There i've put that right
http://www.kvraudio.com/product/shift-by-loomer
Not directly, but artists have been using sample start for granular control of samples since the late 80's. With this method you could easily pitch shift in grains, and then use the AR section to control the dynamics of the grains. The size of the grains were determined by the smallest note you could repeat in your sequencer.Ah_Dziz wrote:Old school samplers didn't have granular pitch shifting in real time.
This is true and the effects generated this way are fun. in my experience though the sort of effects being discussed with regards to manipulating breaks are most easily and effectively achieved with standard resampling pitch changes. Using rapid repeating notes along with sample start modulation or even loop modulation with loop crossfades can definitely get you closer to granular synthesis but is less applicable to the sorts of drum rolls with increasing or decreasing pitch that was originally asked for. Either way any of the current crop of software sample playback engines will let you achieve any of these scenarios with little trouble. If you like to program your drums by dropping hits onto audio tracks in your DAW then these techniques will be harder to achieve.Krzysztof Oktalski wrote:Not directly, but artists have been using sample start for granular control of samples since the late 80's. With this method you could easily pitch shift in grains, and then use the AR section to control the dynamics of the grains. The size of the grains were determined by the smallest note you could repeat in your sequencer.Ah_Dziz wrote:Old school samplers didn't have granular pitch shifting in real time.
Not sure I agree - T-Power was doing a lot of this sort of sampler based pitch effect using hardware in 94, I'm sure I can think of some earlier examples, but plenty of pitch/filter/sample start manipulation on his SETOAIM LP :Ah_Dziz wrote:Using rapid repeating notes along with sample start modulation or even loop modulation with loop crossfades can definitely get you closer to granular synthesis but is less applicable to the sorts of drum rolls with increasing or decreasing pitch that was originally asked for.
I think a frequency shifter refers to a Bode style shifter, which is an analogue method, or sometimes an early phase vocoder (although I think that is explicitly a digital method...Dave will correct me). They've got more of a ring mod vibe - Bode invented those too. When they're analogue, they're called Bode/Frequency Shifters :overhishead wrote:what is the diffy between a pitch shifter and a frequency shifter?
Probably by scratching through a Kaoss Pad on a delay setting, with a very short delay time, and changing the delay size every so often to change the pitch.overhishead wrote: also, how do you get a sound that sounds like this?
overhishead wrote:what is the diffy between a pitch shifter and a frequency shifter?
also, how do you get a sound that sounds like this?
Pitch shifter multiply: keep harmonic relationshipoverhishead wrote:what is the diffy between a pitch shifter and a frequency shifter?
Cool, hope you enjoy it! There's a few techniques in there you just can't get any other way, or without a lot of old hardware. We accidentally released a slightly borked version of Pitchfunk, 1.03; I just tried the next version and it's fixed, but it may take Dave a little while before he uploads. I'm sure it'll be in the next couple of days, sorry for any inconvenience; it's partially my fault, I didn't bash it thoroughly enough.Sendy wrote:Thanks Krzysztof, as it turns out I decided to get Pitchfunk anyway, so I don't require assistance.
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