Why is bounce in place not sample accurate?

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There is a setting that could be the reason?
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OdoSendaidokai wrote: Wed Oct 11, 2023 1:45 pm There is a setting that could be the reason?

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Unfortunately same behavior with that unchecked.

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valankar wrote: Thu Oct 12, 2023 7:59 am
OdoSendaidokai wrote: Wed Oct 11, 2023 1:45 pm There is a setting that could be the reason?

01_temp.jpg
Unfortunately same behavior with that unchecked.
Are you sure ? I could reproduce the bug without the setting change but now that I have suppressed the automatic fade, I can't reproduce it anymore even when I bounce in place multiple time.
I am on m2 pro, macOS Sonoma if it matters.

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I think it is most likely a problem with the sandbox mode, because I found that the audio rendered in different sandbox modes is completely different.

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Jac459 wrote: Thu Oct 12, 2023 2:02 pm Are you sure ? I could reproduce the bug without the setting change but now that I have suppressed the automatic fade, I can't reproduce it anymore even when I bounce in place multiple time.
I am on m2 pro, macOS Sonoma if it matters.
Yes. Note you have to make a change to the sample as the OP says, so the issue is a bit subtle. A video showing the process and result:

https://www.youtube.com/watch?v=tQK3ziegX5Y

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bounce in place does a lot of weird things. sometimes when I bounce a drum loop, the first hit is like faded.
or a limited sample is clipping over 0db after bounce. This is such a big problem for me that Iam thinking about to switch DAW at the moment.

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https://www.youtube.com/live/sQochiMOzO ... xSs&t=1791

One of the Bounce - problems is described here, starting with minute 29.40

Quote "9 times out of 10, whenever i pull up some kind of kick and resample it, i end up losing the transient"

It's a known problem, and it sucks, and it hopefully will be patched out of Bitwig.
I built a Looper for Bitwig! :) https://www.youtube.com/watch?v=-z5ywDo2bU0

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Have you any of you noticed this issue with regular Bounce? (to a new track) Personally I haven't and that's what I use. Just curious.
-JH

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nowiamone wrote: Thu Oct 12, 2023 9:39 pm https://www.youtube.com/live/sQochiMOzO ... xSs&t=1791

One of the Bounce - problems is described here, starting with minute 29.40

Quote "9 times out of 10, whenever i pull up some kind of kick and resample it, i end up losing the transient"

It's a known problem, and it sucks, and it hopefully will be patched out of Bitwig.
Isn't this one simply due to the autofade as described earlier?

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Jac459 wrote: Fri Oct 13, 2023 12:28 am
nowiamone wrote: Thu Oct 12, 2023 9:39 pm https://www.youtube.com/live/sQochiMOzO ... xSs&t=1791

One of the Bounce - problems is described here, starting with minute 29.40

Quote "9 times out of 10, whenever i pull up some kind of kick and resample it, i end up losing the transient"

It's a known problem, and it sucks, and it hopefully will be patched out of Bitwig.
Isn't this one simply due to the autofade as described earlier?
It would have been a wonderfully simple solution, but no.

Recordings and Bouncings are not affected by autofade. They arent what Bitwig calls "Audio-Edits" in its Autofade settings. Audio Edits are a very limited category, like Splitting.

Actually, i was filing a feature request to Bitwig some weeks ago, to please include a second Autofade setting, which affects recordings. Which is really necessary for live performance, to get rid of harsh "blips/clicks" at the beginning of clips in the Launcher. (When recording long sustained notes which already play before hitting record!) Ableton has a "FADE" Button in each Clip for that purpose, which is turned on by default.
Last edited by nowiamone on Fri Oct 13, 2023 7:30 am, edited 1 time in total.
I built a Looper for Bitwig! :) https://www.youtube.com/watch?v=-z5ywDo2bU0

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JHernandez wrote: Fri Oct 13, 2023 12:22 am Have you any of you noticed this issue with regular Bounce? (to a new track) Personally I haven't and that's what I use. Just curious.
Yea Alchemy Neuro is using regular bounce in his example (bouncing a phase plant kick sound into a fresh audio track)
I built a Looper for Bitwig! :) https://www.youtube.com/watch?v=-z5ywDo2bU0

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valankar wrote: Thu Oct 12, 2023 4:39 pm
Yes. Note you have to make a change to the sample as the OP says, so the issue is a bit subtle. A video showing the process and result:
I tried to reproduce what you did there. Things seem even more interesting. I run the bounced clip and the original one with polarity inverted in one bar loop. 4 out of 5 iterations they don't cancel each other and there is sound but every fifth loop iteration it's complete silence like it should be in the first place! I also tried to compensate for phase shift you showed with the Time Shift device on the bounced clip. Now it's 4/5 silence and every 5th it produces sound! How is that even possible. Phase depends on transport or what.
Last edited by catzilla on Fri Oct 13, 2023 10:00 am, edited 1 time in total.

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catzilla wrote: Fri Oct 13, 2023 9:29 am
valankar wrote: Thu Oct 12, 2023 4:39 pm
Yes. Note you have to make a change to the sample as the OP says, so the issue is a bit subtle. A video showing the process and result:
I tried to reproduce what you did there. Things seem even more interesting. I run the bounced clip and the original one with phase inverted in one bar loop. 4 out of 5 iterations they don't cancel each other and there is sound but every fifth loop iteration it's complete silence like it should be in the first place! I also tried to compensate for phase shift you showed with the Time Shift device on the bounced clip. Now it's 4/5 silence and every 5th it produces sound! How is that even possible. Phase depends on transport or what.
Oh wow I just noticed this too, and it's even in the video and I didn't realize it. Every so often it does cancel. Indeed it doesn't make much sense.

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Has anyone contacted Bitwig about this directly? They should be able to shed some light on this.

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Dionysos wrote: Fri Oct 13, 2023 9:46 am Has anyone contacted Bitwig about this directly? They should be able to shed some light on this.
Yes, I just reported it to Bitwig support.

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