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KVR Forum » ZynAddSubFX
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DX7 SYX import
KrzysiekK
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PostPosted: Sat Feb 12, 2005 9:12 am reply with quote
Hi,

OK, I know it's a challenge. But it looks to me like DX7 FM synthesis can be realized in similar way in zynaddsubfx. There are tones of great DX7 syx dumps around - people are complaining about zynaddsubfx editing complexity and new instruments' lack. DX7 patches import could be solution for that problem in some degree.

Best regards
^ Joined: 03 Sep 2004  Member: #39489  
paulnasca
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PostPosted: Mon Feb 14, 2005 1:09 am reply with quote
KrzysiekK wrote:
Hi,

OK, I know it's a challenge. But it looks to me like DX7 FM synthesis can be realized in similar way in zynaddsubfx. There are tones of great DX7 syx dumps around - people are complaining about zynaddsubfx editing complexity and new instruments' lack. DX7 patches import could be solution for that problem in some degree.

Best regards


Hi.
I think that is impossible to emulate all DX7 algorithms using ADsynth module (I think there are 32 algorithms), because zynaddsubfx is made different..
But, anyway. Do you consider that adding a complete DX7 emulator in zynaddsubfx will help? Can you post here some DX7 instruments links?
Paul
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^ Joined: 23 May 2004  Member: #26702  
KrzysiekK
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PostPosted: Mon Feb 14, 2005 7:20 am reply with quote
OK, You're right, import of DX7 patches isn't good idea, at least for now. In fact all I need is to spend more time with zynaddsubfx, "scrupulating" the sound - Your synth is powerful enough to properly simulate some of legendary DX7 sounds, just a small FM programming knowledge is required and btw. there are lots of tutorials around devoted this issue.

Thank You,
Best regards
^ Joined: 03 Sep 2004  Member: #39489  
tconrardy
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PostPosted: Mon Feb 21, 2005 10:48 pm reply with quote
paulnasca wrote:
KrzysiekK wrote:
Hi,

OK, I know it's a challenge. But it looks to me like DX7 FM synthesis can be realized in similar way in zynaddsubfx. There are tones of great DX7 syx dumps around - people are complaining about zynaddsubfx editing complexity and new instruments' lack. DX7 patches import could be solution for that problem in some degree.

Best regards


Hi.
I think that is impossible to emulate all DX7 algorithms using ADsynth module (I think there are 32 algorithms), because zynaddsubfx is made different..
But, anyway. Do you consider that adding a complete DX7 emulator in zynaddsubfx will help? Can you post here some DX7 instruments links?
Paul


Heres my page

http://tamw.atari-users.net/dx7.htm

TC
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^ Joined: 07 Sep 2003  Member: #8879  Location: Santa Clara, CA, USA
KrzysiekK
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PostPosted: Tue Mar 08, 2005 7:35 am reply with quote
Ah, yes. I've visited Your site a few times, nice resources, thanks.
^ Joined: 03 Sep 2004  Member: #39489  
KrzysiekK
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PostPosted: Tue Mar 08, 2005 8:24 am reply with quote
paulnasca wrote:
Can you post here some DX7 instruments links?
Paul


I think very good stuff to start with from practical side of the matter is DX-G 2.0 - this is free DX7 emulating ensemble working with SynC Modular (http://www.mtu-net.ru/syncmodular/; in unregistered SynC version sampler module used for EG is disabled but I've replaced it and now DX-G 2.0 output is audible; btw. I've also added pan feature for each operator) - You may check indepth structure of whole synthesizer!

Unfortunately DX-G's author site does not exists anymore so P2P network will be good solution here... anyway, I can e-mail You this ensemble if You're interested.

If You do not use Windows (nor WinE) then I will send You screen dumps of DX-G structure.

Best regards
^ Joined: 03 Sep 2004  Member: #39489  
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