Now, all you guys need is a lead library and you're set!

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...and maybe drums, but there's so many good VST for those, so let's cut to the chase.

If you do a lead library, what types of articulations do you plan to include?

Personally, I would like these features (other than the obvious sustains):

RR (of course :D)
Ability to be double-tracked (a lot of metal bands DT their leads)
Vibrato, harmonics and pinch harmonics
Palm mutes, slides, hammer-ons/pull-offs and Wah-wah
I would also like to see pitch-bends as well.

Vibrato could be controlled by modwheel CC1, wah with CC2, and pitch bends controlled by either CC3 or a pitch controller (not a MIDI expert, so yeah). Harmonics and Pinch harmonics could be controlled as part of the velocity layers: 110-127 = pinch, 95-109 = harmonic, 65-94 = sustain, 35-64 = hammer/pull, which alternates, 20-34 = light palm mutes, and 1-19 = hard palm mutes.

Or something like that, but 6 velocity layers divided about evenly should be awesome for leads. Slides could be like how it currently is with Shreddage X, where you can choose whether to have slides or not, and pick the slide time. Maybe, just maybe, a keyswitch so you can go quickly from slides to being able to play chords and such (no slides).

Just a thought...

Oh and I got most of my ideas from this Yamaha Pacifica free lead guitar library. The only problem is that it doesn't sound too superb and its tremolo picking sounds a bit machine-like because it lacks sufficient RR.

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Good ideas. My thoughts:

* 6 velos might be excessive, especially if this is primarily meant for amping. I'd say 3 is probably enough but would want to run a few tests.

* Hammer-on and pull-offs would be huge.

* For vibrato, I'd ideally like to have it set up so you can actually xfade into it with the modwheel.

* 8x RR, no question.

* Full range of the guitar.

* Harmonics + pinches definitely.

* Pitch bends are tricky... not sure how to work those in; wouldn't the pitch wheel be enough?

* Note-to-note slides, definitely.
Shreddage 3 Stratus: Next generation Kontakt Player guitar, now available!

Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!

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zircon wrote:Good ideas. My thoughts:

* 6 velos might be excessive, especially if this is primarily meant for amping. I'd say 3 is probably enough but would want to run a few tests.

* Hammer-on and pull-offs would be huge.

* For vibrato, I'd ideally like to have it set up so you can actually xfade into it with the modwheel.

* 8x RR, no question.

* Full range of the guitar.

* Harmonics + pinches definitely.

* Pitch bends are tricky... not sure how to work those in; wouldn't the pitch wheel be enough?

* Note-to-note slides, definitely.
By "* Hammer-on and pull-offs would be huge." what exactly do you mean, that it would take too much memory to be useful and end up being as big as Electri6ity? If that's an issue, an idea for the hammer/pulls would be to just use the sustain samples, but cut out the strum sound.

"* Pitch bends are tricky... not sure how to work those in; wouldn't the pitch wheel be enough?" I use a MIDI Piano Roll, not a keyboard, so maybe you could attach the pitch wheel to some control that can be used in say, FL's piano roll?

Using my idea, that would be 4 layers: pinch/harmonics, sustain, hammers/pulls, and mutes which get progressively harder as the velocity goes down.

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Yes lead guitar please!!!

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Sorry, I meant having hammer-ons and pull-offs would be a huge *deal* :-) They'd be quite useful. The thing that will take up the most space is just more velocity layers and longer range though. But I think we can figure out a way to keep it fairly low memory.

With pitch bend in FL you can always draw in automation; right click the pitch bend control (after setting range to "12" from "2") then hit "edit events in piano roll". Try that out.
Shreddage 3 Stratus: Next generation Kontakt Player guitar, now available!

Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!

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