alva noto kind of sound...

How to make that sound...
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Hi, i was wondering how to make or get the kind of sounds alva noto is using as drums/percussion. anyone have an idea ?

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I am absolutely NOT shure of what I am saying, but you may want to try tutorials of databending. I gives you arsh sounds in the same area, to me at least.

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thx for the tip :) well it seem it can cover a part of the equation. still alva noto sounds are very clean actually, but ill check what i can get with the data bending :)

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lot's of sample editing. chopped attacks and fast attacks.. very grid like sequencing. a good bit of stuff from the SKAM label has a simliar sound.. especially around the late 90s.

very digital but there are some softer analog type sounds as well. distortion, wave shaping glitch like processing.. but it sounds like it's all taken apart and then edited together painstakingly

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Hi, i read that he uses sine waves most of the time from sound testing equipment.
I am resurrecting this thread because i think it is interesting and i decided to try and make a short 3 sec drum loop using only recorded sine wave.
here is the raw sound
sine.7z
Screenshot (1190).png
here is the processed loop
sinedrum2.zip
for kick i had to lower the pitch and make a tail with stronger initial attack, saturation was added
for that weird sound that is supposed to have the snare role i used the same kick cut but higher pitch and eq shaping the sound
for that metallic sound that is re triggered to be glitchy i had to make short cut from the sine and bring the pitch way up, after that i used ring modulator
the top of it was spectral EQ to give it that weird sound
it is very easy to make actually, you just have to experiment with effects, the pitch shifting is the most important part though
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Computer musician / Ableton Certified Trainer / Mastering engineer
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Oh lovely, thank you for that!

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hi, i found also that he uses raw data import to Audacity to make weird noise sounds, i tried with exe files and you can make great sounds for percussions, also i was listening one of his ambient albums and there was some hits that sounded clearly like physical modeling or use of karplus strong resonators, i decided to learn and try his type of sound design, i am bored producing dark ambient anyway
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martiu wrote: Sun Jul 14, 2024 7:29 am hi, i found also that he uses raw data import to Audacity to make weird noise sounds, i tried with exe files and you can make great sounds for percussions, also i was listening one of his ambient albums and there was some hits that sounded clearly like physical modeling or use of karplus strong resonators, i decided to learn and try his type of sound design, i am bored producing dark ambient anyway
thats a great suggestion :
I make electronic music - DAW of choice : Live 12 :hug:

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here are some loops i made, the bpm is 120, hope you like
https://archive.org/details/waves.-7z_202409

here are the loops uploaded on youtube
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martiu wrote: Sun Sep 08, 2024 8:54 pm here are some loops i made, the bpm is 120, hope you like
https://archive.org/details/waves.-7z_202409

here are the loops uploaded on youtube
What method(s) did you use? Editing the raw data import? Some very "nice" sounds in there!

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parma wrote: Sun Sep 08, 2024 9:00 pm
martiu wrote: Sun Sep 08, 2024 8:54 pm here are some loops i made, the bpm is 120, hope you like
https://archive.org/details/waves.-7z_202409

here are the loops uploaded on youtube
What method(s) did you use? Editing the raw data import? Some very "nice" sounds in there!
i edited one shot "glitch" samples on audacity, cutting them to remove the decay tails, making every hit shorter
after that i used Blip sequencer to make the loops
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here is the Blip app, i am sure a lot of IDM producers are using it, they just dont mention it
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Alas, Windows only :(

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