I've mentioned the idea before - store different snapshots of a patch to each corner of an XY pad.Howard wrote:I guess you mean snapshot to snapshot. Hmmm...hollo wrote:What about - for now, here on earth - a simple Preset to preset morph?
Bowed string synthesis
- KVRAF
- 5234 posts since 25 Feb, 2008
- KVRAF
- 37397 posts since 14 Sep, 2002 from In teh net
You can't - the closest you can get is what I do in Kore 2 which is to create variations on a single patch and morph between those ( have released examples of this in my ZebraKore remix bank and have also done some, unreleased, with Zebra HZ). Morphing between Zebra presets is impossible because each patch is essentially a different instrument with a different structure. But that also means you can create many radically different variations using the same structure, just as if it was one synth.hakey wrote:How do you morph between patches with different modules in the voice/effects grids?hollo wrote:What about - for now, here on earth - a simple Preset to preset morph?
- KVRAF
- 37397 posts since 14 Sep, 2002 from In teh net
That would be nice - this sort of morphing opens up so many expressive and sound design possibilities.hakey wrote:I've mentioned the idea before - store different snapshots of a patch to each corner of an XY pad.Howard wrote:I guess you mean snapshot to snapshot. Hmmm...hollo wrote:What about - for now, here on earth - a simple Preset to preset morph?
- KVRAF
- 5234 posts since 25 Feb, 2008
... but there are problems with snapshots too - where parameters are switched (eg lfo wave shapes) rather than scaled.
Last edited by hakey on Fri Jul 27, 2012 12:33 pm, edited 1 time in total.
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
Yes, good one hakeyhakey wrote:I've mentioned the idea before - store different snapshots of a patch to each corner of an XY pad.
- KVRAF
- 5234 posts since 25 Feb, 2008
would have to be limited to just one XY pad designate-able as the master, with the other three as slaves (so that their state could be saved for each snapshot).
don't know how you'd deal with switched parameters (snapshot morphing in Reaktor has a work-around).
don't know how you'd deal with switched parameters (snapshot morphing in Reaktor has a work-around).
- Banned
- 6129 posts since 9 Oct, 2007 from an inharmonious society
Here's a patch with 4 different sounds within 1.
https://www.box.com/s/48390f7b1c3c81653d2b
Just move the XY1 pad to the 4 center corners for separate ones of 4, and in between for morphing. Can't really see any difference between this, or using 2 instances, w/t assigned outputs, or even using a mod wheel.
It's possible to morph between sounds without any additions needed, already.
Maybe not as easy though, as some integrated mode would be though, but seems like the same result to me .
https://www.box.com/s/48390f7b1c3c81653d2b
Just move the XY1 pad to the 4 center corners for separate ones of 4, and in between for morphing. Can't really see any difference between this, or using 2 instances, w/t assigned outputs, or even using a mod wheel.
It's possible to morph between sounds without any additions needed, already.
Maybe not as easy though, as some integrated mode would be though, but seems like the same result to me .
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
(thinks) Prevent switching? Maybe a special snapshot mode that makes only one pad visible, deleting any existing X/Y control? That would give you 32 parameters for each axis (assuming Z2 capabilities). More thoughts, hakey?hakey wrote:would have to be limited to just one XY pad designate-able as the master, with the other three as slaves (so that their state could be saved for each snapshot).
don't know how you'd deal with switched parameters (snapshot morphing in Reaktor has a work-around).
Maybe start a new thread - we're way OT!
