Starting a battle of fanboys is definitely NOT my aim here, in any way. People (like the developers in this forum) who spent the latest *decades* dealing *everyday* with computer science just know if a computing system/company is valid or not. Other considerations about "which OS has the most colourful icons" are just fanboys' stuff.
Fake "companies" arbitrarily discarding support for *GEMS* like OpenGL WITHOUT ANY REASON, or arbitrarily moving to a different CPU architecture without a software layer for "backward" compatibility (because it will happen), etc. are at the center of everyday's discussion topics. From a wider perspective, in the pro audio world, 99% of everyday discussions are about :
- is this plugin 64-bit or also 32-bit ?
- this plugin makes use of OpenGL graphics ?
- I have to sign that plugin, and the package containing that plugin, and the package containing that package (,....,...) before shipping ?
- etc., etc, etc, ...
Sorry, but I really have enough
So, in this dark-fate scenario, a new hope seems to be rising over the horizon (for the ones who missed it) : SOUL (soul.dev). I really wish it will take all the attention it deserves. Things seem to proceed quite fast with it - it's not production-ready at now, but I wish it will be soon
To say it in 2 words - beside a ton of other benefits - SOUL let us to "develop it once, run it forever on any past, present and future platform".
There's also a new announcement for ADC2019 :
https://juce.com/discover/stories/build ... l-beginner

