A suggestion : a vst-coffee-generator ! WOW !
Cheers,
Max... .. .
PS : don't we get nothing after voting, a cookie or a bit of cheese with a glass of wine ?
What about daHornet Pro!liqih wrote:Thanks for the feedback!
some replies:
brand name: will be NUSofting for all products.
daHornet UB: it should be released by Nomad Factory.
physical modelling percussions: it will be interesting and powerful for sure, but I'm a little worried for the customer expectations, I mean a sample from a real snare will always sound more realistic than my synth to the common ear.
generative harp: glad to hear that's interesting for you, there is still a lot of work to do though.
Well then I guess it's Nomad Factory that Pro-Sounds will be hearing from to make presets?liqih wrote:it's the daHornet UB mentioned above, with sequencer and effects, <grin>
I would look at this instrument as a way of getting original, organic drum/percussion sounds than a way to emulate a perfect drum kit.liqih wrote: physical modelling percussions: it will be interesting and powerful for sure, but I'm a little worried for the customer expectations, I mean a sample from a real snare will always sound more realistic than my synth to the common ear.
we don't know yet, anyway it will be a Nomad Factory product as I have already too many products to care forpandashake wrote:is the new daHornet going to be iloked?
I would see a "physically modeled percussion builder" as something inspired by the physical properties of "real-world" instruments, not as an emulation of "real-world" instruments as such. you also had an fm module in the ak1 beta or whatever it was called a year or two ago.himalaya wrote:I would look at this instrument as a way of getting original, organic drum/percussion sounds than a way to emulate a perfect drum kit.liqih wrote: physical modelling percussions: it will be interesting and powerful for sure, but I'm a little worried for the customer expectations, I mean a sample from a real snare will always sound more realistic than my synth to the common ear.
It's the little noises and resonances that percussion instruments make which would be great to emulate. I think this area hasn't been explored fully yet.
but maybe less focussed that your idea of a true "physically modeled percussion builder" (and therefore less niche specific - a good or a bad thing depending...).
This is exactly what I meant earlier.I would see a "physically modeled percussion builder" as something inspired by the physical properties of "real-world" instruments, not as an emulation of "real-world" instruments as such
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