I shouldn't speculategiorgiomartini wrote:So what do you think now? 3, 6 months ? 6 more years?
But I can't wait for years.
I shouldn't speculategiorgiomartini wrote:So what do you think now? 3, 6 months ? 6 more years?
My only concern is that the patches will be incompatible with Zebra 3. Wish they'd be able to change that.Elektronisch wrote:I feel that people are giving pressure for Urs about Zebra 3
That would be wonderful if Z3 could load Z2 presets. +1 for that feature for sure!masterhiggins wrote:My only concern is that the patches will be incompatible with Zebra 3. Wish they'd be able to change that.Elektronisch wrote:I feel that people are giving pressure for Urs about Zebra 3
So does this mean we'll maybe see Z3 in 2017?Urs wrote:I shouldn't speculategiorgiomartini wrote:So what do you think now? 3, 6 months ? 6 more years?
But I can't wait for years.
I just spent the past few days aggressively optimising UI drawing. There are a few new glitches now on Windows (occasional hair line borders, depending on UI size), but according to the profiling software the CPU consumption has been reduced to 25% of what's currently out there from us. Which was always okay for turning knobs and stuff, but some people had problems dragging windows, or generally a laggy feel. I hope that's gonna be over soon. Once we get this tested and confirmed to work, I'll work on those glitches.gentleclockdivider wrote:ONe thing is really wish for is please for god's sake , don't make zebra 3 a powerhungry photorealistic gpu muncher .
Some people like that , others don't ...a barebones minimal ( vector ) gui as an alternative would be so welcome , (max msp , like )
And it would be a good opportunity for the gui designer to show off his design skills , we all know by now he can handle the photorealistic design part .
Very good to read you're optimizing the "slow" UI's on Windows. Although it isn't something that urgent (for me anyway), it is always nice to have a smooth as possible experience!Urs wrote:I just spent the past few days aggressively optimising UI drawing. There are a few new glitches now on Windows (occasional hair line borders, depending on UI size), but according to the profiling software the CPU consumption has been reduced to 25% of what's currently out there from us. Which was always okay for turning knobs and stuff, but some people had problems dragging windows, or generally a laggy feel. I hope that's gonna be over soon. Once we get this tested and confirmed to work, I'll work on those glitches.gentleclockdivider wrote:ONe thing is really wish for is please for god's sake , don't make zebra 3 a powerhungry photorealistic gpu muncher .
Some people like that , others don't ...a barebones minimal ( vector ) gui as an alternative would be so welcome , (max msp , like )
And it would be a good opportunity for the gui designer to show off his design skills , we all know by now he can handle the photorealistic design part .
With that we might not need to go GPU.
(I always thought the blur effect of our oscilloscopes was the culprit for laggy drawing, but actually it was rendering certain waveforms vertically instead of horizontally and a stupid line segement ordering bug. Add to that, we used native drawing on Mac which was 3 times slower than our own path renderer. Our new renderer is ten times faster than Apple's native solution on intricate oscilloscope paths).
- U
h2p://www.uheleaks.z3spunkmuffin wrote:I have a request. Could somebody at u-he take a photo of Urs coding 'aggressively'? I want to see what that looks like. Of course while he is not looking, and post it here. Thanks.
Improved UI rendering AND preset browsing both happening around the same time? Nice!Urs wrote:I just spent the past few days aggressively optimising UI drawing. There are a few new glitches now on Windows (occasional hair line borders, depending on UI size), but according to the profiling software the CPU consumption has been reduced to 25% of what's currently out there from us. Which was always okay for turning knobs and stuff, but some people had problems dragging windows, or generally a laggy feel. I hope that's gonna be over soon. Once we get this tested and confirmed to work, I'll work on those glitches.
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