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haven't read it yet, but looks spot on...
http://www.focalpress.com/books/details/9780240825151/ oli |
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| ^ | Joined: 23 Jun 2002 Member: #3139 Location: York, UK | ||
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Same here, it may be interesting |
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| ^ | Joined: 11 Aug 2004 Member: #36705 | ||
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| ^ | Joined: 11 Apr 2003 Member: #6706 Location: now on the flat | ||
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how many foe can a focal cull?
(if a focal could cull foe) |
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| ^ | Joined: 29 Apr 2002 Member: #2639 Location: i might peeramid | ||
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Hmmm.
Quote: Contents
Chapter 1. Digital Audio Signal Processing Principles Chapter 2. Anatomy of a Windows® Plug-In Chapter 3. Writing Plug-Ins with Socket® Chapter 4. How DSP Filters Work Chapter 5. Basic DSP Theory Chapter 6. Audio Filter Designs: IIR Filters Chapter 7. Delay Effects and Circular Buffers Chapter 8. Audio Filter Designs: FIR Filters Chapter 9. Audio Oscillators Chapter 10. Modulated Delay Effects Chapter 11. Reverb Algorithms Chapter 12. Modulated Filter Effects Chapter 13. Dynamics Processing Chapter 14. Commercial Plug-In APIs What's a "Windows® Plug-In", I wonder... and what the *beep* is "Socket®" ... |
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| ^ | Joined: 16 Aug 2004 Member: #37236 Location: Vienna, Austria | ||
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arakula wrote: Hmmm.
Quote: Contents
Chapter 1. Digital Audio Signal Processing Principles Chapter 2. Anatomy of a Windows® Plug-In Chapter 3. Writing Plug-Ins with Socket® Chapter 4. How DSP Filters Work Chapter 5. Basic DSP Theory Chapter 6. Audio Filter Designs: IIR Filters Chapter 7. Delay Effects and Circular Buffers Chapter 8. Audio Filter Designs: FIR Filters Chapter 9. Audio Oscillators Chapter 10. Modulated Delay Effects Chapter 11. Reverb Algorithms Chapter 12. Modulated Filter Effects Chapter 13. Dynamics Processing Chapter 14. Commercial Plug-In APIs What's a "Windows® Plug-In", I wonder... and what the *beep* is "Socket®" ... Buy the book to find out |
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| ^ | Joined: 25 Nov 2002 Member: #4753 Location: the cone of uncertainty.... | ||
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| ^ | Joined: 11 Apr 2003 Member: #6706 Location: now on the flat | ||
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arakula wrote: Hmmm.
Quote: What's a "Windows® Plug-In", I wonder...
and what the *beep* is "Socket®" ... LOL—looks like someone misunderstood the purpose of trademark designations. And I don't know what the heck "Socket" is either. Last edited by earlevel on Fri Nov 16, 2012 4:42 pm; edited 1 time in total |
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| ^ | Joined: 04 Apr 2010 Member: #229147 | ||
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arakula wrote: Hmmm.
Quote: Contents
Chapter 1. Digital Audio Signal Processing Principles Chapter 2. Anatomy of a Windows® Plug-In Chapter 3. Writing Plug-Ins with Socket® Chapter 4. How DSP Filters Work Chapter 5. Basic DSP Theory Chapter 6. Audio Filter Designs: IIR Filters Chapter 7. Delay Effects and Circular Buffers Chapter 8. Audio Filter Designs: FIR Filters Chapter 9. Audio Oscillators Chapter 10. Modulated Delay Effects Chapter 11. Reverb Algorithms Chapter 12. Modulated Filter Effects Chapter 13. Dynamics Processing Chapter 14. Commercial Plug-In APIs What's a "Windows® Plug-In", I wonder... and what the *beep* is "Socket®" ... Nice listing, sounds interesting. |
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| ^ | Joined: 12 Nov 2012 Member: #292021 | ||
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earlevel wrote: And I don't know what the heck "Socket" is either.
the author's abstraction layer? Quote: With this book, you get access to a companion website where you can download the accompanying Rapid Plug-In Development software ---- To laymen, software development is something akin to wizardry. Neither time, nor effort are involved. If software is missing features they want, or has bugs, it is solely because someone has been too lazy to wave their magic wand. |
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| ^ | Joined: 03 Sep 2001 Member: #1041 | ||
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whyterabbyt wrote: the author's abstraction layer? Bet on it. No doubt comes on an included DVD. Get it now and we'll also throw in a free Shawn Cassidy poster! ![]() |
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| ^ | Joined: 10 Oct 2005 Member: #83902 Location: Toronto, Canada | ||
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Yeah I'm pretty sure it's an abstraction layer, which is slightly worrying since I see very little point in readers learning a system that nobody else uses. If it has a restrictive license then that will be bad news. |
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| ^ | Joined: 23 Jun 2002 Member: #3139 Location: York, UK | ||
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If you want to get somewhere in the software development world, you should pretty much consider "theory-heavy digital signal processing book" nice and relaxing change compared to the usual documentation deciphering process.
Seriously, the whole concept of "not theory-heavy" suggest a target audience in the "not going to get anywhere" group. In financial terms, that's probably the more rewarding audience... but still: this is C++ where a single bad pointer access can bring the whole application down.. not exactly the environment where you skip the theory. Note that I'm not suggesting everyone in the "other group" is going to love super-heavy theory. I'm just point out that if you want to get things done, you probably don't really care how boring it is. Rather you just want to minimize the time spent. |
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| ^ | Joined: 11 Feb 2006 Member: #97939 Location: Helsinki, Finland | ||
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The title looks very promising. But then you may open the book and see it is either:
1) Too theory heavy. 2) Too simple. 3) Just some mess (as with audio programming book (just my thought)) I would be happy if the author allows a preview on amazon, then considering it would be easier. |
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| ^ | Joined: 07 Sep 2012 Member: #287492 | ||
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V@d&m wrote: 3) Just some mess (as with audio programming book (just my thought)) Do you mean "The Audio Programming Book" by Boulanger and Lazzarini? Overall I thought it was a good introduction to the topic, and I enjoyed reading it. It comes packed with tons of stuff that includes much supplementary material on the DVD. It is frought with typos that caused me much confusion on several occasions though. Every coefficient formula for the Butterworth and LP/HP filters it gives are way off! |
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| ^ | Joined: 15 Apr 2012 Member: #278696 Location: Toronto, ON |
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