Coming Next

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Coming next wrote:* Default project option didnt work with VST version when creating new instance, now fixed
Wow, quite some progress today...

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djsubject wrote::party:

that freeze thing was a PITA :)

Subz
What is/was the consequence of this bug?
If a song is stopped, I do not here any audio output, so I cannot imagine, what it could be. :help:

2nd try! :)

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what possessed him to add png support for just the volume knob? Just proof of concept for later skinning abilities? Just seems like it would be last on my list of things to do for XT.
Do not lick the fablanky

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t3toooo wrote:oops,didn't realize that some chiefs maybe don't like a fresh install of asio4all on a office pc. :hihi:
my bad.:D
And perhaps it's because usually they aren't paying you to do music work? :P

Better than wasting time on Facebook at work, like many people do now, though, I guess.

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ZonderP wrote:
djsubject wrote::party:

that freeze thing was a PITA :)

Subz
What is/was the consequence of this bug?
If a song is stopped, I do not here any audio output, so I cannot imagine, what it could be. :help:

2nd try! :)
????

Sorry, i don't get what your trying to say? :oops:

:)

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Ooops, sorry that I expressed myself so badly.

In the 'Coming next' for the actual beta it says:
* Freeze will now bypass VST instruments also when song is stopped.

This what I don't get!

I can only freeze, if a song is stopped. If I freeze when it's stopped, audio is recorded for that track and the assigned VST instrument will not do any audio processing anymore during playback as long as this track is frozen.
Right?
What was the bug, how did it show?
You said this bug was a PITA.

OK, I see now. It is not anymore possible to trigger sounds for a VST instrument assigned to a frozen track, if the song is stopped.
Is this an advantage? What is so bad about the old behaviour?
Is this freeze thing not only supposed to save CPU, because it costs less to just playback audio than to calculate an audio output in realtime?
If a song is stopped, then there is not much CPU needed, why is it a problem to process the VST instrument in such a case?

Please help me, I don't get it!

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i have edits that used to hit 100% CPU when i pressed stop with the old way (almost locking up the hole system) now it a tidy 10% when stopped

Subz

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Aha, I understand.

I always thought that VST's only would need more CPU if they actually calculate some sound but only a little, if they are 'idle'.
I guess I was wrong then.
Out of curiosity:
Is this behavior necessary/correct (I mean in terms of VST specification) or are those only some buggy VST's?

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ZonderP wrote: Is this behavior necessary/correct (I mean in terms of VST specification) or are those only some buggy VST's?
D-Cam Synth Squad is a good example for this,

its not buggy, just the synths are component modelled, so code is continuously summing (like the real components would)

Subz

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OK, thanks for your explanations, Subz.

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Still need to close your project and quit the program just to check for a new version? :bang: It's easier to just open my friggin' browser because I can keep working on my music.

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i would love to see a proper ADSR in the drum sampler soon. . that would be mighty splendid!

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wonton wrote:i would love to see a proper ADSR in the drum sampler soon. . that would be mighty splendid!
vote for it on a feedback forum here: http://energyxt.uservoice.com/pages/313 ... ?ref=title

maybe it will help a little ;) i've been writing about this in FR thread here long time ago...

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ah, thank you, good to hear im not alone on that one :)

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