get me where I'd like to be.