Hello, my friends
That's right! Programming in Reaktor... what exactly does it means?
Is it something like the usual computer programming, using a language, or is it joinning instruments and effects modules, using for that the knowledge of what is the function of each module (knowing what is a filter, a sine wave, etc, etc, etc)?
Programming in Reaktor
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- KVRAF
- 16837 posts since 13 Oct, 2009
Reaktor is a data flow language.
Last edited by ghettosynth on Mon May 13, 2013 3:08 am, edited 1 time in total.
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- KVRian
- 530 posts since 1 May, 2011
Reaktor has levels of complexity, if you did something like this I wouldn't feel justified calling it programming:rbarata wrote:Hello, my friends
That's right! Programming in Reaktor... what exactly does it means?
Is it something like the usual computer programming, using a language, or is it joinning instruments and effects modules, using for that the knowledge of what is the function of each module (knowing what is a filter, a sine wave, etc, etc, etc)?

but if you go deeper and do something like this I'd say you are pretty close to programming in some way:

Reaktor is listed in the visual programming article on wiki http://en.wikipedia.org/wiki/Visual_pro ... g_language
miedex
- KVRian
- 833 posts since 29 Jul, 2006
Heh. That's my old, and I do mean old, simple granular synth. In this case, indeed not programming - primary level is where you do instrument design and wire together components. But you can also do sequencing logic and algorithmic things, which are more like programming. And there are ways to do iteration and loops.miedex wrote:Reaktor has levels of complexity, if you did something like this I wouldn't feel justified calling it programming:rbarata wrote:Hello, my friends
That's right! Programming in Reaktor... what exactly does it means?
Is it something like the usual computer programming, using a language, or is it joinning instruments and effects modules, using for that the knowledge of what is the function of each module (knowing what is a filter, a sine wave, etc, etc, etc)?
Sure, you can do all kinds of heavy lifting DSP in Core, and often translate C code pretty much straight into Core structures which are compiled at runtime.but if you go deeper and do something like this I'd say you are pretty close to programming in some way:
edit: I find it helps to think of building in primary, especially dealing with events, as being like that old Mousetrap game.

