67 KVR members have added SynthCraft to 15 MyKVR groups 82 times.
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SynthCraft is a Visual Plugin Developer Program used for making audio plugins.
Create a project by choosing from a selection of Pre-Compiled modules and connecting them together with virtual patch cables. If you have used programs like this before you will feel right at home with SynthCraft.
Features:
SynthCraft will be constantly developed and updated with lots of new modules and features in future and made available on my blog.
(c) Kirsty Roland
xsrdo.blogspot.com
Reviewed By ZonderP [all]
July 30th, 2023
Version reviewed: 0.414 on Windows
Wow, what an amazing tool!
Now everyone - with at least a bit of knowledge about how synthesizers work - can create his dream synth.
Not a bit of programming involved, just design your synthesizer or effect within the GUI and then let it build the plugin, which then can be used in all modern DAWs.
If you're not too much into physics or digital audio processing (I'm not), there is a bit of a learning curve to get familiar with how the modules have to be used, but at the end there are nearly no limits to your imagination - at least when more modules will follow.
I personally would like to see some (rather) simple improvements in usability when it comes to managing projects and build steps.
But hey - it's still in beta and I'm looking forward to what comes in the future.
Reviewed By gwenmollo [all]
July 24th, 2023
Version reviewed: 1 on Windows
Amazing !.
A last I can produced my own plugin .
It's not stable, no tuto, just a few demo projects, but it's here ..
Thanks, I hope you pursuit the development.

UPDATED to V0.402
Fixed a bug with MIDI hardware recognition and MIDI controller messages.
Please download the latest version from my Blog.
(c) Kirsty Roland.
You should really update the download link in the KVR product listing too, otherwise the download link here will continue to point to the older version.
Thanks :).
Hi, great app, thanks! But how do you add a Waveform primitive to DSP window? I did not find it in popup list of components, even copying it from your example synth project does not copy it, pasting back some module called Param nn.. And without this Waveform primitive you cannot feed an oscillator primitive, so, pretty uselless..
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Really like the concept of this. But if not wrong it is not possible to automate the parameters of a final vst? I am on Ableton and tried to midi-map parameters of the example synth. Unfortunately without any success.
Not with this early beta version yet but its on my TODO list.
Once SynthCraft is compiling to CLAP I can implement all the CLAP automation goodies.
Regards Kirsty.
Updated to V0.412
Fixed a bug with SynthCraft.cfg file.
Please download the latest version from my blog.
Regards.
Kirsty :).
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I love your development environment, congratulations friend, I think I'll be a frequent user, I love these modular systems and I've been a user of synthmaker (Flowstone) for a few years but unfortunately I abandoned it and for some reason I can't make it work on my computers With win10., SynthCraft works very well for me in Win10. I like the interface design section a lot. You can do a lot designing the components of the templates, I think that to make synths this is incredible. Thank you very much for so much effort.. :).
Hi Callybeat.
Thanks for your comment. I hope you continue to enjoy using SynthCraft as I develop it in future.
Regards.
Kirsty.
SynthCraft Updated to v0.414
Fixed a few small bugs on the Gui and SynthCraft.cfg file.
This version is a lot more stable.
Please download the latest version.
Regards
Kirsty.
This looks awesome! I won't have a chance to check it out for a couple more days, I'm wondering if it's possible to do phase distortion synthesis in it? VirtualCZ is the only PD plugin I've liked but I'd like to take it a little further with more waveforms at the very least, but I'd also like to play around with FM algorithm like structures, I have a feeling it might turn out messy since no one has done it yet but I'd like to find out for myself. Either way I can't wait to jump in this weekend and see what all SynthCraft has to offer and make some GUI elements to use it's been a long time since I've done that and my grafix software has been doing nothing at all.
Hi Theorize.
Thanks for your interest.
SynthCraft is still in beta as I didn't have enough time to make a full program so there is only a limited number of modules available right now.
KVR developer contest rules say I can only post bug fixes during the voting process but once voting is over I will update SynthCraft with many more features.
I intend to add most of the modules I already have in my Analogy synth, so PD/FM/Wavetable/Physmo/and many more are coming.
I would also like to set up a forum so users can help guide SynthCraft's development with suggestions and requests.
I'm currently playing with vector graphics for the GUI Editor :).
Regards
Kirsty.
Hi Kirsty,
Thank you for the reply, in a few hours I'll finally get to download and try it out, I'm not sure if there's support for bitmap textures, if so or if it's planned I'm going make some textures to use, I'd be happy to share any GUI assets I make, it's something I enjoy doing, especially the seamless texture making, I don't know why I like it so much but I do. I'm looking forward to this.
You have my 5-point vote! I really like this project, I tried it out and seems like a good workflow, just needs more modules but you seem to have a good base, and I like the way you are implementing the UI elements so far. One thing I'm wondering is: are you planning to release a SDK so we can code our own oscillators and filters? I see lots of potential with this, I feel like it's going to be really fast to use once we get more modules, I like the idea of using it more like a modular synth that we can export patches in VST format, rather than trying to make a really successful synth, I like the idea of making microsynths that are really focused! Really great software you have and if I can help in any way I'd be very happy to.
Hooray! I've been a delighted fan ever since discovering XSRDO Patchwork Modular in 2012, and I've also managed to use FlowStone for years without finishing/releasing anything;).
There's things about FS I love and cherish, but I would relish the chance to help you refine and develop SynthCraft further- can't wait for that post-vote update :D.
Hi Kirsty.
What is the license of SynthCraft? It would be fantastic if it were FLOSS/GPL.
Also, could I be able to run it in my DAW as a VST3 or CLAP or whatever plugin, whether now or later, or will it always be standalone?
Also, could I do additive synthesis with it, such as with reference to/along the lines of Reaktor's Razor? I presume you are aware of Reaktor's fantastic synth library? Would this be a community-- ideally FLOSS-- you might want to nurture with SynthCraft? That would also be fantastic.
If you think SynthCraft (I like the name and I also knit BTW) might be a little outside of my scope, could you recommend anything else within it, or in the mean time? PlugData? If you think it might be within my scope, but just not yet, would you have a rough idea of time of arrival and if so, what would it be?
Thanks.
Borbolactic: What is the license of SynthCraft?
Please read the LICENCE.txt in the synthCraft folder.
Borbolactic: Also, could I be able to run it in my DAW as a VST3 or CLAP
In my personal view VST is a dead/dying platform so definitely not VST3 but CLAP should be possible.
Borbolactic: Also, could I do additive synthesis with it, such as with reference to/along the lines of Reaktor's Razor
I've never heard of Reaktor Razor so I had to read about it here on KVR. There is a mixed bag of reviews without saying what it actually does!
From what I read its a simple additive oscillator (14 fixed waveforms) followed by some filters and effects and a fancy 3D waterfall display.
SynthCraft could easily do this and more but would probably require me to write an efficient Additive Oscillator and associated graphics.
There's not much point in doing this until I drop support for VST and replace it with CLAP.
Borbolactic: If you think SynthCraft (I like the name and I also knit BTW) might be a little outside of my scope...
Nah, it's easy to make a plugin with SynthCraft and getting easier all the time.
Borbolactic: ..would you have a rough idea of time of arrival and if so, what would it be?
Dunno. I keep updating it each day. Eventually it will reach critical mass and be ready for v1.0.
Hope this helps.
Regards Kirsty.
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SynthCraft updated to v0.700.
Lots of improvements and modules.
Improved editor.
Improved end user GUI tools.
Improved module inter-connections.
Improved help file.
Faster plugin code compilation.
Download from https://xsrdo.blogspot.com/
Regards.
Kirsty.
Updated to v0.710
Please download the latest version from my blog and joint in at the Official SynthCraft KVR forum
https://xsrdo.blogspot.com/.
Regards.
Kirsty :).
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SynthCraft v0.735
- Various internal code updates.
- Dsp/c code optimizations for better performance and reduced CPU of both SynthCraft.exe and compiled plugins.
- Improved Signal Analyser and Scope display
- New module categories. 'Special' for undefined module types. 'Test Modules' to show some of the modules I am currently testing.
- Some new modules in the above categories.
- New Inline Function module. Insert an equation or function call directly inside the DSP engine with real time processing.
Regards
Kirsty.
SynthCraft Updated to v0.744
Various internal code updates and improvements.
Regards.
Kirsty.
SynthCraft Updated to v0.802
- New Build options... 32-bit VST Synth / 64-bit VST Synth / 64-bit CLAP Synth / 64-bit CLAP Effect. All from the same project file.
Regards
Kirsty.
Hi Kirsty, following this project for some time and really interested in this. Unfortunately I had found some problems with latest update (using compiled plugins within Ableton 12):
the VST2-plugins seem to be buggy: take a loooong time to load in Ableton, also removing them from a track freezes the DAW for a while until the VST2 is finally deleted. Moving some controls often results in a completely silent plugin, means not responding to any MIDI note anymore. Automation of parameters (recording any knob movement) is not possible at all.
As you wrote some time ago that parameter automation will be possible via CLAP plugins I also tried this. Ableton does not support CLAP natively but I found a nice wrapper for this which works fine (successfully tested with some CLAP plugins from NAKST).
So I tested a CLAP synth exported from SynthCraft: opens up quickly, runs stable and I can play it via notes from keyboard or MIDI clips. Parameters of all knobs are visible for Ableton so I can record any movement of them - but when replaying this automation it is simply ignored by the plugin. Would say the CLAP is sending parameters but not listening to them?
Hope my description makes sense - but could provide screenshots / video if that is helpful?
Thanks & regards,
Andreas.
Hi linus.
Thanks for using SynthCraft.
All reported issues will help me to improve the program.
VST plugin support will probably be removed from SynthCraft at some time in the future as I am concentrating on CLAP.
CLAP parameter automation is currently being worked on. It looks like CLAP handles presets differently to VST and so needs more work in SynthCrafts Dsp/c compiler.
Regards Kirsty.
SynthCraft Updated to V0.806.
- Changed all the effects modules into single channel (mono).
To create stereo effects just use two or more instances of the same effect. Note: Loading projects older than v0.806 with effects may produce cables going to nothing (off screen) and some unused parameters requiring you to alter the schematic somewhat.
- Updated module name edit box to allow up to 64 characters.
Useful for long formulas with the Inline Function Module.
- Various internal code improvements.
- Started to implement some new GPU graphics code.
Free download from my blog as usual.
Regards Kirsty.
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