Why are there no close to hardware native vst effects?
- KVRian
- Topic Starter
- 1246 posts since 14 Apr, 2008 from /* whitenoise */
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Last edited by noiseresearch on Wed Dec 02, 2020 12:30 pm, edited 1 time in total.
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- KVRist
- 314 posts since 27 Nov, 2009
soundtoys stuff is decent when compared to good hardware but depends what you are after.
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theodore_whitmore theodore_whitmore https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=297562
- KVRist
- 155 posts since 29 Jan, 2013
Custom and practice is one factor. Producers have been happily using digital versions of analogue effects for something like three decades. I don't think there is a huge commercial pressure to create accurate digital emulations.
Sanity is another factor. Closely emulating a Sherman Filterbank in full flight, with FM, AM, saturation and dual filter resonance would likely use the kind of CPU resources that the best VA synths do in high quality mode. I can justify spending a CPU core on a lead sound that is right at the front of the mix but maybe not on an effect that even discerning listeners only notice in passing.
Sanity is another factor. Closely emulating a Sherman Filterbank in full flight, with FM, AM, saturation and dual filter resonance would likely use the kind of CPU resources that the best VA synths do in high quality mode. I can justify spending a CPU core on a lead sound that is right at the front of the mix but maybe not on an effect that even discerning listeners only notice in passing.
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thecontrolcentre thecontrolcentre https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=76240
- KVRAF
- 35190 posts since 27 Jul, 2005 from the wilds of wanny
Coz no-one has bothered to emulate old fx boxes except for the odd guitar pedal. Maybe lack of demand too. Virtual fx are imho pretty good by comparison to much hardware.
- KVRAF
- 3879 posts since 28 Jun, 2009 from Wherever I lay my hat
Permut8, The Drop, ERS Dimension D, the Uhbiks, Pitchfunk, quite a few reverbs, AA Big Rock Phaser, Brainworx & SPL stuff (although not all of it), Studio Devil Preamp...
...what were you saying again?
...what were you saying again?
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- KVRAF
- 5201 posts since 6 May, 2002
The UAD platform may be of interest to the OP.
http://www.uaudio.com/store.html
http://www.uaudio.com/store.html
Intel Core2 Quad CPU + 4 GIG RAM
- KVRian
- Topic Starter
- 1246 posts since 14 Apr, 2008 from /* whitenoise */
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Last edited by noiseresearch on Wed Dec 02, 2020 12:30 pm, edited 1 time in total.
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- KVRian
- Topic Starter
- 1246 posts since 14 Apr, 2008 from /* whitenoise */
/* static noise */
Last edited by noiseresearch on Wed Dec 02, 2020 12:30 pm, edited 1 time in total.
/* whitenoise */ /* abandon */ /* reincarnated */
- KVRian
- Topic Starter
- 1246 posts since 14 Apr, 2008 from /* whitenoise */
/* static noise */
Last edited by noiseresearch on Wed Dec 02, 2020 12:30 pm, edited 1 time in total.
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- KVRian
- 777 posts since 13 Dec, 2011
As this seems to be a spin-off from another thread, where I answered the OP's question, please allow me to double-post my reply here as well (I'll be glad to remove it in that other thread, if that would be considered more appropriate):
For a 'good sounding filter', imho you have to look no further than the UAD Moog Multi-Mode Filter. Imho it can easily stand up to the Moog filter in Diva (and indeed, I've used it as such as well, routing Diva's oscillators through it), and its 'drive' may even make it sound better - subjectively, ymmv of course. In fact, that zero-delay feedback thing that contributes to the awesome sound of Diva's filter was implemented in UA's Moog plug-in a couple of years before u-he managed to pull off that trick.
So, imho, it's somewhat the other way around: while there were quite some really good software emulations of (analog) hardware effects, we used to have only a very few really good 'virtual analog' synth plug-ins before u-he "changed the game" with Diva.
Also, UA do not (yet!) have any synth plug-ins, while they are obviously making a lot of money (and have zero piracy, thanks to the custom DSP hardware used, it also effectively works somewhat like a 'dongle' protection). Which does make me doubt that the "capitalism" explanation submitted above is of much relevance here. I would counter that analog hardware gear and software emulations of such analog hardware are in general using sufficiently distinct technologies to warrant the presumption that having some sort of intellectual property on some analog technology (if it has not already expired, e.g. the infamous Moog filter patents) does not put the proprietor in any kind of position to block the development and marketing of any and all software emulations (except for usage of trade marks, but that is completely irrelevant to the sound).
As to pitch modulation, afaik it is usually done with digital means, and such effects could as such be released as software just as well, at least in theory - but in practice, perhaps the "capitalism" explanation does apply here, more generally, as it is still quite exceptional to see software versions of the exact same stuff that is (also) sold as hardware units, no matter if they are in the synth or effect category.
But, also, specifically to pitch shifting, some of the most popular hardware pitch shifting effects were produced by Eventide, and afaik some of its developers are now at SoundToys, and they're currently giving away a 'simple' pitch-shifting plug-in for free, which I bet is a teaser for a forthcoming more extensive pitch-shifting effect (like they did with Little Radiator at SXSW last year).
Bottom line: the quality of both effects and synths in software are continuously improved over time.
My answer to that would be, in one simple word: UAD.resistent wrote:Appendix: I wonder why there are fantastic close to hardware synths like Diva, UN-O-LX, etc. but no decent emulation of old effect hardware. I think a good sounding filter is hard to programm as well as a good pitchmodulation, or?
Maybe it's again capitalism. A synth sells better than a good filter emu or an bbd or and delay or a really good ringmodulator. The world seems to consists of (old boring subtractiv) Synths, eqs, compressor & channel emulation. A shame.
Edit: Maybe u-he changes again the game. With Sascha Eversmeier there is an outstanding fx-developer on board he has always good ideas an an imagination of how a fx has to work. Wait for the first plugins.
For a 'good sounding filter', imho you have to look no further than the UAD Moog Multi-Mode Filter. Imho it can easily stand up to the Moog filter in Diva (and indeed, I've used it as such as well, routing Diva's oscillators through it), and its 'drive' may even make it sound better - subjectively, ymmv of course. In fact, that zero-delay feedback thing that contributes to the awesome sound of Diva's filter was implemented in UA's Moog plug-in a couple of years before u-he managed to pull off that trick.
So, imho, it's somewhat the other way around: while there were quite some really good software emulations of (analog) hardware effects, we used to have only a very few really good 'virtual analog' synth plug-ins before u-he "changed the game" with Diva.
Also, UA do not (yet!) have any synth plug-ins, while they are obviously making a lot of money (and have zero piracy, thanks to the custom DSP hardware used, it also effectively works somewhat like a 'dongle' protection). Which does make me doubt that the "capitalism" explanation submitted above is of much relevance here. I would counter that analog hardware gear and software emulations of such analog hardware are in general using sufficiently distinct technologies to warrant the presumption that having some sort of intellectual property on some analog technology (if it has not already expired, e.g. the infamous Moog filter patents) does not put the proprietor in any kind of position to block the development and marketing of any and all software emulations (except for usage of trade marks, but that is completely irrelevant to the sound).
As to pitch modulation, afaik it is usually done with digital means, and such effects could as such be released as software just as well, at least in theory - but in practice, perhaps the "capitalism" explanation does apply here, more generally, as it is still quite exceptional to see software versions of the exact same stuff that is (also) sold as hardware units, no matter if they are in the synth or effect category.
But, also, specifically to pitch shifting, some of the most popular hardware pitch shifting effects were produced by Eventide, and afaik some of its developers are now at SoundToys, and they're currently giving away a 'simple' pitch-shifting plug-in for free, which I bet is a teaser for a forthcoming more extensive pitch-shifting effect (like they did with Little Radiator at SXSW last year).
Bottom line: the quality of both effects and synths in software are continuously improved over time.
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- KVRian
- 777 posts since 13 Dec, 2011
Imho both observations are true, but not very relevant.resistent wrote:UAD sounds really cool but its not native. And also UAD dont always reach a good level.electro wrote:The UAD platform may be of interest to the OP.
http://www.uaudio.com/store.html
UA could probably release their algo's using 'native' code as well, but may have compelling reasons not to do so: they have zero piracy and lots of paying customers as it is. The fact remains that they have produced a number of emulations of (both analog and digital) hardware during the last decade.
(Some) UAD plug-ins may perhaps not be as good as the hardware they emulate, by whatever standard you choose to measure that, but the relevant question is whether such a discrepancy is and/or has historically been significantly greater for emulation of effects than synths, in particular for analog gear. I don't think it is / has been, generally speaking. YMMV, of course.
- Beware the Quoth
- 33177 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
would be nice to have a day go by without yet another thread flogging this particular equine corpse, just for a change.
my other modular synth is a bugbrand
- KVRAF
- 5948 posts since 19 Jun, 2008 from Melbourne, Australia
Pic or it didn't happen ...
... space is the place ...
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- KVRAF
- 4823 posts since 17 Aug, 2004
I am curious on how can you claim that about UAD implementing zero delay in their Moog filter? Never heard it before.Ch00rD wrote: In fact, that zero-delay feedback thing that contributes to the awesome sound of Diva's filter was implemented in UA's Moog plug-in a couple of years before u-he managed to pull off that trick.
You do realize that whore "zero delay filter" idea was way before even uad moog filter?