A plugin never found or never created ?
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- KVRist
- 335 posts since 15 Mar, 2004
How about cheesy vocal effects sort like the voice changer unit they sell at holloween. Pitch shift, robotizing and other effects that aren't hiogh quality but could be reel fun
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- KVRist
- 397 posts since 8 Aug, 2004 from Munich, Germany
Hmm, a free pitch to voltage, sorry: to midi-controller? Something like the MS20 plugin can do, but for any vst instrument. I'm not sure how the controller data could be fed into another vsti... but it would be cool to be able to do these MS20-things with, say Moog modular
Cheers,
Andreas
Cheers,
Andreas
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- KVRAF
- 3723 posts since 17 Apr, 2002 from Scotland
i believe you're asking for a plug which will automatically recognise 'first strikes,' delay and gate them.. if you set up the delay yourself,
.........and that's the trick.
delay lines are typically done with a buffer which records the input - this buffer is then relayed to the output some time later (the delay) at a lower volume.
the point being - this buffer has no concept of the difference between silence, BOOOM, OOOM,,, OOO etc. It's just time and a repetition of audio.
As xoxos so eloquently puts it - you need something to detect the first strike of a percussive audio input and then do something with it.
of course, this begs the question, what does it do if you add a second percussive strike while it's dealing with the first? does it dynamically create new buffers for each percussive input it detects ? what happens if you feed it a constant stream, such that it cannot discern the "start" of a note ????
nope - imho this is an effect that requires a brain which understands the desired outcome and therefore has to be done longhand, using wav files and your sequencer or sampler.
It definitely could *not* be easily set up in Synthedit
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- KVRist
- 265 posts since 26 May, 2004 from NYC
Instead of feedback make a serial array of say eight delays. The feedback parameter is replaced by a <# of echos> parameter. Now with each independent delay you could do all sorts of things, in this case give a <buffer size>. This <size> does not effect the delay time but the length of the audio snapshot. One could in a <master> section use a math function to expand or contract these buffers so tweaking would not be a burdon...you want more...?

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- KVRist
- 326 posts since 13 Sep, 2002 from Perth Western Australia
A dilithium anisotropic super-scalar phase-inversion pulsemode bird noise simulator VST
or Flux capacitance vector-alignment algorhythmic need a magic plugin to make a nice tune VST
Also also hehe..
How about the ultimate plugin:
Motivation to write a tune.VST v1.0
or Flux capacitance vector-alignment algorhythmic need a magic plugin to make a nice tune VST
Also also hehe..
How about the ultimate plugin:
Motivation to write a tune.VST v1.0
listen to my tunes here:
http://soundcloud.com/damien-chamizo
http://soundcloud.com/damien-chamizo
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- KVRAF
- 3723 posts since 17 Apr, 2002 from Scotland
and, of course, it would only work in the way sweet_trip described if you timed each and every note to co-incide with the start of the buffer loop for each individual delay.loophead wrote:Instead of feedback make a serial array of say eight delays. The feedback parameter is replaced by a <# of echos> parameter. Now with each independent delay you could do all sorts of things, in this case give a <buffer size>. This <size> does not effect the delay time but the length of the audio snapshot. One could in a <master> section use a math function to expand or contract these buffers so tweaking would not be a burdon...you want more...?
Easy
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- KVRian
- 595 posts since 6 Mar, 2005 from Italy
a silly question:
if i add to a waveform its inverted form i obtain nothing due to phase cancellation...but what appens if the added-inverted waveform is slightly delaied in time?
if i add to a waveform its inverted form i obtain nothing due to phase cancellation...but what appens if the added-inverted waveform is slightly delaied in time?
Cerca almeno di essere l'uomo che il tuo cane immagina tu sia.
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- KVRAF
- 3645 posts since 27 Nov, 2003 from beach side australia
-a subtractive synth, cant find one anywhere.! 
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- KVRian
- 595 posts since 6 Mar, 2005 from Italy
...but it's not the point: i mean what happens to the waveform when you are really close to phase cancellation...I was thinking of an effect rather than a synth.
Cerca almeno di essere l'uomo che il tuo cane immagina tu sia.
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- KVRAF
- 2321 posts since 23 Mar, 2004 from Two lower than LS6
I would still like my idea of a Spectrograph that has many instances but a combined common GUI so that you can see the way the frequency bands interact with each other.
I did post about this ages ago, but it seems to have been a victim of the post cull
I did post about this ages ago, but it seems to have been a victim of the post cull
Phil
"The fool who persists in his folly will become wise" - William Blake
*No more band for me* | **My Host**
"The fool who persists in his folly will become wise" - William Blake
*No more band for me* | **My Host**
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- KVRian
- 595 posts since 6 Mar, 2005 from Italy
scuzzphut wrote:interesting idea , fliffo. I think the only way to find out what that would sound like is to build a plugin and try it
heehehhe guess this is up to you
Cerca almeno di essere l'uomo che il tuo cane immagina tu sia.
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- KVRist
- 265 posts since 26 May, 2004 from NYC
Well any 'effect' must be interacted with. It is in a sence a freewheeling system as opposed to cuts and edits in the DAW.scuzzphut wrote: and, of course, it would only work in the way sweet_trip described if you timed each and every note to co-incide with the start of the buffer loop for each individual delay.
Easy
I did something similar to this in the Eventide Orville. Instead of a <buffer> size I tagged on to each delay a secondary delay to act as the buffer, those <delay> params worked as the <buffer size > generally would have.. In open software you may find a more elegant structure.
- KVRAF
- 8078 posts since 9 Jan, 2003 from Saint Louis MO
