The interpolation/resampling used to repitch audio is naturally more CPU-intensive than the volume/level modulation used in VolumeShaper. And with certain settings (short Loop length and high Smooth settings, especially at higher tempos), that CPU usage can increase further. So it's natural to expect HalfTime to use more CPU than VolumeShaper. And in general, our plugins use more CPU while the UI is open.e@rs wrote:Looks good, sounds good and the price is tempting. But why on Earth is this plugin so CPU intensive? I get 19% CPU usage in S1 v3, while VolumeShaper 4 is happy with 1%.
However, the difference you are getting there between VolumeShaper and HalfTime CPU usage does seem unusual. We have tested it on a number of systems, and typically HalfTime takes only 3 or 4 times the CPU power of VolumeShaper.
So perhaps there's some other factor in your system setup that is causing this unexpected CPU increase. If you'd like to mail us directly on contact@cableguys.com with system details, we'll have our tech support team try and figure this one out with you.

