FL - rendering to 24bit?

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I am curious as to why this option isn't available. It would be very helpful so that we can experiment with different dithering algorithms than the built-in FL one, and also for creating high quality samples for a collection.

Can we expect this in FL6?

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*lol* why 24bit - try 32bit :P ...

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The 32bit rendering is extremely buggy, and it's overkill. I'm looking for 24bit specifically, which is becoming a standard in the world of sample libraries.
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zircon wrote:The 32bit rendering is extremely buggy...
What version of FL are you using? I always render at 32 bit and *never* had any problem (long time FL user here). This doesn't imply that you shouldn't have problems - only that the problem could be somewhere else (configuration issues maybe?)
zircon wrote:...and it's overkill
It depends on what is your use for the rendered files. I use 32-bit files only for finalizing/mastering my songs. For this purpose it is not an overkill.

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I always render to 32 bit followed by editing and processing in Adobe Audition. This has never been buggy. The only probelm was an instance in an update when the 32 bit rendering engine was left out by mistake. Like every other essential fix IL promptly corrected it. Fruity Loops forever!

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Get Voxengo r8brain.
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I always use the latest version of FL, so at the moment that would be 5.02. I've been using it for years and I'm a HUGE supporter of it. I'm just baffled as to why it doesn't have this feature. The 32bit WAV renders simply seem to have audio glitches; massive distortion in my case, and random harmonics being added. Other users I know have a similar problem, so I usually avoid doing it.
It depends on what is your use for the rendered files. I use 32-bit files only for finalizing/mastering my songs. For this purpose it is not an overkill.
I do all of my mastering within FL. It's great. :)

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why 32bit? 16bit is enough.

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zircon wrote:I always use the latest version of FL, so at the moment that would be 5.02. I've been using it for years and I'm a HUGE supporter of it. I'm just baffled as to why it doesn't have this feature. The 32bit WAV renders simply seem to have audio glitches; massive distortion in my case, and random harmonics being added. Other users I know have a similar problem, so I usually avoid doing it.
Have you tested your 32bit exports in an audio editor supporting 32bit audio. Or with just Winamp/WMP? Those latter two don't support 32bit files and play them back with massive distortion.

Floating point 32bit files are the same size of 24bit files but the bit resolution is almost endless. Much better than 16/24 bit non-floating audio.
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reply with quote
why 32bit? 16bit is enough.
I wasn't asking for 32bit, I was asking for 24bit.. which is not unreasonable at all, if you ask me, as a comfortable medium :)

gassle; I've only tried it with Winamp, which is what I use 99.9% of the time to play stuff back. You seem to have solved my problem! Listening to the playback of the 32bit WAV in a sampler, I heard no problems with it. This nonetheless doesn't take away the need for 24bit as well.

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Kennic wrote:why 32bit? 16bit is enough.
16 bits is not enough to store 24 bits of dynamic range.

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Yeah... Though as far as I know most studios or sample libraries like UVI or Spectrasonics Instruments etc went for 32bit as soon as it was available, since the file size is the same but the resolution gain is very high. 24bit works best for backward compability with old gear/software...
"when you have nothing to say - shut up." -A friend of Luc Besson

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