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you can see two envelopes have the same contour, i've only used it for 1/2 hour since 'final' assemblage. it should shimmer slightly on your lcd monitor the modulation has a dozen lfo shapes, and the velocity of movement on the x-y pad can be assigned, which i think will be useful, otherwise modulation is similar to fauna. i expect it will take me about a week to patch it. i've had a few insights in the process, eg. having k1 > k2 describes more flexible items (sensibly) and can produce sweep effects, so it's not entirely mysterious and should have some performance continuities that should make it seem somewhat like a conventional synthesizer in use. |
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| ^ | Joined: 29 Apr 2002 Member: #2639 Location: i might peeramid | ||
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That looks great! Can hardly wait to hear some audio examples of this monster.
The preview sounds you uploaded some time ago already sounded extremely interesting. Will Friction be capable of tuned sounds? (I think of sufficiently tuned for playing recognizable melodies) That should be nice for playing a melody live and then slowly modulating/automating it into some kind of ear-piercing unmelodic noise. |
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| ^ | Joined: 19 Jun 2006 Member: #110875 Location: Berlin, Germany | ||
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HiEnergy wrote: That looks great! Can hardly wait to hear some audio examples of this monster.
The preview sounds you uploaded some time ago already sounded extremely interesting. Will Friction be capable of tuned sounds? no the previous audio demos use the same engine, without any modulators. HiEnergy wrote: That should be nice for playing a melody live and then slowly modulating/automating it into some kind of ear-piercing unmelodic noise. i was doing a scaled screeching car yesterday.. sort of strange. i figure it should have a few months before everyone's heard it all oc i haven't tried sequencing it yet. |
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| ^ | Joined: 29 Apr 2002 Member: #2639 Location: i might peeramid | ||
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Teeth patch ? ---- You can't always get what you waaaant... |
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| ^ | Joined: 11 Feb 2005 Member: #57685 Location: Bordeaux France | ||
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One thing: oversampling, will it have it? Fauna is awesome but things can sound radically different at different sample rates. Like when you set values to very low and get an aliased kind of cool sound. I'd like it if there was something like a 4x oversampling option though, even if it would use much more CPU time. I think it's especially important with a "friction synth". But hey what do I know, maybe you have other better ways to overcome aliasing. |
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| ^ | Joined: 26 Jun 2004 Member: #30980 | ||
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short answer, no. oversampling would have little improvement and require the entire structure being duplicated, not just a component.
fauna does sound different at different sample rates, as stated in the documentation |
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| ^ | Joined: 29 Apr 2002 Member: #2639 Location: i might peeramid | ||
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Alright then, so I'll use it at 192khz, or maybe one of them oversampling wrappers would work. |
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| ^ | Joined: 26 Jun 2004 Member: #30980 | ||
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the first should be effective |
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| ^ | Joined: 29 Apr 2002 Member: #2639 Location: i might peeramid |
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