Airwindows TripleSpread: Mac/Windows/Linux AU/VST

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TL;DW: TripleSpread is a stereo tripler with extra wideness and GlitchShifter processing.

TripleSpread.zip(366k)

Here's a fun little toy that might make it into the toolkits of some otherwise non-Airwindows types :D

TripleSpread is based off the code of GlitchShifter, but it's designed around one task, and that is the 'split a track into three, pan one hard left and pitch it down a few cents, pan another hard right and pitch it up a few cents'. That's what it does. It's a tripler. Alternately, if you put it on a LR pair of instruments, it'll double each of those instruments and stay very stereo. Or if you put it on an LCR submix, it can sound like about twelve instruments. That's the specialty of TripleSpread: making a big wide stereo effect.

Except that it adds a new twist: as you bring up dry/wet, introducing the effect and progressively overpowering 'dry' (where the mono signal might be) it also fades out the mid content of the added stereo stuff. So you get a hyper-wide. Specifically, you get a hyper-wide that seamlessly fades between your clean, direct sound (however many sources you have in it) and the expanded, widened sound (adding pitch-shifted elements that are wider than the stereo field). These can be subtly pitch shifted, or nearly a semitone out if you crank it.

And if that's not enough, it's still Glitch Shifter based, so you can increase the tightness control until it glitches out or reverts to dry… or you can turn it way down, until the pitch shifted tripled voices hardly relate to the original sound at all. That might be cool for ambient pads, wide stereo synthetic things or what have you: it'll add an unpredictable echoey effect that's also pitch shifted. Tighten it up, and you control that vagueness as much as you like. Tighten it more, and you can tie it to whatever rhythmic element you like: it's certainly capable of widening LCR guitars while keeping the 'guitar orchestra' effect relatively tight, or you can get silly and try it on percussive sounds as long as you're OK with it either glitching, or blurring the timing.

All this is supported by Patreon, as always. So if you'd go and buy this at $50 for a perpetual license to be used on as many computers as you like plus you get the source code (I know, I'm so STRICT, what a meanie I am) then by all means go and add $50 to your Patreon pledge. Or, if you had one going, and this justifies keeping it going for another year, woohoo!

This is a fun one. Hope you like it. :D

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Thanks, it looks interesting. I was looking at the legendre recently and was reminded of the pleasing effect it has. Such a nice subtlety to the removal of harsh highs (like those after pitching). I'd never employed a legendre filter for a doubler I'd once worked on, but should have. :)

I like the concept, but am reminded of a comb filter due to the flipped pitch, does it then get modulated so as to seem constant like a lfo effect?
I don't make audio products anymore. I sell furniture & smart products.

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No, there's no modulation, it's a fixed pitch offset for each side. If you're hearing a flangey thing it's because Tightness is high enough that the delay range of the buffers is that small, and if it's moving that's because the pitch shift is moving the delay tap. If it's difficult to isolate the pitch of one side or the other that's because the mid/side processing is taking mid content out of the pitch-shifted stuff, causing one side to bleed into the other at high dry/wet settings.

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jinxtigr wrote: Mon Oct 12, 2020 12:27 am TripleSpread.zip(366k)

Here's a fun little toy that might make it into the toolkits of some otherwise non-Airwindows types :
In culinary terms, this is like a great sauce, spice, or jam that finds it's way out of the fridge for those special midnight snacks. Or like a gizmo that gets the cooking oil to the very best temperature for the recipe.

I've been using it on the wide range of sounds from my Fender modeling amp, and with a clean tone followed by U-he ColourCopy and Z Rev or Ursa's LaGrange. It is indeed fun, but it's wider than normal fun. And sounds that are already chorused or saturated or distorted, can be cooked just that little extra bit that makes a great difference, invoking the multiplications you mention.

Would it be hard to give your gui sliders a tickbox, such that when two or more are ticked, that they become ganged, and move as one, from their current locations? This might be very useful and versatile in some cases, or might call out Reaper's track muter at times :hyper:

Another feature would be having a .conf .ini text where
a numeric entry could be made for yet another tickbox, to control the precision of the sliders.

You're dangerously close to being on a roll :hihi: :party:
Cheers

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jinxtigr wrote: Mon Oct 12, 2020 9:33 am No, there's no modulation, it's a fixed pitch offset for each side. If you're hearing a flangey thing it's because Tightness is high enough that the delay range of the buffers is that small, and if it's moving that's because the pitch shift is moving the delay tap. If it's difficult to isolate the pitch of one side or the other that's because the mid/side processing is taking mid content out of the pitch-shifted stuff, causing one side to bleed into the other at high dry/wet settings.
Thanks, so you shave off some mid to avoid the drastic and obvious dissonance. Fairly straightfoward and clear thinking in nature. Neat idea. I made a mid side thingy that sounded really great but I never had the time to perfect it. It used a lot of memory.
I don't make audio products anymore. I sell furniture & smart products.

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