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Shreddage 2 Development Thread
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EvilDragon
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PostPosted: Wed Aug 15, 2012 11:35 pm reply with quote
Yeah, from the beginning of the band, Laiho have used passive EMGs on his guitars. And we all know passive pickups aren't EMG's strength at all! In fact, most of them suck Smile


Friendly advice - go check out Iron Gear pickups! Wink
^ Joined: 06 Jan 2009  Member: #197719  Location: Croatia
metalheart
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PostPosted: Thu Aug 16, 2012 7:57 am reply with quote
I never heard before of Iron Gear pickups,if i'll have the possibility,I'll give them a try.
^ Joined: 02 Jun 2012  Member: #281673  
EvilDragon
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PostPosted: Thu Aug 16, 2012 8:36 am reply with quote
They're really a small company, dedicated to their work. UK-based. Awesome quality for the money (usually you can get 2 pickups for the price of one single DM or SD! Wink)
^ Joined: 06 Jan 2009  Member: #197719  Location: Croatia
metalheart
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PostPosted: Thu Aug 16, 2012 8:56 am reply with quote
I'm just reading their site,it seems Guitar Buyer gives to their products 5 stars,the feedbacks from users are positive too.
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zircon
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PostPosted: Sat Aug 18, 2012 9:04 am reply with quote
An update: we have a working portamento script! This is highly customizable by the user. By default, you will trigger portamento by playing legato and hitting a lower velocity range. The user can turn this on and off, and specify the exact range. By default, it's 1-69. So, if you're playing higher velocities legato, you'll get hammer-ons and pull-offs, while if you play at a lower one, you get a portamento slide.

The timing components of the slide can be adjusted as well, depending on how snappy you want the slides to be. Our default values sound pretty good but you can adjust things like transition intro fade time, sustain fade out time, destination fade in time, etc.
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Zebra 2 Tetralogy - 188 Dance/Electronic Presets!

Impact Soundworks - Electric + acoustic guitar, big metals, world instruments and more!
^ Joined: 15 Mar 2004  Member: #17147  Location: Owings Mills, MD
cirkuss
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PostPosted: Sat Aug 18, 2012 8:26 pm reply with quote
Sounds Great. I can't wait to abuse it Shocked HiHi
^ Joined: 24 Jun 2012  Member: #282957  
zircon
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PostPosted: Sun Aug 19, 2012 8:36 am reply with quote
Here's a little thing that will be nice for everyone. With some libraries, you hold down a keyswitch to force, say, stroke direction or string preference. With others, you tap the key once, and it 'latches' - you have to hit another keyswitch to change the one you're using. In Shreddage 2, you can pick which mode of keyswitch selection you want to use with a simple button. Just one of many usability features we think people will appreciate. But remember, keyswitches are absolutely NOT necessary to access the vast majority of featuers + sounds of the library!
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Zebra 2 Tetralogy - 188 Dance/Electronic Presets!

Impact Soundworks - Electric + acoustic guitar, big metals, world instruments and more!
^ Joined: 15 Mar 2004  Member: #17147  Location: Owings Mills, MD
metalheart
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PostPosted: Sun Aug 19, 2012 2:21 pm reply with quote
great news Zircon!
Then,what about feedback? or if you aren't planning to add this new feature now,will it be possible to have it in future updates as well as other interesting sounds (eg amp cable noises and other fx) ?
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mattressman
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PostPosted: Mon Aug 20, 2012 3:23 am reply with quote
Hi Zircon - will unison bends be included in the script?? I tend to play "live" as opposed to using keyswitches so that would be a really useful addition... I
^ Joined: 20 Aug 2012  Member: #286395  
mattressman
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PostPosted: Mon Aug 20, 2012 3:29 am reply with quote
Sorry - what I meant to say with the unison bends is a) press two notes on the keyboard, e.g. D/E together, then b) move the pitch bender up so that it doesn't bend the E but bends the D up to the E - hope this makes sense!!
^ Joined: 20 Aug 2012  Member: #286395  
zircon
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PostPosted: Mon Aug 20, 2012 9:05 am reply with quote
No feedback or unison bends yet - not to say we won't have them though. It's a matter of figuring out the best way to implement it. There are many many note possibilities for unison bends, and it seems unrealistic that we could be able to sample all possibilities. Most likely, a scripted solution would work better, but we have to think about exactly how. Worst case scenario, you have two instances and bend one, not the other.
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Zebra 2 Tetralogy - 188 Dance/Electronic Presets!

Impact Soundworks - Electric + acoustic guitar, big metals, world instruments and more!
^ Joined: 15 Mar 2004  Member: #17147  Location: Owings Mills, MD
Aloysius
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PostPosted: Mon Aug 20, 2012 10:07 am reply with quote
I don't like having an instrument folder with a lot of oddly named presets or a instrument with a lot of other esoteric peculiarities. I have a lot of instruments and more than likely will spend little or no time trying to learn new ones in any great detail.

I really like how Cinematic Strings have approached their product CS2.

5 main 'presets' with a ton of possibilities. The organization is great imho.

Not sure if I made sense. Anyway, please see how they've laid out their interface for ease of use.

http://www.youtube.com/watch?v=fF2eQKx8JtA

My 2c.
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The invisible and the non-existent look very much alike.
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EvilDragon
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PostPosted: Mon Aug 20, 2012 10:59 am reply with quote
Unison bends should be scripted - it works good enough, and doesn't require more sampling. Smile


I agree with Aloysius with the interface organization - having it all in one NKI would beat giant multis that were the main part of the original Shreddage.
^ Joined: 06 Jan 2009  Member: #197719  Location: Croatia
metalheart
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PostPosted: Mon Aug 20, 2012 1:04 pm reply with quote
I think it would be a good idea to improve the new Shreddage library over time,so if its not possible to have a feature like unison when it will be availible,maybe we can have it with updates (also payement updates depending on how big the update is,something like that...).
Zircon have you ever thought about this possibility?
^ Joined: 02 Jun 2012  Member: #281673  
zircon
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PostPosted: Mon Aug 20, 2012 6:42 pm reply with quote
Aloysius / EvilDragon - agree 100%, so far we're doing everything in one patch and it works quite well. The one reason we might need to do another one would be to support double tracking, maybe. The solution I'm thinking about though would just involve loading two instances of the patch and clicking a "Double Track" button indicating the second instance is to be used for another output.

All of the features in the library are thus far accessible via one UI with tabbed pages. I'm not sure how fancy it will end up looking; probably a nice skin, fretboard monitor, but we may roll with Kontakt standard buttons/knobs (for now). There's also hover help text for every single control so ideally you won't even need to reference the manual... not that it's super complex to begin with, that level of depth is for people that really want to get advanced Smile

metalheart - I can definitely foresee updates based on user feedback. For example, we recorded powerchord portamento slides, but it was so much work to put in the standard portamentos (literally thousands of individual samples!!) that we might hold off on powerchords for now, so that we can focus on other things like great-sounding release noises, chord stops, and easy-access controls.
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Zebra 2 Tetralogy - 188 Dance/Electronic Presets!

Impact Soundworks - Electric + acoustic guitar, big metals, world instruments and more!
^ Joined: 15 Mar 2004  Member: #17147  Location: Owings Mills, MD
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