Vital - Released

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Why would anyone want to see lfo's animated is beyond me .
Same goes for wavetables etc.
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Soul calibrating ..frequencies

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gentleclockdivider wrote: Fri Apr 08, 2022 12:16 pm Why would anyone want to see lfo's animated is beyond me .
Same goes for wavetables etc.
i find visual feedback sometimes very usefull, not always, but in soft modulars, for complex lfo's, or complex modulations, a scope is what i use often.

for wavetables... well it is nice to were you are (especially with MPE). although the ear does more... but especially when building wavetables... or when it is resynthesized, to have an overview,well then we are in the editor...

so it is usefull, for me, but can live without it, but still... a scope or visual feedback for 'programming debugging'....

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gentleclockdivider wrote: Fri Apr 08, 2022 12:16 pm Why would anyone want to see lfo's animated is beyond me .
Same goes for wavetables etc.
If you're talking about the tweet with the animation video, I don't think the primary purpose was to say this is a much needed feature. Rather it was to demonstrate the powerful granular control now available in programming the GUI.

That being said (must have been 6 or 7 years ago) I read a study of website design that found that people tended to find websites to be more user friendly if they found it more aesthetically pleasing.

So there can be a slight user experience benefit for some users by implementing that animation.

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I think that Phase Plant and Pigments are good examples of useful animation.
Windows 10 and too many plugins

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chk071 wrote: Thu Apr 07, 2022 11:48 pm
Teksonik wrote: Thu Apr 07, 2022 11:01 pm
chk071 wrote: Thu Apr 07, 2022 10:48 pm I got some weird crackling though, with the Virus TI wavetables. Not sure why.
Do you have a link to the Virus tables?
It's these ones: https://www.adamszabo.com/vstplugins/vi ... d_id=16562
Try the "Landing" one.
Oh ok thanks, I already had those. I've used the individual waves to make up new tables.

The Landing WT works well with Spectral Blend Style in Vital.

For some reason the WTs I've created in DUNE 3 load up in Vital with Spectral already enabled while Adam's Virus WTs load up with None selected as the Blend Style which is why they're steppy right out of the box.

Not sure why they load up differently. :shrug:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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cel4145 wrote: Fri Apr 08, 2022 1:29 pm So there can be a slight user experience benefit for some users by implementing that animation.
There can also be a hit on performance as your system calculates all the eye candy.

The ability to turn off all or some of the animations would be of benefit to far more people especially those trying to run Vital on older systems.

I program with my ears not my eyes so would flip that off switch the second it was added. Not so much for performance but because I find all the eye candy needlessly distracting. :shrug:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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why don't we let matt finish what he's doing, see how vital runs, then request options, fixes, etc (and hopefully, celebrate the good stuff)
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Teksonik wrote: Fri Apr 08, 2022 3:05 pm
chk071 wrote: Thu Apr 07, 2022 11:48 pm
Teksonik wrote: Thu Apr 07, 2022 11:01 pm
chk071 wrote: Thu Apr 07, 2022 10:48 pm I got some weird crackling though, with the Virus TI wavetables. Not sure why.
Do you have a link to the Virus tables?
It's these ones: https://www.adamszabo.com/vstplugins/vi ... d_id=16562
Try the "Landing" one.
Oh ok thanks, I already had those. I've used the individual waves to make up new tables.

The Landing WT works well with Spectral Blend Style in Vital.

For some reason the WTs I've created in DUNE 3 load up in Vital with Spectral already enabled while Adam's Virus WTs load up with None selected as the Blend Style which is why they're steppy right out of the box.

Not sure why they load up differently. :shrug:
Me neither. Thanks for trying it and confirming though. :tu:

They work just fine in Pigments.

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fisherKing wrote: Fri Apr 08, 2022 3:45 pm why don't we let matt finish what he's doing, see how vital runs, then request options, fixes, etc (and hopefully, celebrate the good stuff)
:tu:
ABEFLGMOPPRRST :phones:

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Regarding the eventual release info from Matt mentioned a little earlier in this thread. A little farther down in the Vital forum thread that was quoted from is this exchange from Matt:
“There’s a private beta that is native on M1 along with a few new features. When it’s ready I’m going to make it available to Pro users and subscribers.”

“Nice to see updates are coming. Will Vital’s free and plus users get the update too?”

“Yes of course, though I’m going to release it in stages”
On a number of Macs

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I have to agree with Pigments automation. I enjoy it quite a bit!

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Vital 1.5.1 Early Access is out. Available to Pro owners.
Change Log:
Undo / Redo
Added new spectral warp modes - custom filter, custom flanger, custom phaser
Added seed option to random amplitude spectral warp
Added way to set a default preset
Runs natively on Apple silicon
Added ASIO support to standalone
Added normalize and DC offset options to the wavetable editor
Added subharmonic unison mode
Added MIDI learn assignment indicator
Sped up plugin creation
Optimized CPU usage for sample rates above 48kHz
Faster window opening / closing
Faster browser searching
Faster window resizing
Graphics - New skin editor
Graphics - bloom + blur
Graphics - design improvements
Graphics - switched from OpenGL to DirectX11 on Windows
Graphics - switched from OpenGL to Metal on MacOS
Retains browser state after closing and reopening plugin window
Fixed slow graphics for the VST3 version in Cubase on MacOS
Fixed graphics offset in some DAW / monitor DPI combinations on Windows
Fixed oscilloscope phase alignment when notes are played with sample offset
Fixed logging in from app in some countries
Fixed plugin startup issues with some internet connections
Fixed staying logged in on non-Debian Linux distros
Fixed staying logged in for some DAWs
Fixed crash in Linux on fast window opening/closing
Fixed crash when downloading packs with some internet connections
Fixed effect modulation jumping after the last note ends
Fixed some effects sounding different under various sample rates
Fixed 2x octave unison mode
Fixed some computer keyboard mapping to midi notes
Removed some dependencies on Linux to increase compatibility
Dropped LV2 support on Linux
Last edited by teilo on Wed Apr 27, 2022 2:19 am, edited 2 times in total.

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Plus owners can suck it i guess? :D

added smiley, too late
Last edited by sqigls on Wed Apr 27, 2022 2:18 am, edited 2 times in total.

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sqigls wrote: Wed Apr 27, 2022 2:09 am Plus owners can suck it i guess?
Plus owners can be patient and wait for the final release, or pay for Pro. Paying more comes with privileges.

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It's also available for the monthly subscribers as well. :tu:
ABEFLGMOPPRRST :phones:

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