Wow, quite some progress today...Coming next wrote:* Default project option didnt work with VST version when creating new instance, now fixed
Coming Next
-
- KVRian
- 769 posts since 18 Nov, 2008
-
- KVRian
- 769 posts since 18 Nov, 2008
What is/was the consequence of this bug?djsubject wrote:
that freeze thing was a PITA
Subz
If a song is stopped, I do not here any audio output, so I cannot imagine, what it could be.
2nd try!
-
- KVRAF
- 2029 posts since 21 Jul, 2004
what possessed him to add png support for just the volume knob? Just proof of concept for later skinning abilities? Just seems like it would be last on my list of things to do for XT.
Do not lick the fablanky
- KVRAF
- 1601 posts since 24 Jun, 2004 from Australia
And perhaps it's because usually they aren't paying you to do music work? :Pt3toooo wrote:oops,didn't realize that some chiefs maybe don't like a fresh install of asio4all on a office pc. :hihi:
my bad.:D
Better than wasting time on Facebook at work, like many people do now, though, I guess.
-
- KVRAF
- Topic Starter
- 10815 posts since 26 Nov, 2004 from UK
????ZonderP wrote:What is/was the consequence of this bug?djsubject wrote:
that freeze thing was a PITA
Subz
If a song is stopped, I do not here any audio output, so I cannot imagine, what it could be.
2nd try!
Sorry, i don't get what your trying to say?
-
- KVRian
- 769 posts since 18 Nov, 2008
Ooops, sorry that I expressed myself so badly.
In the 'Coming next' for the actual beta it says:
* Freeze will now bypass VST instruments also when song is stopped.
This what I don't get!
I can only freeze, if a song is stopped. If I freeze when it's stopped, audio is recorded for that track and the assigned VST instrument will not do any audio processing anymore during playback as long as this track is frozen.
Right?
What was the bug, how did it show?
You said this bug was a PITA.
OK, I see now. It is not anymore possible to trigger sounds for a VST instrument assigned to a frozen track, if the song is stopped.
Is this an advantage? What is so bad about the old behaviour?
Is this freeze thing not only supposed to save CPU, because it costs less to just playback audio than to calculate an audio output in realtime?
If a song is stopped, then there is not much CPU needed, why is it a problem to process the VST instrument in such a case?
Please help me, I don't get it!
In the 'Coming next' for the actual beta it says:
* Freeze will now bypass VST instruments also when song is stopped.
This what I don't get!
I can only freeze, if a song is stopped. If I freeze when it's stopped, audio is recorded for that track and the assigned VST instrument will not do any audio processing anymore during playback as long as this track is frozen.
Right?
What was the bug, how did it show?
You said this bug was a PITA.
OK, I see now. It is not anymore possible to trigger sounds for a VST instrument assigned to a frozen track, if the song is stopped.
Is this an advantage? What is so bad about the old behaviour?
Is this freeze thing not only supposed to save CPU, because it costs less to just playback audio than to calculate an audio output in realtime?
If a song is stopped, then there is not much CPU needed, why is it a problem to process the VST instrument in such a case?
Please help me, I don't get it!
-
- KVRAF
- Topic Starter
- 10815 posts since 26 Nov, 2004 from UK
i have edits that used to hit 100% CPU when i pressed stop with the old way (almost locking up the hole system) now it a tidy 10% when stopped
Subz
Subz
-
- KVRian
- 769 posts since 18 Nov, 2008
Aha, I understand.
I always thought that VST's only would need more CPU if they actually calculate some sound but only a little, if they are 'idle'.
I guess I was wrong then.
Out of curiosity:
Is this behavior necessary/correct (I mean in terms of VST specification) or are those only some buggy VST's?
I always thought that VST's only would need more CPU if they actually calculate some sound but only a little, if they are 'idle'.
I guess I was wrong then.
Out of curiosity:
Is this behavior necessary/correct (I mean in terms of VST specification) or are those only some buggy VST's?
-
- KVRAF
- Topic Starter
- 10815 posts since 26 Nov, 2004 from UK
D-Cam Synth Squad is a good example for this,ZonderP wrote: Is this behavior necessary/correct (I mean in terms of VST specification) or are those only some buggy VST's?
its not buggy, just the synths are component modelled, so code is continuously summing (like the real components would)
Subz
-
- KVRian
- 769 posts since 18 Nov, 2008
-
- KVRist
- 77 posts since 8 Oct, 2008
vote for it on a feedback forum here: http://energyxt.uservoice.com/pages/313 ... ?ref=titlewonton wrote:i would love to see a proper ADSR in the drum sampler soon. . that would be mighty splendid!
maybe it will help a little
