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I'm looking for something similar to this:
http://www.audiogaming.net/audiowind-audiorain Audiorain is definitely overkill for my purposes - it's meant for dynamic game sound effects so it costs a few hundred bucks. Is there anything similar with a cheaper price tag that can be automated live (small drips to full on rain etc.)? I've looked at xoxos's stuff already, but even with tweaks, it's hardly realistic enough for my purposes. Thanks! |
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| ^ | Joined: 04 Jul 2009 Member: #210741 | ||
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Dalal wrote: I'm looking for something similar to this:
http://www.audiogaming.net/audiowind-audiorain Audiorain is definitely overkill for my purposes - it's meant for dynamic game sound effects so it costs a few hundred bucks. Is there anything similar with a cheaper price tag that can be automated live (small drips to full on rain etc.)? I've looked at xoxos's stuff already, but even with tweaks, it's hardly realistic enough for my purposes. Thanks! Spacedrone in Reaktor COULD do it, if you tweak it well. |
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| ^ | Joined: 14 Jun 2012 Member: #282362 Location: Toronto, Canada | ||
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Last edited by Aloysius on Sat Jul 28, 2012 5:38 pm; edited 1 time in total |
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| ^ | Joined: 11 Aug 2008 Member: #186852 Location: Dark Side of the Moonies | ||
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schnapsglas wrote: Dalal wrote: I'm looking for something similar to this:
http://www.audiogaming.net/audiowind-audiorain Audiorain is definitely overkill for my purposes - it's meant for dynamic game sound effects so it costs a few hundred bucks. Is there anything similar with a cheaper price tag that can be automated live (small drips to full on rain etc.)? I've looked at xoxos's stuff already, but even with tweaks, it's hardly realistic enough for my purposes. Thanks! Spacedrone in Reaktor COULD do it, if you tweak it well. I played with it for about an hour. While I came up with some pretty cool effects, I still didn't get the rain that I wanted, but thanks for helping me discover Spacedrone. I didn't know it was in my Reaktor. |
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| ^ | Joined: 04 Jul 2009 Member: #210741 | ||
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Monstrous AND PRIZM both have looped thunderstorms and rain - very realistic.
I don't want to give away too much, but one of my next products will be a atmospheric synth/sampleset set in the real world (ie. rainforests, cities, jungles, etc) - all of it being kind of modular. This will also feature sprinkles to vast downpours, etc. Mike |
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| ^ | Joined: 07 Nov 2005 Member: #86946 Location: Florida | ||
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Karmacomposer wrote: Monstrous AND PRIZM both have looped thunderstorms and rain - very realistic.
I don't want to give away too much, but one of my next products will be a atmospheric synth/sampleset set in the real world (ie. rainforests, cities, jungles, etc) - all of it being kind of modular. This will also feature sprinkles to vast downpours, etc. Mike Cool. Look forward to that Mike - sounds intriguing! |
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| ^ | Joined: 19 Jun 2011 Member: #259079 Location: Sendai, Japan | ||
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Karmacomposer wrote: Monstrous AND PRIZM both have looped thunderstorms and rain - very realistic.
I don't want to give away too much, but one of my next products will be a atmospheric synth/sampleset set in the real world (ie. rainforests, cities, jungles, etc) - all of it being kind of modular. This will also feature sprinkles to vast downpours, etc. Mike What I really love are some (football) stadium sounds, shouts from real people - "hurray" and so on... Could you please sample something similar? Would be appreciated much, at least by me... I'm still impressed by KLF and the genre "Stadium House"...don't ask me why, but I love it, maybe because of the "live" flair... |
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| ^ | Joined: 12 Mar 2012 Member: #276810 Location: South Bavaria - near the alps... :-) | ||
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Dalal wrote: I'm looking for something similar to this:
http://www.audiogaming.net/audiowind-audiorain Audiorain is definitely overkill for my purposes - it's meant for dynamic game sound effects so it costs a few hundred bucks. Is there anything similar with a cheaper price tag that can be automated live (small drips to full on rain etc.)? I've looked at xoxos's stuff already, but even with tweaks, it's hardly realistic enough for my purposes. Thanks! if you want to do it synthetically, use several instances of water vst and pan/process/mix for locale (eg. one for rain hitting the ground, one for the roof, one for the runoff from the roof, one for the puddles under the runoff..) the original 'rain' vst had one signal source which zipped around the stereo field producing noise as it did so. water uses a unique instance for each signal. way more complicated than using a sample, it depends what you want to do. |
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| ^ | Joined: 29 Apr 2002 Member: #2639 Location: i might peeramid | ||
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Well you could try something like Xtreme FX by UVI which contains sampled rain. Sound pretty nice to me. |
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| ^ | Joined: 28 Jul 2012 Member: #285057 |
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