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ScanSynthGL Public Beta

VST, AU, etc. plug-in Virtual Instruments discussion

Moderator: Moderators (Main)

mdsp
KVRian
 
587 posts since 29 Jul, 2003, from Paris - France

Postby mdsp; Fri Mar 24, 2006 10:03 am ScanSynthGL Public Beta

hi,

I wanted to share one of my ongoing project on Scanned Synthesis, and get some feedback for future modifications an features.

Image

here is the PC download
http://mdsp.smartelectronix.com/plugins/ScansynthGL.dll

DISCLAIMER:
this is not a proper release, it doesn't have presets and don't expect future versions to be backward compatible with this one.
Last edited by mdsp on Mon Mar 27, 2006 5:54 am, edited 3 times in total.
shamann
KVRAF
 
12277 posts since 18 Aug, 2003, from Toronto

Postby shamann; Fri Mar 24, 2006 1:06 pm

I had wondered what came of this project (and Greed).

Pretty cool. Changing the sound by clicking on the wave display is fun. It would be great if you could somehow trigger notes just through the interface. It's tricky having to hold down a note while moving the mouse around.
Image
michu
KVRist
 
353 posts since 29 Aug, 2001, from Pyrlandia

Postby michu; Fri Mar 24, 2006 9:17 pm

now that is fun both to play with and to watch it playing :D
rogerperrin
KVRian
 
581 posts since 29 Jan, 2004, from Baja Texas

Postby rogerperrin; Fri Mar 24, 2006 10:32 pm

WOWWWWWW!!!!! This is beautifully wild and untamed!!!! I put some chorus and reverb on it and it is awesome. Very full, vibrant, bright sound. Okay, and a rich sound, also. :D

I was unable to turn off the retrigger without completely turning off the note-on trigger. (silence results.)

Also, possible related to the above, If I were to play a chord, lift one finger and play another key while holding the other notes down, when I pressed the new key, all of the chord notes would begin again in the ADSR cycle as though they had been pressed again.

Also, I sometimes hear popping percussive noises on successive notes, after the first note. I was unable to tweak them out with the ADSR.

Feature request: I wish for a way to capture a preset of what the waveform is doing when holding the mouse down. And if you could capture the morphing ability, then WHEW!

Anyway, thanks for this one, MDSP. It has a sonic quality that I have heard only in various DX7 emulations - that raw edgy bite - great for live work. :D :D
RogerPerrin

I'm up to my old hat tricks again.
Sickle
KVRAF
 
5059 posts since 13 Dec, 2005, from The Void

Postby Sickle; Fri Mar 24, 2006 10:36 pm

If this thing had midi learn for X/Y coordinates that would be colossal..
Image
Jens, "B.t.w.: it appears I was wrong"
tERMoBLUe
KVRian
 
1301 posts since 26 May, 2003, from im müscha...

Postby tERMoBLUe; Fri Mar 24, 2006 10:36 pm

turns out very interesting :D ...let us automate our manipulations of the host - please :P ...thx

tro
Canned Heat
KVRist
 
461 posts since 18 Jun, 2004

Postby Canned Heat; Fri Mar 24, 2006 11:30 pm

this is amazinig, interesting and fun to play with :love: . nice features and rich sound. you can play and look at wave dispaly for hours without loosing energy.

rogerperrin wrote:I was unable to turn off the retrigger without completely turning off the note-on trigger. (silence results.)


Feature request: I wish for a way to capture a preset of what the waveform is doing when holding the mouse down. And if you could capture the morphing ability, then WHEW!

Anyway, thanks for this one, MDSP. It has a sonic quality that I have heard only in various DX7 emulations - that raw edgy bite - great for live work. :D :D


yes me too.

and It seems there's no difference between Gauss and Pulse hammers.
DaveSmom
Banned

Postby DaveSmom; Fri Mar 24, 2006 11:53 pm

I tried in FL. Is the waveform display meant to be only in the top left quarter of the screen ???
VariKusBrainZ
KVRAF
 
3560 posts since 16 Dec, 2002, from over there

Postby VariKusBrainZ; Fri Mar 24, 2006 11:54 pm

yeah, this is cool,sounds great, stable and just looks fun as hell
Dozius
KVRian
 
747 posts since 26 Oct, 2005

Postby Dozius; Sat Mar 25, 2006 10:20 am

This thing rocks, I'll be keeping my eye on this one for sure.
michu
KVRist
 
353 posts since 29 Aug, 2001, from Pyrlandia

Postby michu; Sat Mar 25, 2006 10:30 am

i'd like to know more about what does length, clip acceleration and clip velocity...
also, instead of turning retrigger on and off i'd prefer continuous hammer strength.
fun, fun, fun :D
Z3R0T0N1N
KVRAF
 
3562 posts since 17 Apr, 2002, from British Columbia, Canada

Postby Z3R0T0N1N; Sat Mar 25, 2006 11:50 am

really interesting synth. i was having some trouble taming the non-gui version, but this makes it a bit easier. I really like some of the sounds that come out of it.
:)
sweet_trip
KVRian
 
1009 posts since 24 Apr, 2002

Postby sweet_trip; Sat Mar 25, 2006 11:53 am

Nice!!
odo
KVRAF
 
3360 posts since 1 Sep, 2002

Postby odo; Sat Mar 25, 2006 12:35 pm

now that is fun both to play with and to watch it playing

same here ;)
Image
Charlie
KVRist
 
275 posts since 24 Jul, 2002, from UK

Postby Charlie; Sat Mar 25, 2006 12:45 pm

The display is fantastic. It gives you a real feeling of being in control of the synth. Big thumbs up and a big thanks, I love experimental stuff like this. :)
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