| Author | Topic: Voxengo Overtone GEQ (free VST plug-in) | ||
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I have finally come up with a plug-in release (after so much time of silence).
This is a 7-band harmonic (overtone) graphic equalizer, with multi-channel support (up to 8 channels, host setup dependent, with VST hosts version below 2.3 only 2 channels will be used). First of all, this release finalizes our 'invisible' development cycle and allows us to release new plug-ins with a lot of new development freedom and efficiency (I have already mentioned technical improvements at the Voxengo forums). However, this is VST 2.4 plug-in with 64-bit processing support (have not checked it, though) - not VST 2.3 as I've planned before. Also, we are ready to release Mac VST soon (with Mac AU following shortly) - basically what you can see on PC can be seen on Mac as well. Right now I'm not putting any readme files into ZIP - I will gladly read your questions about the workflow and operation of the plug-in. This will also help me to create a more comprehensive read-me file later. But I really hope plug-in UI (though, complex) is self-explanatory in most cases. What is going to be done: preset manager does not allow you to change preset names - this will be fixed. Next version will also feature a 'hint line' with descriptions of various controls. Preset manager load/save is a bit odd - you'll have to specify file extension yourself (cbf and cpf): but I do not suggest to use preset manager extensively in this version. More information: Bypass state is not saved between sessions. Most efficient audio card latency is 512 samples for use with this plug-in (plug-in's internal processing overhead may become considerable at low latencies like 64 samples). Overtone GEQ implements graphic equalizer by using bell-shaped curves. So, when you boost adjacent bands the overall boost may go over 12 dB. Beside equalizing, Overtone GEQ features harmonic enhancement module I call 'meta tube' - it is an approximation I've come up with after developing Warmifier's and Marquis's harmonic modules. Overtone GEQ is CPU hungry because it uses 7 'meta tubes' - one for each EQ band. This generates a quite complex harmonic distortion. The plug-in DLL can be downloaded here: http://www.voxengo.com/temp/OvertoneGEQbeta2.zip (updated to beta 2) Please put it into extreme stress-test, but also please be ready for possible glitches and bugs. I have tested it in several hosts, though, without any problems popping up. Waiting for your responses with anxiety. (BTW, next bigger update of this plug-in is going to be released in October as we are going to vacation soon). Last edited by Aleksey Vaneev on Tue Sep 12, 2006 3:26 am; edited 1 time in total |
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| ^ | Joined: 07 Sep 2002 Member: #3783 | ||
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so kind.....thanks very much |
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| ^ | Joined: 10 Jun 2004 Member: #29116 Location: dublin | ||
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Thanks so much! Great EQ..! |
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| ^ | Joined: 23 Jun 2006 Member: #111284 | ||
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Thank you! Looks very interesting. Hope to try it later tonight. |
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| ^ | Joined: 10 Oct 2002 Member: #4041 Location: Nashville, TN USA | ||
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Thanks, Aleksey! Can't wait to try this out |
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| ^ | Joined: 04 Oct 2003 Member: #9515 Location: Plattsburgh, New York | ||
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Very nice GUI.
I'm not that used to fixed freq plugins, but i dig a lot Voxengo Span and Boogex, adn that GUI is just gorgeous, so let's give it a try Thank you for releasing it. |
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| ^ | Joined: 28 Apr 2004 Member: #22903 Location: france | ||
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The interface enhancements are great. Undo history, preset management and the overall clarity and comfortable size all work really well. |
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| ^ | Joined: 08 Jul 2002 Member: #3259 Location: 00500 Helsinki | ||
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Voxengo Evolution ! Great news Aleksey. I see there will be a big benefeit to this new update across all your plugins, and this EQ looks cool. I will try it out as soon as I have a chance! |
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| ^ | Joined: 13 May 2002 Member: #2755 Location: Earth | ||
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Thanks for your comments! |
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| ^ | Joined: 07 Sep 2002 Member: #3783 | ||
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Aleksey I think you're taking things to the next level with this new GUI design (much better!), AU support, scalable interfaces, 64-bit processing support, and more. I'm sure this hard work will pay off! Last edited by smart on Mon Sep 11, 2006 12:49 pm; edited 1 time in total |
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| ^ | Joined: 13 May 2002 Member: #2755 Location: Earth | ||
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smart, you'll have to see knobs we have designed first. |
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| ^ | Joined: 07 Sep 2002 Member: #3783 | ||
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Just tried it in both Acid pro 6 and energyXT. It uses around 100% cpu and produces nothing but nasty clicks.
Bo |
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| ^ | Joined: 13 Nov 2005 Member: #87597 Location: Denmark | ||
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Aleksey Vaneev wrote: smart, you'll have to see knobs we have designed first.
Can't wait |
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| ^ | Joined: 13 May 2002 Member: #2755 Location: Earth | ||
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Bojo Software wrote: Just tried it in both Acid pro 6 and energyXT. It uses around 100% cpu and produces nothing but nasty clicks.
Bo Ah, fine. I thought it will go without problems (maybe denormal issue ?) Last edited by Aleksey Vaneev on Mon Sep 11, 2006 12:56 pm; edited 1 time in total |
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| ^ | Joined: 07 Sep 2002 Member: #3783 | ||
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it's already been mentioned but WOW Aleksey, it is nice to see you have polished up the Voxengo GUI looking absolutely gorgeous |
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| ^ | Joined: 12 May 2003 Member: #7153 Location: gone |
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Thanks so much! Great EQ..!













