I've just finished a 32 bit VST2.4 for Windows, using VSTGUI 3.6 rc2 for the graphic interface (with PNGs using GDI+).
Result is excellent.
Now I'm trying to port it for a MAC version.
I'm really good at C++, but I'm totally a newbie on X-Code (and Objective-C).
I've spent the last 3 days to look around the internet to find some hints and explanation on how to compile Steinberg's SDKs on that platform, and also reading the x-code documentation to try to understand how to configure the compiler, and maybe do some adaptations to VST2.4 and VSTGUI 3.6 rc2 SDKs.
On this forum, obviously some people already did it, so I'm already certain that it is not impossible !
First question : is there some code portions of Steinberg's SDKs that are in Objective-C, or are they fully made of C++ ?? (tried to review all the code, but didn't see anything else than C++ to my eyes)
Because when I set the "Compile Source As" parameter to "According to file type", I get this error :
.error: -fobjc-arc is not supported on platforms using the legacy runtime
And if I set it to "C++" I've got a lot of parse issues, like "Unknown type name 'NSString'", which I think it's related to Objective-C, right ?
So, do someone have some hints / ideas / all-included-tutorial / working example / detailed configuration / etc, to propose ??
Any help would be really more than welcome !!
Thanks in advance !
