SynthCraft
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- KVRist
- Topic Starter
- 495 posts since 21 Nov, 2012 from Sitting in front of my PC
Hi all
Just thought I'd throw this out. Here is beta v0.440 of SynthCraft.
If anyone would like to get involved with it's development by
reporting any bugs/issues or make any suggestions on the future direction
SynthCraft should take, please feel free to post your comments to me here.
I'm open to suggestions on Modules, Gui design, the SynthCraft editor and
its interface as well as anything else you think could improve it.
Please note SynthCraft is still being developed so a few things still need sorting out
like the Wave Editor, polyphonic support and some other stuff.
Also, I'm seriously thinking about dropping support for 32Bit plugins.
Finally
A big thanks to those of you who voted for me in the KVR DC2023 challenge.
https://xsrdo.blogspot.com/
https://www.kvraudio.com/product/synthc ... sty-roland
Regards
Kirsty
Just thought I'd throw this out. Here is beta v0.440 of SynthCraft.
If anyone would like to get involved with it's development by
reporting any bugs/issues or make any suggestions on the future direction
SynthCraft should take, please feel free to post your comments to me here.
I'm open to suggestions on Modules, Gui design, the SynthCraft editor and
its interface as well as anything else you think could improve it.
Please note SynthCraft is still being developed so a few things still need sorting out
like the Wave Editor, polyphonic support and some other stuff.
Also, I'm seriously thinking about dropping support for 32Bit plugins.
Finally
A big thanks to those of you who voted for me in the KVR DC2023 challenge.
https://xsrdo.blogspot.com/
https://www.kvraudio.com/product/synthc ... sty-roland
Regards
Kirsty
- KVRist
- 176 posts since 16 Jan, 2011 from Berlin, Germany
Hey! Got here from this thread: viewtopic.php?p=8724929#p8724929
Even though I'm not a coder, I've made some stuff using Synthmaker (many years ago) and Reaktor. My main focus is producing, but I also have fun creating my own devices occasionally.
I'm wondering if this new tool will support exporting for Mac too. It would be great to create 64-bit plugins for both Mac and Windows just using blocks. Best wishes for Synthcraft!
Even though I'm not a coder, I've made some stuff using Synthmaker (many years ago) and Reaktor. My main focus is producing, but I also have fun creating my own devices occasionally.
I'm wondering if this new tool will support exporting for Mac too. It would be great to create 64-bit plugins for both Mac and Windows just using blocks. Best wishes for Synthcraft!
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- KVRist
- Topic Starter
- 495 posts since 21 Nov, 2012 from Sitting in front of my PC
Theoretically, yes, but that option is a long way off so no promises.
Maybe after I do a Clap export feature I will think about Mac.
Regards
Kirsty
- KVRAF
- 8421 posts since 2 Aug, 2005 from Guitar Land, USA
I'll pass, I only am interested in 32 bit plugins.
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams
- KVRian
- 1438 posts since 21 Nov, 2005 from The Netherlands
Cool project, I voted the max amount in the KVR dev challenge.
The scope could use time/pitch scaling like Scope3. Now the waveform display contracts or expands based on the pitch played.
Bet you have a lot of todo's on your list.
Cheers!
Rob
The scope could use time/pitch scaling like Scope3. Now the waveform display contracts or expands based on the pitch played.
Bet you have a lot of todo's on your list.
Cheers!
Rob
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- KVRist
- 151 posts since 2 Aug, 2011
I would love to see this be mac compatible, keeping my fingers crossed and an eye on your project, thank you for making this.
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- KVRist
- Topic Starter
- 495 posts since 21 Nov, 2012 from Sitting in front of my PC
The beta versions are limited to 1024 blocks/modules which is enough for testing purposes.
When I get to v1.0 I will most likely increase it if necessary.
Probably going to stay free.
Kirsty
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- KVRist
- Topic Starter
- 495 posts since 21 Nov, 2012 from Sitting in front of my PC
Just remembered the number of modules/objects available and used is listed on Menu -> Build - Stats
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- KVRist
- Topic Starter
- 495 posts since 21 Nov, 2012 from Sitting in front of my PC
So far the beta version has just the basic elements needed to build a synth.
Check out the images on the product page https://www.kvraudio.com/product/synthc ... sty-roland to see what kind of 'blocks and modules' are currently available. Also there is a HTML help file in the download with a description of the modules.
Regards
Kirsty
- KVRAF
- 5182 posts since 22 Jul, 2006 from Tasmania, Australia
Hi Kirsty,
I'm a long time Flowstone dev
I have a request, I would like to make a DAW/sequencer
Could we host VST 2.4?
x64 only is fine
If VSTi/fx hosting was there,
I would probably dig deep and make a composing environment
If you need to charge up to aud $200,
that would be ok/do-able
I'm a long time Flowstone dev
I have a request, I would like to make a DAW/sequencer
Could we host VST 2.4?
x64 only is fine
If VSTi/fx hosting was there,
I would probably dig deep and make a composing environment
If you need to charge up to aud $200,
that would be ok/do-able
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- KVRist
- Topic Starter
- 495 posts since 21 Nov, 2012 from Sitting in front of my PC
Hi nix I'm confused what you are requesting herenix808 wrote: ↑Wed Oct 18, 2023 6:41 pm Hi Kirsty,
I'm a long time Flowstone dev
I have a request, I would like to make a DAW/sequencer
Could we host VST 2.4?
x64 only is fine
If VSTi/fx hosting was there,
I would probably dig deep and make a composing environment
If you need to charge up to aud $200,
that would be ok/do-able
Regards
Kirsty
- KVRAF
- 5182 posts since 22 Jul, 2006 from Tasmania, Australia
I'd like to load VSTs in Synthcraft,
perhaps I'd write a VST host with it then
perhaps I'd write a VST host with it then