Humanizing module
- KVRist
- 409 posts since 26 Jul, 2010 from Germany
Hi Jo,
last year you posted about a humanizing module, which I'm very interested in:
http://www.kvraudio.com/forum/viewtopic ... f1#4616796
Did you realize this module in the meantime? What is it's name? Can I specify timing deviations in a milli-second range (instead of ticks)? Can I specify velocity deviations in a percentual range, which is multiplied with the note's velocity?
That would be a fine replacement for Tobybears humanizing VST.
Jochen
last year you posted about a humanizing module, which I'm very interested in:
http://www.kvraudio.com/forum/viewtopic ... f1#4616796
Did you realize this module in the meantime? What is it's name? Can I specify timing deviations in a milli-second range (instead of ticks)? Can I specify velocity deviations in a percentual range, which is multiplied with the note's velocity?
That would be a fine replacement for Tobybears humanizing VST.
Jochen
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
You're right, although there is the randomize function that allows to bump notes in timing, velocity and other parameters in a persistant (!) way. But I would like to leave the notes as I composed them. Furthermore you can specify timing deviations only via ticks, not "ms".janamdo wrote:Under "functions" of edting a part you can do something with the notes ?
There is no humanize preset there.
What I'm asking for is a module that provides event processing in the described manner. Tobybear's "Humanisator" is a VST plugin and works like that. But I'm sure an internal module would be much better.
JR
- KVRAF
- 13860 posts since 24 Jun, 2008 from Europe
See the Event Delay module!
Of course events cannot be shifted in the past.
Does that one do what you're looking for?
Of course events cannot be shifted in the past.
Does that one do what you're looking for?
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
Yeees, event delay is perfect for humanizing timing. Thanks or the hint. Must crawl through all the modules.mutools wrote:See the Event Delay module!
Does that one do what you're looking for?
How can I get something similar for note's velocity and eventually pitch? I would like to create a mux with all that stuff inside.
Shame on youmutools wrote:Of course events cannot be shifted in the past.
- KVRAF
- 13860 posts since 24 Jun, 2008 from Europe
See the Note To Moduation module, it also has a random output that varies on each note, then you can connect this to any modulation input eg oscillator pitchReincke wrote:How can I get something similar for note's velocity and eventually pitch? I would like to create a mux with all that stuff inside.
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
Cool! Will try this, especially with VSTi (sorry, but I like working with acoustic sounding instruments).mutools wrote:See the Note To Moduation module, it also has a random output that varies on each note, then you can connect this to any modulation input eg oscillator pitch
And (how) can I use this signal to vary the origin note's velocity? Haven't found a modulation input at the "note modifier" module.
- KVRAF
- 13860 posts since 24 Jun, 2008 from Europe
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
That's an obvious approach, but unfortunately not sufficient. Note's velocity is an attribute per note, however amplifying is finally an attribute of the audio stream and therefore affects all notes in stream at that time.mutools wrote:Use the random value on an amplifier?
A human playing e.g. the same chord on a real piano several times, each played chord will vary in velocity (and also timing) of every note. Modulating the amplifying will affect the volume of a whole chord, but not the velocity ratio between the notes.
Can MuLab modulate the velocity of note events?
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- Banned
- 897 posts since 8 Jan, 2005 from Detroit
i think unless a guitar player bent a string or something of that sort, an acoustic source's pitch would pretty much stay constant over time. the timbre and or phase would change however.
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
I agree. Indeed pitch randomizing isn't interesting for me. Tobybears VST allows also pitch control, which I don't use. I "humanize" drums in timing, piano in timing and velocity, resulting in a huge step from a mechanical music machine to a real band's sound.> DiGiT < wrote:i think unless a guitar player bent a string or something of that sort, an acoustic source's pitch would pretty much stay constant over time. the timbre and or phase would change however.
Does anyone know how to modulate velocity in MuLab? Would be really fine
- KVRAF
- 13860 posts since 24 Jun, 2008 from Europe
Not if you use the amp in a PolySynth, then it's per voice.Reincke wrote:That's an obvious approach, but unfortunately not sufficient. Note's velocity is an attribute per note, however amplifying is finally an attribute of the audio stream and therefore affects all notes in stream at that time.mutools wrote:Use the random value on an amplifier?
Not directly. But i don't think there is missing something, cfr the amp solution.Can MuLab modulate the velocity of note events?
But maybe it's not yet what you're looking for?
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
Sorry, I'm still not very familiar with mux, polysnyth & Co.mutools wrote:Not if you use the amp in a PolySynth, then it's per voice.
Let's say my instrument is a multisampla or a VSTi. Will the amp approach work and sound as expected? And do I have to "hide" the instrument inside the polysynth?
Then: VST Instruments often has further effects (e.g. reverb). This will also be affected by the amp.
To whine again: Is it difficult to implement a modulation input at the "note modifier"?
Anyway, I'll check the "event delay" as you described above and probably will permanently randomize velocity by sequence functions.
Thank you Jo and Digit for your contributions.
JR
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
Little update:
Have tested humanizing velocity via amplifing. Didn't sound well because the whole chord will be affected. Sounds like someone is playing at the volume knob (as the Beach Boys did in "Help Me, Rhonda").
Humanizing via "event delay" module works fine!
Is there any way to drag the min/max delay of the "event delay" module as parameter knobs? Controlling them is (for me) more intuitive then the delay and random parameters.
Have tested humanizing velocity via amplifing. Didn't sound well because the whole chord will be affected. Sounds like someone is playing at the volume knob (as the Beach Boys did in "Help Me, Rhonda").
Humanizing via "event delay" module works fine!
Is there any way to drag the min/max delay of the "event delay" module as parameter knobs? Controlling them is (for me) more intuitive then the delay and random parameters.
- KVRAF
- 13860 posts since 24 Jun, 2008 from Europe
No you can't put a complete MultiSampla or Vst plugin inside the polysynth. Please study the polysynth docs a bit more and you'll understand why.Reincke wrote:Let's say my instrument is a multisampla or a VSTi. Will the amp approach work and sound as expected? And do I have to "hide" the instrument inside the polysynth?
