KnobMan/SkinMan Examples
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- KVRer
- 21 posts since 13 Feb, 2011
Ok. Thanks to your tips, i was able (at least i hope so) to knock my skin up a notch!
May be a few things can be optimized, but it looks definitly better than before!
Thanks to you guys!
May be a few things can be optimized, but it looks definitly better than before!
Thanks to you guys!
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- KVRist
- 485 posts since 22 May, 2004 from Yokohama, Japan
hello,
this is not my work. but a japanese knobman-user 'az' publish as free materials.
http://bji.yukihotaru.com/
this is not my work. but a japanese knobman-user 'az' publish as free materials.
http://bji.yukihotaru.com/
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- KVRAF
- 8388 posts since 11 Apr, 2003 from back on the hillside again - but now with a garden!
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- KVRer
- 21 posts since 13 Feb, 2011
Those are really nice!
I'm totaly stunned.
Specially the VU-Meter (the blue one) and the metal switch... and the 303 like knobs...
I'm totaly stunned.
Specially the VU-Meter (the blue one) and the metal switch... and the 303 like knobs...
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Bronto Scorpio Bronto Scorpio https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=98170
- KVRAF
- 5546 posts since 13 Feb, 2006 from Wiesmoor, Germany
Wow! Really nice!
Cheers
Dennis
Cheers
Dennis
- KVRAF
- 2117 posts since 24 Feb, 2004 from Germany
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- KVRer
- 19 posts since 2 May, 2007
I've learned quite a lot from everyone here. I wanted to share my first attempt at a knob. I'm building a ctrlr editor/vst for the Blofeld using the Largo UI design. I've attempted to recreate those beautiful metal knobs
Largo UI Example :
I'm close, but not quite there. It's not as shiny or metallic looking as I wanted. I'm happy with it though.
http://dl.dropbox.com/u/4488424/Blofeld%20v1.knob
comments, changes, suggestions welcome
Largo UI Example :
I'm close, but not quite there. It's not as shiny or metallic looking as I wanted. I'm happy with it though.
http://dl.dropbox.com/u/4488424/Blofeld%20v1.knob
comments, changes, suggestions welcome
Last edited by Filch on Mon May 30, 2011 9:11 am, edited 1 time in total.
- KVRian
- 1433 posts since 29 Jan, 2008 from Arboretum Avenue
whiteLABEL - now set free : whiteLABEL ||
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- KVRer
- 19 posts since 2 May, 2007
I've also made my first attempt at a trying to copy the horizontal sliders from the Largo UI. I can't seem to get it quite right. The red bar doesn't look as curved or as glassy, or rich in redness. I can't quite dial that in.
.knob
http://dl.dropbox.com/u/4488424/Blofeld ... lider.knob
[/url]
.knob
http://dl.dropbox.com/u/4488424/Blofeld ... lider.knob
[/url]
- KVRAF
- 2117 posts since 24 Feb, 2004 from Germany
Put something like this as a .bmp into the texture folder and apply the texture to the knob (30% or so).Filch wrote:
comments, changes, suggestions welcome
- KVRAF
- 2117 posts since 24 Feb, 2004 from Germany
"Lighting - Specular": 0 deg, 20%Filch wrote:I've also made my first attempt at a trying to copy the horizontal sliders from the Largo UI. I can't seem to get it quite right. The red bar doesn't look as curved or as glassy, or rich in redness. I can't quite dial that in.
or make it darker, copy the object, make the upper copy a little smaller, with lighter color and blur it.
Place a third copy over it, make it bigger, blur it max. and Alpha 40% or so.
- KVRAF
- 7954 posts since 12 Feb, 2006 from Helsinki, Finland
You probably want to add a custom texture to them to make the surface appear less smooth and give it a brushed (or whatever that's called) look. You could try something as simple as noise with a "spin" blur (usual you find what you need from under radial blur).Filch wrote:
comments, changes, suggestions welcome
Also the inner shadow with the outer ring is probably overdone, as it makes it look as if the outer ring is as high as the knob itself.
But yeah, not bad at all.
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- KVRer
- 19 posts since 2 May, 2007
WOK wrote: Put something like this as a .bmp into the texture folder and apply the texture to the knob (30% or so).
It's very subtle and it works great, thanks!!
I wanted to add the texture to the embossed outside ring, but the textures don't wrap on those apparently.
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- KVRer
- 19 posts since 2 May, 2007
I reduced the offset of the shadow and it's not as pronounced now. I wanted to make the knob look taller by offsetting the knob shadow more, but since it's just a circle, once it gets too far out it doesn't work anymore.mystran wrote: You probably want to add a custom texture to them to make the surface appear less smooth and give it a brushed (or whatever that's called) look. You could try something as simple as noise with a "spin" blur (usual you find what you need from under radial blur).
Also the inner shadow with the outer ring is probably overdone, as it makes it look as if the outer ring is as high as the knob itself.
But yeah, not bad at all.
Any suggestions on how to make a longer shadow to make the knob look taller?
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- KVRer
- 19 posts since 2 May, 2007
The lighting trick worked well enough for me. I tried the layered trick but I couldn't quite get it to look right. It would get too hard to see the slider ticks beneath. I'll have to try experimenting more with that.WOK wrote:"Lighting - Specular": 0 deg, 20%Filch wrote:I've also made my first attempt at a trying to copy the horizontal sliders from the Largo UI. I can't seem to get it quite right. The red bar doesn't look as curved or as glassy, or rich in redness. I can't quite dial that in.
or make it darker, copy the object, make the upper copy a little smaller, with lighter color and blur it.
Place a third copy over it, make it bigger, blur it max. and Alpha 40% or so.
Thanks so much for advice.