SDL for realtime audio?

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I'm looking to get into programming some of my own realtime audio tools. I'm fairly comfortable in C++, but just beginning to delve into SDL.

Is SDL up to the task for realtime (<5 ms latency) audio? Or should I look elsewhere? I'd use portaudio, but it has compilation issues with gcc 4.8 / OSX, at least for me. I'm also already using SDL for graphics, so if it can do the job for audio, I figure I might as well stick with something consistent.

~r

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Better ask again at the DSP forum where all the coders hang out.
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