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Morphine
by Image Line
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KVR Rank: 173 107 170 [30-Day: 117; 7-Day: 151; Yesterday: 101]
14 members are watching Morphine for news
Product Morphine
Developer Image Line
Primary Type Synth (Additive)
Price (MSRP) $159
Plug-in Formats
Instrument(s)VSTAudio Unit
Operating System Availability
Operating
System
Latest
Version
Download Is it
Available?
Windows 1.5.2 Demo / TrialReleased
Mac OS XMac OS X Universal Binary 1.5.2 Demo / TrialReleased
Miscellaneous Information
Copy Protection Unknown
Supported Sample Formats include WAV
Banks & Patches Download Banks
Average User Rating Average rating - 9.188
Compatibility Unknown
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Morphine

Morphine is an additive synth, created by Maxx Claster (the author of Toxic III & Poizone).

Features:

  • High quality sound engine optimized for low CPU usage and fast amplitude and frequency modulation response.
  • 4 independent "Generators" per voice.
  • Keyboard layering with 128 unique Keyboard Zones.
  • Unlimited number of harmonic "snapshots" (breakpoints) per spectrum.
  • Amplitude, Detune, Panning control for all harmonics.
  • Filtering and Velocity response for each Generator source.
  • Highly CPU optimized, accurate Resynthesis allowing emulation of audio samples with high precision.
  • Manual override options for the resynthesis process to achieve most accurate emulations.
  • Ability to import waveshapes from audio file.
  • Variable-time control for spectra, mix/morph envelopes (can also be linked to key number, velocity or any other controller).
  • 4 PWM Filters (spectral emulation of comb filtering, unison or pulse-width).
  • Additional generator that allows any Noise Sample audio file to be mixed with the synthesized sound, complete with filtering.
  • Morphing path, morphs harmonics in real-time, controlled internally or from external modulation source/s.
  • Morphing Square, mixes the 4 Generator sources with a single convenient interface.
  • 4 multipoint (EG) envelopes can be routed to many internal Morphine controls.
  • 1 to 32 note polyphony, user selectable.
  • ADSR master envelope.
  • Velocity response is adjustable.
  • Up to 5 built-in simultaneous effects: Chorus, Delay, Reverb, Equalizer, Distortion.
  • Attractive, user friendly interface, developed through 1000's of man-hours testing and development.
  • 340 high quality factory sounds.

User Reviews by KVR Members for Morphine.

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By VicDiesel
On 23rd December 2008
Version: 1.4.2

Read all reviews by
VicDiesel


6 of 6 people found
this review helpful.

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  GUI
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Ah, the joys of group buys and other special offers. One is apt to get carried away on the enthousiasm of the crowd, and not properly investigate the wares on offer. Such it has gone with me a couple of times, including with Morphine. In this case I actually downloaded the demo, saw that the presets sounded pretty gorgeous, tweaked a couple of knobs, and plunked down my money.

Additive synths are very hard to program. Just pencilling in a bunch of partials leads to harsh, metallic, or glassy sounds. Also, specifying the values of all partials in an evolving sound is a lot of work. Hence resynthesis: you start with an existing sample, the synth analyses it, and you can take if from there. Nice theory.

Morphine is built around 4 oscillator-type thingies, which can be morphed into each other in a time-dependent way. Cool. There are some effects, and an overall ADSR; the usual modulation matrix.

Now here's my problem. I can load a sample into each of the generators. Some samples work better than others, but let's say I succeed in reproducing the sample through resynthesis.

Then what?

At this point the synth falls down. Resynthesis has given me dozens if not hundreds of "breakpoints": snapshots of the state of the partials, that are strung together to reproduce the sampling in all its time-evolving complexity. But there is no reasonable way to edit them! The makers figure that an ADSR is not needed because that's covered by the volume of the individual breakpoints. True, but I can not draw a volume curve through the "spectrum", the timeline of breakpoints. (Very strange terminology, btw, to call this a spectrum.)

Likewise, suppose I want to adjust the sound of this resynthesized sample. I can edit each breakpoint, but that lasts only a fraction of a second. There is no global edit of all breakpoints at once ("increase the 5th partial in all breakpoints"), nor is there a filter of any kind you can put over the generator. After all, filters are unnecessary because that's covered by the partials.

In all, my impression is that this is a potentially powerful synth, just very hard to program for optimal results.

Ok, so what am I left with? A bunch of really cool sounding presets. Anyone wanting to buy this from me?

Interface: confusing at first, but understandable after you read the manual a bit.

Sound: great, if you know how to program this thing.

Documentation: there is a manual and tutorial videos on the website.

Presets: great

Customer support: haven't used it.
 
Last edited by VicDiesel on 7th January 2009    Report

By Cyberwave
On 17th December 2007
Version: 1.2.5

Read all reviews by
Cyberwave


3 of 5 people found
this review helpful.

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helpful to you?
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  GUI
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Looking for an additive synth that looks good, runs good and sounds good? Then try Morphine. Morphine is one heck of a great VST, feautring everything you'd want for its price. If you have Octopus, it may remind you a bit of it, but as a sleeker, easier version.

GUI-Very easy to understand, unique, sleek and simple. Morphines Gui is just the right size too, not to big and you can see most of it on smaller resolutions. It's also not too overwhelming like some plugins can be. Theres a lot of just clicking and dragging points to change your sound, which is easy if you're new to this kind of stuff. Everything is straightforward too. Effects such as chorus and delay are at the bottom, and can be adjusted with the knobs. Master is at the top, and the generators are all right there for easy access. Overall, a great looking vst.

Sound-Theres plenty of VST's that sound all alike, but Morphine has some really creative and unique sounds. Deep, dark,ambinet sometimes creepy pads, that really set atomshpere and create depth in songs. Theres also interesting and unique SFX as well. Of course theres a lot of familar sounds too, such as those classic saw sounds you always hear. All the sounds can be mixed, and edited of course, and still sound great.

Features-A lot of easy to understand and use features. Master, delay, chorus, modulation, etc. All of which can be easily changed and edited. Very nice.

Documentation-I've never used any of the documents, but theres a help document. You probably won't need any documents though, since it's such an easy plugin to use.

Presents- Again, there are plenty of unique and interesting sounding presents from pads, keys, strings, leads, brass and wind, synth, vox, bass, SFX and percussion- similar to octopus, but some more unique and original. Again, all of them can be edited to sound even better or more towards your likeing. Honestly, some presents mainly the SFX can be hard to work with or incoparate into songs, but it just takes a little practice.

VFM-Good. I don't like spending more than 50$... on anything really, but a lot of people said this was a great synth, and I had some money to spend. I would have settled for about 100, but its still in the end worth it.

Stability/cpu- Wonderful. No problems at all. Very little CPU usage for such an awesome plugin too.

Overall, Morphine is one of my favorite plugins, and it's definately worth atleast downloading the demo.
 
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Latest 2 reviews from a total of 2

Reviews, articles, interviews, etc. for Morphine.

Image-Line Morphine
By Jim Aikin | October 2007 | Audition

Additive synthesis is a powerful way to generate new and beautiful sounds. It’s so powerful, in fact, that until only a few years ago, you needed a super-fast computer to do it in real time in any robust way. Today, off-the-shelf PCs and Macs are fast enough for additive, but defining a single additive sound can involve sculpting the parameters of dozens of partials. The partials change from moment to moment, so programming a complete sound may mean editing hundreds or even thousands of data points. Other types of synthesis, such as sampling and real or virtual analog subtractive synthesis, are generally easier to work with. [READ MORE...]

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