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you can see two envelopes have the same contour, i've only used it for 1/2 hour since 'final' assemblage. it should shimmer slightly on your lcd monitor :)

the modulation has a dozen lfo shapes, and the velocity of movement on the x-y pad can be assigned, which i think will be useful, otherwise modulation is similar to fauna.

i expect it will take me about a week to patch it. i've had a few insights in the process, eg. having k1 > k2 describes more flexible items (sensibly) and can produce sweep effects, so it's not entirely mysterious and should have some performance continuities that should make it seem somewhat like a conventional synthesizer in use.
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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That looks great! Can hardly wait to hear some audio examples of this monster.
The preview sounds you uploaded some time ago already sounded extremely interesting.
Will Friction be capable of tuned sounds? (I think of sufficiently tuned for playing recognizable melodies)
That should be nice for playing a melody live and then slowly modulating/automating it into some kind of ear-piercing unmelodic noise. :o

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HiEnergy wrote:That looks great! Can hardly wait to hear some audio examples of this monster.
The preview sounds you uploaded some time ago already sounded extremely interesting.
Will Friction be capable of tuned sounds?
no :hihi: key track is a mod source, but as you've heard, the fundamental (like on hinges et c.) isn't stable.

the previous audio demos use the same engine, without any modulators.

HiEnergy wrote: That should be nice for playing a melody live and then slowly modulating/automating it into some kind of ear-piercing unmelodic noise. :o
:hihi: sounds delightful. hence a week to patch.. i'm gonig to have to sotp modeling metal objects for a while...

i was doing a scaled screeching car yesterday.. sort of strange. i figure it should have a few months before everyone's heard it all :)

oc i haven't tried sequencing it yet.
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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Teeth patch ?
You can't always get what you waaaant...

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One thing: oversampling, will it have it? Fauna is awesome but things can sound radically different at different sample rates. Like when you set values to very low and get an aliased kind of cool sound. I'd like it if there was something like a 4x oversampling option though, even if it would use much more CPU time. I think it's especially important with a "friction synth". But hey what do I know, maybe you have other better ways to overcome aliasing.

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short answer, no. oversampling would have little improvement and require the entire structure being duplicated, not just a component.

fauna does sound different at different sample rates, as stated in the documentation :) i patched it for 44.1kHz and figured people would patch for their system of choice.
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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Alright then, so I'll use it at 192khz, or maybe one of them oversampling wrappers would work.

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the first should be effective :)
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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