Coming Next
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- KVRian
- 1334 posts since 5 May, 2004 from fighting the kVr disInfo
thats IF you could use it in example it was AVAILABLE FOR DOWNLOAD
*are we there yet???* x99999999999999999
/kid in the back seat on a trip
*are we there yet???* x99999999999999999
/kid in the back seat on a trip
i am me and i am free...k thx bai
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- KVRAF
- Topic Starter
- 10815 posts since 26 Nov, 2004 from UK
- KVRian
- 511 posts since 8 Dec, 2004 from Belgrade
What a list! It will need a dedicated page in no time 
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- KVRAF
- 1811 posts since 18 Jan, 2005 from Lost in the blinding whiteness of the tundra
djsubject wrote:- You can now beat slice samples in sequencer
Out of interest, is there currently an efficient way of getting samples from audio tracks into the drum slots?
It's a rave, Lewis!
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- KVRist
- 294 posts since 6 Jan, 2005
Record into Drum Track, superb FR!DWb wrote:djsubject wrote:- You can now beat slice samples in sequencer![]()
Out of interest, is there currently an efficient way of getting samples from audio tracks into the drum slots?
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- KVRAF
- 1811 posts since 18 Jan, 2005 from Lost in the blinding whiteness of the tundra
Yeah, I think it's been said before, but if you could load up a break, slice it, convert it to a kit, program with it (esp if we got stuff like flam and pitch control) (and the note entry for the drum track was sorted), render it to an audio track, pitch it down, stick chorus on it, slice it again, load it into another drum track, program on it some more, bounce it down again, run it through some distortion and then pitch shift and reverse selected bits of it, you'd probably have the software to finally tempt the breakcore nerds away from their trackers. And that's not light years beyond what we've got at the moment.D.J.T. wrote:Record into Drum Track, superb FR!DWb wrote:djsubject wrote:- You can now beat slice samples in sequencer![]()
Out of interest, is there currently an efficient way of getting samples from audio tracks into the drum slots?
So yeah, definitely looking forward to beat slicing.
It's a rave, Lewis!
- KVRAF
- 25049 posts since 12 Jul, 2003 from West Caprazumia
yeah, and you wouldn't need the bitcrusher anymore either, so you'd save cpu as well... 
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- KVRAF
- 6242 posts since 26 Sep, 2003 from right here, as you can see ...
hmm ... lets see ... i had a 3,2ghz athlon ... now i have a quadcore 2,5ghz each core ... f if xt2 stcks to just one core, i missed 700mhz ...kirtap910 wrote:Hmmm, how was it ever possible to produce music on a computer with a single core only? Wasn't that the standard till just about one year ago?rsmus7 wrote:ok some nice additions, but...
I'm still disappointed that none of the core features/needs
like multi-processor support are adressed in the "coming next"
Sure Jorgen should soon implement it and hopefully the code base is suitable for this, but is it really such a ultra high important core feature right now?
Patrik
should pretty much answer your question, no
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
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- KVRAF
- 1669 posts since 4 Nov, 2007
ohh ye beat slice, i cant believe it!!!!!!!!
i love you JORGEN!!!!!!! i love ya!
ps: WTF, why jens has been banned for a week?
i love you JORGEN!!!!!!! i love ya!
ps: WTF, why jens has been banned for a week?
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- KVRian
- 528 posts since 27 Oct, 2004
Wait a second, with the send levels on the drum tracks...couldn't they be used as a workaround for multiouts? I mean just send 100% of each drumsample to a different track and there yoy go.
Regards,
fladd
Regards,
fladd
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- KVRAF
- Topic Starter
- 10815 posts since 26 Nov, 2004 from UK
fladd wrote:Wait a second, with the send levels on the drum tracks...couldn't they be used as a workaround for multiouts? I mean just send 100% of each drumsample to a different track and there yoy go.
Regards,
fladd
never thought of that but i sure will be trying it out first thing when i get the beta
thanks for the idea,
we might get lucky & find multi out as a option in the "New Drum Editor"
but i guess something that big would be in the coming next list
Subz
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- KVRAF
- 4143 posts since 7 Sep, 2001 from Melbourne, Australia
This update is looking mighty cool. Wanna get me some! 
Regards
Caleb
Regards
Caleb
Happiness is the hidden behind the obvious.
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- KVRist
- 352 posts since 26 Jun, 2006
you guys voted for another mod. can we get an additional developer, too? LOL
I come in here every weekend and beside seeing some enthusiastic "groupies", nothing changed.
especially not the state XT2 is in.
this is a disappointing, really.
I hope XT2 is "ready" before Judgment Day.
wanna go "home" with my own version of "Highway to Hell", but XT2 still crashes.
(for the American members of the forum, please look up "humor" & "sarcasm" LOL).
see ya in a month or two.
I come in here every weekend and beside seeing some enthusiastic "groupies", nothing changed.
especially not the state XT2 is in.
this is a disappointing, really.
I hope XT2 is "ready" before Judgment Day.
wanna go "home" with my own version of "Highway to Hell", but XT2 still crashes.
(for the American members of the forum, please look up "humor" & "sarcasm" LOL).
see ya in a month or two.
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- KVRAF
- 1618 posts since 15 Aug, 2001 from montreal, canada
Looking forward to this new update! I hope we'll be able to zoom in on samples to set the start point more precisely in the drum or synth/sampler.
