Realistic and Dynamic Rain VST?
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- KVRist
- 84 posts since 4 Jul, 2009
I'm looking for something similar to this:
http://www.audiogaming.net/audiowind-audiorain
Audiorain is definitely overkill for my purposes - it's meant for dynamic game sound effects so it costs a few hundred bucks. Is there anything similar with a cheaper price tag that can be automated live (small drips to full on rain etc.)?
I've looked at xoxos's stuff already, but even with tweaks, it's hardly realistic enough for my purposes.
Thanks!
http://www.audiogaming.net/audiowind-audiorain
Audiorain is definitely overkill for my purposes - it's meant for dynamic game sound effects so it costs a few hundred bucks. Is there anything similar with a cheaper price tag that can be automated live (small drips to full on rain etc.)?
I've looked at xoxos's stuff already, but even with tweaks, it's hardly realistic enough for my purposes.
Thanks!
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- KVRian
- 996 posts since 14 Jun, 2012 from Toronto, Canada
Spacedrone in Reaktor COULD do it, if you tweak it well.Dalal wrote:I'm looking for something similar to this:
http://www.audiogaming.net/audiowind-audiorain
Audiorain is definitely overkill for my purposes - it's meant for dynamic game sound effects so it costs a few hundred bucks. Is there anything similar with a cheaper price tag that can be automated live (small drips to full on rain etc.)?
I've looked at xoxos's stuff already, but even with tweaks, it's hardly realistic enough for my purposes.
Thanks!
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- KVRist
- Topic Starter
- 84 posts since 4 Jul, 2009
I played with it for about an hour. While I came up with some pretty cool effects, I still didn't get the rain that I wanted, but thanks for helping me discover Spacedrone. I didn't know it was in my Reaktor.schnapsglas wrote:Spacedrone in Reaktor COULD do it, if you tweak it well.Dalal wrote:I'm looking for something similar to this:
http://www.audiogaming.net/audiowind-audiorain
Audiorain is definitely overkill for my purposes - it's meant for dynamic game sound effects so it costs a few hundred bucks. Is there anything similar with a cheaper price tag that can be automated live (small drips to full on rain etc.)?
I've looked at xoxos's stuff already, but even with tweaks, it's hardly realistic enough for my purposes.
Thanks!
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- KVRAF
- 4420 posts since 7 Nov, 2005 from Florida
Monstrous AND PRIZM both have looped thunderstorms and rain - very realistic.
I don't want to give away too much, but one of my next products will be a atmospheric synth/sampleset set in the real world (ie. rainforests, cities, jungles, etc) - all of it being kind of modular. This will also feature sprinkles to vast downpours, etc.
Mike
I don't want to give away too much, but one of my next products will be a atmospheric synth/sampleset set in the real world (ie. rainforests, cities, jungles, etc) - all of it being kind of modular. This will also feature sprinkles to vast downpours, etc.
Mike
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- Banned
- 2033 posts since 19 Jun, 2011 from a world of Black Thunder chocs
Cool.Karmacomposer wrote:Monstrous AND PRIZM both have looped thunderstorms and rain - very realistic.
I don't want to give away too much, but one of my next products will be a atmospheric synth/sampleset set in the real world (ie. rainforests, cities, jungles, etc) - all of it being kind of modular. This will also feature sprinkles to vast downpours, etc.
Mike
Look forward to that Mike - sounds intriguing!
- Banned
- 10196 posts since 12 Mar, 2012 from the Bavarian Alps to my feet and the globe around my head
What I really love are some (football) stadium sounds, shouts from real people - "hurray" and so on... Could you please sample something similar? Would be appreciated much, at least by me...Karmacomposer wrote:Monstrous AND PRIZM both have looped thunderstorms and rain - very realistic.
I don't want to give away too much, but one of my next products will be a atmospheric synth/sampleset set in the real world (ie. rainforests, cities, jungles, etc) - all of it being kind of modular. This will also feature sprinkles to vast downpours, etc.
Mike
I'm still impressed by KLF and the genre "Stadium House"...don't ask me why, but I love it, maybe because of the "live" flair...
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- Banned
- 12367 posts since 30 Apr, 2002 from i might peeramid
if you want to do it synthetically, use several instances of water vst and pan/process/mix for locale (eg. one for rain hitting the ground, one for the roof, one for the runoff from the roof, one for the puddles under the runoff..) the original 'rain' vst had one signal source which zipped around the stereo field producing noise as it did so. water uses a unique instance for each signal.Dalal wrote:I'm looking for something similar to this:
http://www.audiogaming.net/audiowind-audiorain
Audiorain is definitely overkill for my purposes - it's meant for dynamic game sound effects so it costs a few hundred bucks. Is there anything similar with a cheaper price tag that can be automated live (small drips to full on rain etc.)?
I've looked at xoxos's stuff already, but even with tweaks, it's hardly realistic enough for my purposes.
Thanks!
way more complicated than using a sample, it depends what you want to do.
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