by Gregjazz; Mon Aug 15, 2011 7:04 pm
Somewhere along the line I thought I started a thread for Evolution K4, but I couldn't find it--hence this new thread. Though, I think that other thread was just an invitation for feature requests, not an actual progress update thread.
I've been working a LOT on Evolution K4, and you guys are going to be blown away by this update. Just to give you an example, I just tried putting the engine in quad tracking mode. That's if you overdubbed the guitar to create a total of four guitar tracks, all playing the same line with their own humanization. CPU usage hovered around 2% while playing. Granted, it's going to be a little more than that as I add more of the features, but at this point, that's a really good sign in terms of efficiency.
Also, just few featured that I may have not mentioned--I'm hoping to re-introduce strumming patterns in the K4 update in addition to the strumming keys. You'll also have the ability to enable/disable the monophonic nature of the strings. So if you want to be able to play more than one note on a string (General MIDI style), you can do that--WITHOUT losing the ability to use legato/slides. That'll also be great if you use a MIDI controller such as the Ztar or Eigenharp, which has the ability to trigger multiple notes on a single string.
Anyway, I'll be giving you more updates (and audio samples!) as work progresses.
by Gregjazz; Tue Aug 30, 2011 3:38 pm
by Godseyse; Sat Sep 03, 2011 3:00 am
It's obvious that EEG and EAG are by far the most customizable guitar library out there...
How about making it even MORE customizable by doing this...
I love the Midi Guitar Feature and being able to separate each string by midi channel...
But... this process is kinda' time consuming, so how about being able to select strings using CC's, Keyswitches, or Velocities? (Especially Velocities)
Imagine how quick it would be choosing the strings via velocities. This way you can create accurate chords in the same midi channel!
Is this something that you would consider for the K4 version? =P
I'm excited for the K4 version either way!
Also, you should upload a brutal metal track using Quad Tracking! >=]
by Gregjazz; Sat Sep 03, 2011 7:43 am
Commonly it would be: if I overlap a note that's within a certain interval (i.e. major 2nd), and it's not within the time threshold (which would interpret that you want the note to be played simultaneously), then play it as legato.
Obviously, the main hangup there is with arpeggios that you want to be held out.
by jeffersoncasey; Sat Sep 03, 2011 8:54 am
Gregjazz wrote:Here's the problem I'm currently working on... How do you want to be able to tell the guitar to play legato? What's the most intuitive way?
Hmm I don't have a problem with the way it work currently. If anything, I'll just create a new layer to tell EEG NOT to play legato, it probably only happen on certain occasion I'm supposed? I'm no guitarists so I think it should work fine, maybe 2~3 layers under the same keyswitch, with 2~3 velocity layers (soft, normal, hard sustain), with legato disabled.
Or, you can make legato with a universal switch like the slide, but with the interval as individual rules within different layers, that'll be nice. The legato switch can be default as disabled, or enabled (which is better, hit a keyswitch/CC to disable it); while the slide remain the way it is - disabled by default, enable when triggered.
Hope that'll give you some ideas.