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miro pajic
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PostPosted: Wed Aug 17, 2011 4:45 pm reply with quote
Not that there's not enough plugins from you (hahahah) but I'm very sure you're already cooking a new thing Very Happy
^ Joined: 11 Jul 2007  Member: #155348  Location: Berlin
MeldaProduction
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PostPosted: Thu Aug 18, 2011 5:01 am reply with quote
Hehe well, there are so many god damn ideas and not enough time... Sad Right now I'd like to get to the RTAS and Mac64 finally. These are quite ugly and crazy tasks, but someone has to do it Sad. But then, well, I have lots of plans Wink. I'll probably need to hire 100 indian programmers Very Happy.
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Vojtech
MWobbler | MTotalBundle...
^ Joined: 15 Mar 2008  Member: #176122  Location: Czech republic
miro pajic
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PostPosted: Thu Aug 18, 2011 1:18 pm reply with quote
Good luck then! Smile
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ClubHo
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PostPosted: Fri Aug 19, 2011 10:42 am reply with quote
Your work is fuuuking amazing.

MEqualizer is an extremely clean & great sounding EQ.

Mcompressor is very very transparent.

Ever thought about making a synth? I'm sure it would be a monster.

Thanks,

Club Ho
^ Joined: 04 Jun 2011  Member: #258083  
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PostPosted: Fri Aug 19, 2011 1:07 pm reply with quote
Thank you Love. And yes, the synth is planned, but there are always some "other" things to do.
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Vojtech
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^ Joined: 15 Mar 2008  Member: #176122  Location: Czech republic
gamesound2000
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PostPosted: Thu Aug 25, 2011 12:27 pm reply with quote
I would love to see a doppler effect and a really nice vocoder.

Lp.
^ Joined: 14 Sep 2010  Member: #239571  Location: Texas
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PostPosted: Sun Aug 28, 2011 1:06 pm reply with quote
Check MVibrato and MMultiBandVibrato - that's basically a more advanced doppler. Vocoder - well, check the MMultiBandHarmonizer. Not exactly a vocoder though.
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Vojtech
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^ Joined: 15 Mar 2008  Member: #176122  Location: Czech republic
gamesound2000
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PostPosted: Mon Aug 29, 2011 8:09 am reply with quote
I have both of those plugs and the vibrato does not give a good doppler effect. Check out the waves or grm doppler and you will see what I mean.

For making whoosh sounds a doppler is really good tool.


Larry
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gamesound2000
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PostPosted: Mon Aug 29, 2011 8:10 am reply with quote
On the vocoder front, I like to vocode one sound effect with another sound effect. Vocode an animal with stone and rocks or even other animals.


Larry
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miegler
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PostPosted: Mon Aug 29, 2011 12:01 pm reply with quote
You have got filters, envelope followers, midi ...
Why not build a really cool Cool drum replacement plug-in?
^ Joined: 09 May 2004  Member: #24634  
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PostPosted: Mon Aug 29, 2011 1:19 pm reply with quote
Both true, but I'm afraid there are more interesting ideas than these. Doppler is a very specific effect, rarely used to be honest. And there are so many vocoders, yet it is not so useful as well. I'd rather focus on some more original ideas, and there are plenty of them "unfortunately" Smile .
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Vojtech
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^ Joined: 15 Mar 2008  Member: #176122  Location: Czech republic
gamesound2000
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PostPosted: Mon Aug 29, 2011 3:02 pm reply with quote
Doppler is used all the time for sound effect design. I probably end up pulling up a doppler several times a week. It can some nice movement to a variety effects.

There is currently only one good vocoder : Vocodex.

Every other one pretty much pales in comparison.
^ Joined: 14 Sep 2010  Member: #239571  Location: Texas
JBlongz
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PostPosted: Thu Sep 01, 2011 2:57 pm reply with quote
I have an idea for a next plugin. I've been thinking about building it in Reaktor:

A drum/sample player that is triggered by audio input....specifically the mouth. Imagine beat boxing, but the plugin knows your kick from your snare sound (based on frequency and transient) and responds with an assigned pad/sample. The software will basically assign samples to a certain sound. This can be a calibrated sound (per user vocal profile) or typical analysis of input frequency.


Very Happy

When the new reaktor ships this week, I will play with it, but its an idea for anyone who wants to takle. Keep up the good work Melda team! I'd also like to see refined interface skins to model hardware panels.
^ Joined: 29 Jun 2010  Member: #234771  Location: NYC
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PostPosted: Fri Sep 02, 2011 3:26 am reply with quote
Well, this is called drum triggering Wink, with different input frequencies it hasn't been implemented yet, because the idea with mounth is very rarely useful and with drumset it is hardly possible. Anyways this is quite impossible realtime as it will always have latency, say 20ms at least.
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Vojtech
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^ Joined: 15 Mar 2008  Member: #176122  Location: Czech republic
Cooker
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PostPosted: Sat Sep 03, 2011 12:55 pm reply with quote
What about a deesser that can work with phase cancellation?
^ Joined: 29 Jul 2008  Member: #185938  
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