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[SOLVED] Sylenth1: Mod-Source - Keytrack

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bergg
KVRer
 
3 posts since 26 Jan, 2013, from Germany

Postby bergg; Sat Jan 26, 2013 8:43 am [SOLVED] Sylenth1: Mod-Source - Keytrack

Hi everyone,

I'm new to the game and I'm trying something what seem not to be obvious to me.

How do I get volume control through the pitch as the source?

Volume should decrease the higher is the tone/note.

Background: In the actual projet the subbass should be not heard right the way, but the higher the tone the more you hear the sub. The goal is to give a music track the push, not to be heard.

I hope I explain it simple enough to understand, if not, ask me please. English isn't my native language :P

cheerz and tnx for every constructive response

bergg
Last edited by bergg on Mon Feb 11, 2013 1:53 pm, edited 1 time in total.
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bergg
KVRer
 
3 posts since 26 Jan, 2013, from Germany

Postby bergg; Thu Jan 31, 2013 9:51 am

seems to be complicated ;(
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HMage
KVRer
 
13 posts since 23 Nov, 2005, from Moscow, Russia

Postby HMage; Mon Feb 11, 2013 6:10 am

It's "keytrack" mod source.
- Eugene 'HMage' Bujak.
bergg
KVRer
 
3 posts since 26 Jan, 2013, from Germany

Postby bergg; Mon Feb 11, 2013 1:50 pm

thanks very much. :)
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