Low Level Analog Environment?
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- KVRAF
- 10597 posts since 13 Jun, 2004 from Alberto Balsam
Hello all. I'm looking for a type of program, a modular environment that will allow you to make "analog" creations from scratch, by having, say, different resistors/capacitors/transistors, et cetera, that you link together the way you link modules together in reaktor or synthedit.
I've just tried Analog Box and indeed while it is very fun and cool (I wish reaktor had some of its functions!) it's not really what I' looking for here.
Does such a thing exist?
I've just tried Analog Box and indeed while it is very fun and cool (I wish reaktor had some of its functions!) it's not really what I' looking for here.
Does such a thing exist?
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- KVRAF
- Topic Starter
- 10597 posts since 13 Jun, 2004 from Alberto Balsam
Hmmm not exactly. I would be looking for something more visually oriented and more like a virtual breadboard that you'd stick virtual components on.
- Beware the Quoth
- 35520 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
fritzing?
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
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- KVRAF
- Topic Starter
- 10597 posts since 13 Jun, 2004 from Alberto Balsam
Very cool program for design (thank you!), but I'm looking for an environment that actually simulates the design, for use as an actual instrument/effect.whyterabbyt wrote:fritzing?
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- KVRAF
- 5703 posts since 6 Dec, 2003 from Mission Control
To my great disappointment no.The Chase wrote:Does such a thing exist?
- Let It Whip -
My Site, Music and Free EFM Plugins
My Site, Music and Free EFM Plugins
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- KVRAF
- 5703 posts since 6 Dec, 2003 from Mission Control
This is Multisim (spice). You can test your designs but that's about as far as it goes. The price is an astronomical $ 1,549 for the base version.
http://www.ni.com/multisim/
http://www.ni.com/multisim/
- Let It Whip -
My Site, Music and Free EFM Plugins
My Site, Music and Free EFM Plugins
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- KVRAF
- 21348 posts since 26 Jul, 2005 from Gone
What about something like OrCAD?? I think you can get educational licensing for it.The Chase wrote:Hmmm not exactly. I would be looking for something more visually oriented and more like a virtual breadboard that you'd stick virtual components on.
- KVRAF
- 2686 posts since 5 Feb, 2004 from Nevada City, California
- KVRAF
- 10173 posts since 16 Dec, 2002
- Beware the Quoth
- 35520 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
<cough>VariKusBrainZ wrote:how about analogbox, its free, very powerful and lightweight
http://www.andyware.com/abox2/
The OP wrote:I've just tried Analog Box
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
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- KVRist
- 358 posts since 2 Dec, 2002
My 2 cents: I think building analog synth emulations on electronic component level might be appealing as a concept but probably very tiresome in the end and very very few would actually be building anything, so we'll never se any commercial products. Made right you might come up with even more realistic emulation yet seen but it would most probably suck all CPU cycles you'll ever have on your computer. You still be dependent on those components to emulate the analog flaws like non-linear response, interference etc.
So if it's the 'analog feel' you're looking for I think you're far better of analyzing what's making 'that' sound analog (on electric component level) and find an equal math function to add to something built in e.g Reaktor, Analogbox or SynC. Very few have made any attempts on this in the Reaktor community AFAIK apart from some VCO frequency drift and some casual saturation...
So if it's the 'analog feel' you're looking for I think you're far better of analyzing what's making 'that' sound analog (on electric component level) and find an equal math function to add to something built in e.g Reaktor, Analogbox or SynC. Very few have made any attempts on this in the Reaktor community AFAIK apart from some VCO frequency drift and some casual saturation...
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- KVRAF
- 1607 posts since 12 Apr, 2002
I would like to confirm the point of ZooTooK from a slightly more technical perspective. While it's known that a sound can be more or less precisely recorded and reproduced at 44.1kHz, the emulation of the sound processing occuring in analog gear generally requires very high sampling rates (I don't have specific figures, but my guess would be that we are talking of some 10x oversampling as an absolute minimum, more likely something like 100x). As a rule, DSP emulations try to achieve good results at reasonable sampling rates, at the cost of a number of tradeoffs and engineering tricks, which usually need "manual engineering intervention". A non-convincing analog sound of a particular emulation is usually due to running at a low sampling rate and due to the "insufficient quality" of the specific tradeoffs and tricks done in this particular piece of software.
A straightforward emulation of all components by itself is not going to suddenly bring "analog quality" to the sound, unless the low sampling rate problems are solved (and if they all are, this should be a major breakthrough in the DSP synth development). Otherwise the degradation of the sound due to the low sampling rate issues will outweigh the "desirable analog imperfections" achieved by emulating each and every component.
Also, when building a model of a particular analog circuit, a DSP engineer has the option to decide how much detail really needs emulation, thus saving lots of CPU by choosing not to emulate non-essential parts. Of course the judgement of what is "non-essential" has the subjective element, though.
Regards,
{Z}
A straightforward emulation of all components by itself is not going to suddenly bring "analog quality" to the sound, unless the low sampling rate problems are solved (and if they all are, this should be a major breakthrough in the DSP synth development). Otherwise the degradation of the sound due to the low sampling rate issues will outweigh the "desirable analog imperfections" achieved by emulating each and every component.
Also, when building a model of a particular analog circuit, a DSP engineer has the option to decide how much detail really needs emulation, thus saving lots of CPU by choosing not to emulate non-essential parts. Of course the judgement of what is "non-essential" has the subjective element, though.
Regards,
{Z}
