Thanks. I will add you to the list when you release something.Fluky wrote:I'm using, but I'm yet to publish anything.
This is my site though:
http://mviljamaa.github.io/
Who uses WDL/IPlug to build their plugins?
- KVRist
- Topic Starter
- 448 posts since 11 May, 2016 from Serbia
Website: https://youlean.co/
- KVRist
- Topic Starter
- 448 posts since 11 May, 2016 from Serbia
These are great plugins! BTW, what are you using to draw GUI on these?A_SN wrote:I do with SplineEQ and Spiral (see signature).
Website: https://youlean.co/
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- KVRian
- 1057 posts since 6 May, 2008 from Poland
My very own fixed-point arithmetic raster code, I don't use the WDL stuff. You can see some of it in my library of miscellaneous code https://github.com/Photosounder/rouziclibYoulean wrote:These are great plugins! BTW, what are you using to draw GUI on these?A_SN wrote:I do with SplineEQ and Spiral (see signature).
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- KVRist
- 45 posts since 1 Feb, 2011
Thanks, yeah I am. I do have some OS-specific code to attach the GLFW window to the window provided by the host. But after that, GLFW handles the rest.Youlean wrote:That seems to be interesting... You are creating window with GLFW?DNAdisaster wrote:I've been using it for about two years in my modular synthesis project: https://github.com/austensatterlee/VOSIMSynth
I bypassed the graphics solution provided in WDL in favor of GLFW and OpenGL, but I am a big fan of not having to worry about the nitty gritty details of the VST SDK.
- KVRist
- Topic Starter
- 448 posts since 11 May, 2016 from Serbia
Wow, this is some impressive work. What is license of these? Can I use some in my framework if I need?A_SN wrote:My very own fixed-point arithmetic raster code, I don't use the WDL stuff. You can see some of it in my library of miscellaneous code https://github.com/Photosounder/rouziclibYoulean wrote:These are great plugins! BTW, what are you using to draw GUI on these?A_SN wrote:I do with SplineEQ and Spiral (see signature).
Website: https://youlean.co/
- KVRist
- Topic Starter
- 448 posts since 11 May, 2016 from Serbia
That's great. I am trying to create openGL window for cairo graphics on windows but I just can't figure it out... Is there any possibility that you might know something about this? Basically I am trying to create WGL surface but cairo is crashing when I attach WGL surface to it and it is crashing because it can't find the openGL version.DNAdisaster wrote:Thanks, yeah I am. I do have some OS-specific code to attach the GLFW window to the window provided by the host. But after that, GLFW handles the rest.Youlean wrote:That seems to be interesting... You are creating window with GLFW?DNAdisaster wrote:I've been using it for about two years in my modular synthesis project: https://github.com/austensatterlee/VOSIMSynth
I bypassed the graphics solution provided in WDL in favor of GLFW and OpenGL, but I am a big fan of not having to worry about the nitty gritty details of the VST SDK.
Website: https://youlean.co/
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- KVRian
- 1057 posts since 6 May, 2008 from Poland
Says it right there, GPL 2! Sure you canYoulean wrote:Wow, this is some impressive work. What is license of these? Can I use some in my framework if I need?A_SN wrote:My very own fixed-point arithmetic raster code, I don't use the WDL stuff. You can see some of it in my library of miscellaneous code https://github.com/Photosounder/rouziclibYoulean wrote:These are great plugins! BTW, what are you using to draw GUI on these?A_SN wrote:I do with SplineEQ and Spiral (see signature).
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- KVRAF
- 4340 posts since 8 Mar, 2005
I tried and tried and gave up. Even emailed the guy - there were some project setting errors, couldn't get past them.
I truly had a much easier time following steinberg's guide to get the again plugin working from scratch.
I truly had a much easier time following steinberg's guide to get the again plugin working from scratch.
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- KVRian
- 1057 posts since 6 May, 2008 from Poland
Use the Cockos forum (the WDL-OL thread in particular).keyman_sam wrote:I tried and tried and gave up. Even emailed the guy - there were some project setting errors, couldn't get past them.
I truly had a much easier time following steinberg's guide to get the again plugin working from scratch.
- KVRist
- Topic Starter
- 448 posts since 11 May, 2016 from Serbia
Thanks, I didn't see that it is GPL.A_SN wrote: Says it right there, GPL 2! Sure you can
Website: https://youlean.co/
- KVRist
- Topic Starter
- 448 posts since 11 May, 2016 from Serbia
Indeed.A_SN wrote:Use the Cockos forum (the WDL-OL thread in particular).keyman_sam wrote:I tried and tried and gave up. Even emailed the guy - there were some project setting errors, couldn't get past them.
I truly had a much easier time following steinberg's guide to get the again plugin working from scratch.
Website: https://youlean.co/
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- KVRist
- 45 posts since 1 Feb, 2011
Unfortunately I don't have any experience with Cairo, so I can't offer much help. Perhaps Cairo expects a specific version of OpenGL to be used? With GLFW you can request a specific version of OpenGL using glfwWindowHint:Youlean wrote:That's great. I am trying to create openGL window for cairo graphics on windows but I just can't figure it out... Is there any possibility that you might know something about this? Basically I am trying to create WGL surface but cairo is crashing when I attach WGL surface to it and it is crashing because it can't find the openGL version.DNAdisaster wrote:Thanks, yeah I am. I do have some OS-specific code to attach the GLFW window to the window provided by the host. But after that, GLFW handles the rest.Youlean wrote:That seems to be interesting... You are creating window with GLFW?DNAdisaster wrote:I've been using it for about two years in my modular synthesis project: https://github.com/austensatterlee/VOSIMSynth
I bypassed the graphics solution provided in WDL in favor of GLFW and OpenGL, but I am a big fan of not having to worry about the nitty gritty details of the VST SDK.
Code: Select all
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
- KVRAF
- 8476 posts since 12 Feb, 2006 from Helsinki, Finland
One thing with OpenGL that is a must with plugins (and with multiple windows in general), but sometimes ignored in tutorials is that you should make sure to manage the "current context" properly and set it to the correct one whenever you touch OpenGL and then restore it to the previous one whenever you return back to host code. Better toolkits will do this for you (at least as far as you keep your OpenGL stuff inside your painting code), but if you're trying to "do it yourself" then it's really important to get it right or you'll get various problems ranging from broken rendering to straight crashes.
- KVRAF
- 2569 posts since 4 Sep, 2006 from 127.0.0.1
i use wdl-ol, so far the only things made with it that are out are as_fbcomp and as_SonoGx2
It doesn't matter how it sounds..
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
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- KVRian
- 960 posts since 27 Jun, 2009 from Germany
My (MLVST) PG-8X is built with a slightly modified version of WLD-OL.
Martin
Martin
