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ScanSynthGL Public Beta
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mdsp
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PostPosted: Fri Mar 24, 2006 10:03 am reply with quote
hi,

I wanted to share one of my ongoing project on Scanned Synthesis, and get some feedback for future modifications an features.



here is the PC download
http://mdsp.smartelectronix.com/plugins/ScansynthGL.dll

DISCLAIMER:
this is not a proper release, it doesn't have presets and don't expect future versions to be backward compatible with this one.
Last edited by mdsp on Mon Mar 27, 2006 5:54 am; edited 3 times in total
^ Joined: 29 Jul 2003  Member: #8276  Location: Paris - France
shamann
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PostPosted: Fri Mar 24, 2006 1:06 pm reply with quote
I had wondered what came of this project (and Greed).

Pretty cool. Changing the sound by clicking on the wave display is fun. It would be great if you could somehow trigger notes just through the interface. It's tricky having to hold down a note while moving the mouse around.
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^ Joined: 18 Aug 2003  Member: #8541  Location: Toronto
michu
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PostPosted: Fri Mar 24, 2006 9:17 pm reply with quote
now that is fun both to play with and to watch it playing Very Happy
^ Joined: 29 Aug 2001  Member: #1017  Location: Pyrlandia
rogerperrin
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PostPosted: Fri Mar 24, 2006 10:32 pm reply with quote
WOWWWWWW!!!!! This is beautifully wild and untamed!!!! I put some chorus and reverb on it and it is awesome. Very full, vibrant, bright sound. Okay, and a rich sound, also. Very Happy

I was unable to turn off the retrigger without completely turning off the note-on trigger. (silence results.)

Also, possible related to the above, If I were to play a chord, lift one finger and play another key while holding the other notes down, when I pressed the new key, all of the chord notes would begin again in the ADSR cycle as though they had been pressed again.

Also, I sometimes hear popping percussive noises on successive notes, after the first note. I was unable to tweak them out with the ADSR.

Feature request: I wish for a way to capture a preset of what the waveform is doing when holding the mouse down. And if you could capture the morphing ability, then WHEW!

Anyway, thanks for this one, MDSP. It has a sonic quality that I have heard only in various DX7 emulations - that raw edgy bite - great for live work. Very Happy Very Happy
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RogerPerrin

I'm up to my old hat tricks again.
^ Joined: 29 Jan 2004  Member: #12107  Location: Baja Texas
Sickle
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PostPosted: Fri Mar 24, 2006 10:36 pm reply with quote
If this thing had midi learn for X/Y coordinates that would be colossal..
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Jens, "B.t.w.: it appears I was wrong"
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tERMoBLUe
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PostPosted: Fri Mar 24, 2006 10:36 pm reply with quote
turns out very interesting Very Happy ...let us automate our manipulations of the host - please Razz ...thx

tro
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Canned Heat
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PostPosted: Fri Mar 24, 2006 11:30 pm reply with quote
this is amazinig, interesting and fun to play with Love . nice features and rich sound. you can play and look at wave dispaly for hours without loosing energy.

rogerperrin wrote:

I was unable to turn off the retrigger without completely turning off the note-on trigger. (silence results.)


Feature request: I wish for a way to capture a preset of what the waveform is doing when holding the mouse down. And if you could capture the morphing ability, then WHEW!

Anyway, thanks for this one, MDSP. It has a sonic quality that I have heard only in various DX7 emulations - that raw edgy bite - great for live work. Very Happy Very Happy


yes me too.

and It seems there's no difference between Gauss and Pulse hammers.
^ Joined: 18 Jun 2004  Member: #29953  
DaveSmom
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PostPosted: Fri Mar 24, 2006 11:53 pm reply with quote
I tried in FL. Is the waveform display meant to be only in the top left quarter of the screen ???
^ Joined: 08 Mar 2006  Member: #100845  
VariKusBrainZ
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PostPosted: Fri Mar 24, 2006 11:54 pm reply with quote
yeah, this is cool,sounds great, stable and just looks fun as hell
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Just face it, you have no idea how to use the software youve just bought
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Dozius
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PostPosted: Sat Mar 25, 2006 10:20 am reply with quote
This thing rocks, I'll be keeping my eye on this one for sure.
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michu
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PostPosted: Sat Mar 25, 2006 10:30 am reply with quote
i'd like to know more about what does length, clip acceleration and clip velocity...
also, instead of turning retrigger on and off i'd prefer continuous hammer strength.
fun, fun, fun Very Happy
^ Joined: 29 Aug 2001  Member: #1017  Location: Pyrlandia
Z3R0T0N1N
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PostPosted: Sat Mar 25, 2006 11:50 am reply with quote
really interesting synth. i was having some trouble taming the non-gui version, but this makes it a bit easier. I really like some of the sounds that come out of it.
Smile
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sweet_trip
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PostPosted: Sat Mar 25, 2006 11:53 am reply with quote
Nice!!
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odo
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PostPosted: Sat Mar 25, 2006 12:35 pm reply with quote
Quote:
now that is fun both to play with and to watch it playing

same here Wink
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Charlie
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PostPosted: Sat Mar 25, 2006 12:45 pm reply with quote
The display is fantastic. It gives you a real feeling of being in control of the synth. Big thumbs up and a big thanks, I love experimental stuff like this. Smile
^ Joined: 24 Jul 2002  Member: #3423  Location: UK
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