Kern VSTi Preview/Demo - v 1.0.2 RELEASED
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- KVRist
- 149 posts since 7 Mar, 2007 from Russia - Fishburg
@Björn
I had to enable the option Allow complete unload of VST plug-ins (reduced memory use, but may not be compatible) in Reaper, otherwise it crashes if i add, delete, add the plugin again. New Deputy has the same problem (v1.0.4 was OK).
Win 7 SP1 x64, Reaper 4.78 x32.
I had to enable the option Allow complete unload of VST plug-ins (reduced memory use, but may not be compatible) in Reaper, otherwise it crashes if i add, delete, add the plugin again. New Deputy has the same problem (v1.0.4 was OK).
Win 7 SP1 x64, Reaper 4.78 x32.
- KVRian
- Topic Starter
- 895 posts since 25 May, 2010 from Hessisch Uganda, Germany
I can reproduce it when I run Reaper32 on Win7 x64 but only with ASIO4All v2 set as ASIO driver! Can you confirm this?tico-tico wrote:I had to enable the option Allow complete unload of VST plug-ins (reduced memory use, but may not be compatible) in Reaper, otherwise it crashes if i add, delete, add the plugin again. New Deputy has the same problem (v1.0.4 was OK).
Win 7 SP1 x64, Reaper 4.78 x32.
What makes it difficult is that the error vanishes once I debug it or even just run the debug version of kern.dll . Anyway, I will investigate further...
Cheers, Björn
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- KVRist
- 149 posts since 7 Mar, 2007 from Russia - Fishburg
Hi.
Thanks for investigating.
Nope, actually it was WASAPI.Full Bucket wrote:I can reproduce it when I run Reaper32 on Win7 x64 but only with ASIO4All v2 set as ASIO driver! Can you confirm this?
Thanks for investigating.
- KVRian
- Topic Starter
- 895 posts since 25 May, 2010 from Hessisch Uganda, Germany
Dang, this works flawlessly here...tico-tico wrote:Nope, actually it was WASAPI.
No problem, thanks for reporting!tico-tico wrote:Thanks for investigating.
Cheers Björn
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- KVRAF
- 2063 posts since 14 Sep, 2004 from $HOME
Hi Björn,
just trying out kern, nice idea to make a really simple synth, but i guess everybody in the OSC community fears it cause it will be hell to make drums with
I think i found a little bug:
dial in FM, set source to LFO. Now hit the "mono" switch and the FM source will change to "Env", at least acoustically.
Also, I found it highly irritating that after switching the view to faders, there is no "Switch view" button anymore. I finally found it in the options menu, but that is rather non-intuitive.
And it would be really handy to use double click to reset knobs to zero/default.
just trying out kern, nice idea to make a really simple synth, but i guess everybody in the OSC community fears it cause it will be hell to make drums with
I think i found a little bug:
dial in FM, set source to LFO. Now hit the "mono" switch and the FM source will change to "Env", at least acoustically.
Also, I found it highly irritating that after switching the view to faders, there is no "Switch view" button anymore. I finally found it in the options menu, but that is rather non-intuitive.
And it would be really handy to use double click to reset knobs to zero/default.
- KVRian
- Topic Starter
- 895 posts since 25 May, 2010 from Hessisch Uganda, Germany
Indeed, switching between Mono and Poly modes will internally reset the FM source to the envelope... good catch!
I will fix that in the next version.
About the "Switch View" button: Originally Kern only had the "alternative" panel. Then I thought that folks might like to have a more traditional panel per default, and since I had some space left on that I added the "Switch View" button for my personal convenience (typically I only use this and never return to the default panel...). But I got your point; now I just have to find some space where I can put the "Return" button (maybe left to the "MIDI Learn"). Let's see.
Double-click for default: Hmmm, the VSTGUI standard is to press the CTRL key while clicking the mouse button, and this already works. But I will check what it takes to add double-clicking, too.
Cheers, Björn
I will fix that in the next version.
About the "Switch View" button: Originally Kern only had the "alternative" panel. Then I thought that folks might like to have a more traditional panel per default, and since I had some space left on that I added the "Switch View" button for my personal convenience (typically I only use this and never return to the default panel...). But I got your point; now I just have to find some space where I can put the "Return" button (maybe left to the "MIDI Learn"). Let's see.
Double-click for default: Hmmm, the VSTGUI standard is to press the CTRL key while clicking the mouse button, and this already works. But I will check what it takes to add double-clicking, too.
Cheers, Björn
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- KVRAF
- 2063 posts since 14 Sep, 2004 from $HOME
yep , the fader view is pretty full as it is now. Not overly important, it was just irritating for a minute because the "switch view" button was so prominent in the knobs view. Maybe just drop it and allow switching only via the menu?Full Bucket wrote: About the "Switch View" button: Originally Kern only had the "alternative" panel. Then I thought that folks might like to have a more traditional panel per default, and since I had some space left on that I added the "Switch View" button for my personal convenience (typically I only use this and never return to the default panel...). But I got your point; now I just have to find some space where I can put the "Return" button (maybe left to the "MIDI Learn"). Let's see.
Also, not extremely important, it is just my workflow that i use the mouse tweaking a synth with one hand and the other hand playing something on my keyboard and everything that forces me to lift the hand is a bit annoying of course. But I know there is no real standard in VST land, most frameworks do the "CTRL-click" event, some double-click. I just prefer double click, it is way faster.Full Bucket wrote: Double-click for default: Hmmm, the VSTGUI standard is to press the CTRL key while clicking the mouse button, and this already works. But I will check what it takes to add double-clicking, too.
- KVRist
- 479 posts since 13 May, 2012 from Minnesota
I agree. Double click is great for playing with one hand and using the mouse with the other. I wonder from a code perspective how much harder that is to code?Also, not extremely important, it is just my workflow that i use the mouse tweaking a synth with one hand and the other hand playing something on my keyboard and everything that forces me to lift the hand is a bit annoying of course. But I know there is no real standard in VST land, most frameworks do the "CTRL-click" event, some double-click. I just prefer double click, it is way faster.
- KVRian
- Topic Starter
- 895 posts since 25 May, 2010 from Hessisch Uganda, Germany
Right, using one hand is nice. Shouldn't be hard to code - I just have to check that it wouldn't break anythingDoc Brown wrote:I agree. Double click is great for playing with one hand and using the mouse with the other. I wonder from a code perspective how much harder that is to code?
Cheers, Björn
- KVRian
- Topic Starter
- 895 posts since 25 May, 2010 from Hessisch Uganda, Germany
Hi all,
Kern version 1.0.2 has just been released:
Kern version 1.0.2 has just been released:
- The FM Source bug when toggling Mono mode is fixed.
- Double-click now resets a fader/knob to it's default value (similar to Ctrl+click).
- KVRian
- 671 posts since 14 Jan, 2014 from The North.
Nice work on the updates, cheersFull Bucket wrote:Hi all,
Kern version 1.0.2 has just been released:
Cheers, Björn
- The FM Source bug when toggling Mono mode is fixed.
- Double-click now resets a fader/knob to it's default value (similar to Ctrl+click).
All is good
- KVRian
- Topic Starter
- 895 posts since 25 May, 2010 from Hessisch Uganda, Germany
Hi all,
just wanted to point out that mifftone has created a very nice skin for Kern... and of course not to forget the great soundset by albertodream!
>>>Get it here<<<
Thank you guys + cheers,
Björn
just wanted to point out that mifftone has created a very nice skin for Kern... and of course not to forget the great soundset by albertodream!
>>>Get it here<<<
Thank you guys + cheers,
Björn
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- KVRian
- 867 posts since 26 Jul, 2009
making a softsynth taylored for standard 8 knobs + 8 sliders + 8 buttons midi keyboard controllers is really a great idea!
soundwise the synth is decent although i found the resonance becomes really nasty/scratchy when it starts reaching self oscillation.
soundwise the synth is decent although i found the resonance becomes really nasty/scratchy when it starts reaching self oscillation.
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- KVRAF
- 2063 posts since 14 Sep, 2004 from $HOME
Hi,
in a fit of frenzy i did a complete soundbank for Kern. Quite a challenge as it is really reduced, but i like that. Noise is much missed, though, as is a possiblity to modwheel to something else, cause frankly, modwheel to pitch lfo is the least useful option most of the time
http://www.kvraudio.com/banks.php?s=dl&id=2894
in a fit of frenzy i did a complete soundbank for Kern. Quite a challenge as it is really reduced, but i like that. Noise is much missed, though, as is a possiblity to modwheel to something else, cause frankly, modwheel to pitch lfo is the least useful option most of the time
http://www.kvraudio.com/banks.php?s=dl&id=2894