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Just wondering, and I hope so. Some of my favorites are Synthedit based. |
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| ^ | Joined: 04 Feb 2004 Member: #12262 | ||
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Well I found this on the Synth-answers.com site:
Quote: SE is still x86 (32 bit) application and our plug-ins are 32-bit too. Jef said that x64 version is in development now.
http://www.synth-answers.com/927/my-friends-are-having-troub les-with-win-64-bits-and-about-mac So I guess that is some official confirmation. I hope it is not too hard for devs to create a 64 bit version of existing apps once a 64 bit Synthedit is available. |
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| ^ | Joined: 04 Feb 2004 Member: #12262 | ||
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Probably will come, but old developers won't necessarily want to redo their old modules to be compatible with the new version. |
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| ^ | Joined: 02 Aug 2005 Member: #76855 Location: Katie Couric blasters | ||
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RunBeerRun wrote: Probably will come, but old developers won't necessarily want to redo their old modules to be compatible with the new version.
Yeah, that's what I assume too, but I have a few synths from active developers that I am guessing will do it ASA they can. |
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| ^ | Joined: 04 Feb 2004 Member: #12262 | ||
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That's the real issue - most people who develop in SE don't stick around much, so with almost anything out today your best plan is to just live with it at 32.
I wouldn't hold out too long for 64bit SE either, Jeff stated somewhere that he would start work on it after SE v1.2 was out....which still isn't out. EDIT - Here it is -> http://www.kvraudio.com/forum/viewtopic.php?t=347465&highlig ht= |
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| ^ | Joined: 22 Feb 2004 Member: #13429 Location: Planet Earth...for now | ||
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Synthedit 1.2 is already potentially compatible with x64 and OSX - GUI apart.
The 'Save as x64' feature is missing (Jeff stated about 3-4 months of work to add it), and he said he's looking for a OSX GUI library to start OSX conversion. Latest SDK is 64bit-compatible too. |
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| ^ | Joined: 17 Feb 2010 Member: #226108 | ||
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xhunaudio wrote: Synthedit 1.2 is already potentially compatible with x64 and OSX - GUI apart.
The 'Save as x64' feature is missing (Jeff stated about 3-4 months of work to add it), and he said he's looking for a OSX GUI library to start OSX conversion. Latest SDK is 64bit-compatible too. Cool! Thanks for the detailed update! I am a while off buying a 64 bit machine myself, but its nice to know it is coming, that's the important part to me |
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| ^ | Joined: 04 Feb 2004 Member: #12262 | ||
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RunBeerRun wrote: Probably will come, but old developers won't necessarily want to redo their old modules to be compatible with the new version.
well, i know you make stuff in Synthedit. if 64 bit comes around, do you think you will you update yours? ---- FL Studio 10 / Mixcraft 5 / AIR Ignite / One / Firebird+ / Aalto / Alchemy Player / Cumulus / Scanned Synth Pro / Strings Dream Synth / Consequence / Wusikstation / EVE / Harmless / Ohmboyz / Mobilohm / Hematohm / Predatohm / Eos |
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| ^ | Joined: 30 Mar 2007 Member: #145660 Location: virginia, US | ||
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Probably not, even SE 1.1 hasn't worked fully yet for me. I don't like how you have to uninstall before each new beta install, that caused my computer problems before.
One install didn't have working patch memory modules. One install couldn't take a pitch envelope(drum synth), then I built the same thing in Se 1.0, loaded it in 1.1, and somehow it worked. Doesn't make sense. |
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| ^ | Joined: 02 Aug 2005 Member: #76855 Location: Katie Couric blasters |
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