I agree... loop recording could be better... more automaticDehenry wrote:I don't mean comping (I know that feature is not yet offered by Bitwig), but recording in an arranger loop - sorry for the wrong terminology. If you play a sustained note near the end of the arranger loop, that note will be cut off at the point where Bitwig jumps back to the left selector, which means that Bitwig does not reproduce this note as it was originally played.
I (like many others) use loop recording with overdub very often to build up a sequence in several passes, not only for drums where sustained notes are normally not an issue, but also for synth sequences. This is such a basic function of a DAW that I would not even call it a "feature". Bitwig limits musical expression because it blocks certain melodic elements by cutting off notes.
However, it does not need a change in how notes keep sounding after passing the clip end to address this. That change has workflow issues as I've mentioned.
Try recording a single note through say 3 loops. Then look at the clip in the editor. It has recorded that note for the duration of 3 loops. Notes don't loop but what you played is recorded as you played it so the data is there.
For the current solution: make a looping clip of 8 measures. Record some notes including going past the clip end. Try some overdubbing. All the notes you played are correctly recorded in the full length you held the note. Now take that 8 measure clip and use the content x 2 function. Then set clip start and loop start to 9.1.1 and loop length stays at 8.0.0
Now your clip will loop with the sustained notes as you played them.
What you want essentially already works... it is just not automatic when looping. If Bitwig also made the notes loop, it would work in realtime. Basically, when in loop mode, write the notes double like the manual function above.