Direct wave bug !!!!

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I have a problem with direct wave vst in Cubase SX 2.2

I worked on a song, I loaded a Soundfont Drumset in Direct wave.
The CPU value on the song is 40 %
There's a part in the song where the Toms playing a break.
At this break the CPU jumps to 100 % and I hear a loud click. The Audio stops for a second.
After this break the CPU goes to 40 % Direct wave produces this CPU Peak on my Computer !!

I tried to load the same soundfont with the free SFZ and the FL Studio Soundfontplayer and it worked without this CPU Peak.

I often used Direct wave with more Sounds loaded and never had any problem.
Someone had the same problem ? Where can I report this bug?

The support Form on the Fruity Homepage works a little complicated. I never got a answer from Image line.


My Computer :
AMD Dual core 3800+

Reinhard

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We might need access to such soundfont file and see what is causing the problem. One of these could be corrupted sample loop points present in some sf2 files (out of bound loops) but we would need to verify it.
"If I could just say a few words... then I'd be a public speaker" -- Homer Simpson

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Hallo Arguru,
I tried the latest version 1,25. My problem is still here.

Here is the soundfont, which I used in this song. Play along with the toms,
the Cpu jumps to full

http://www.yousendit.com/download/OgfDQalJUTk%3D

Reinhard

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Thanks, got the soundfont. Will give a look.
"If I could just say a few words... then I'd be a public speaker" -- Homer Simpson

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It works perfectly here.

Note that some samples on that soundfont program has extremelly long tails and it might cause a lot of voices when playing really faster, in any case, peaking 64 voices here doesnt take more than 28% CPU in the same computer you have (Athlon DualCore 3800+)

Do you have SINC-Interpolation enabled in options dialog?

How many voices are the DW instance wich is playing that soundfont at that given time?
"If I could just say a few words... then I'd be a public speaker" -- Homer Simpson

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Hallo Arguru,
this soundfont is the only loaded Sound in this Direct wave instance.

But when I switch off the 64 point sinc interpolation,the CPU spikes and jumps are gone.
This solve my problem.

Thanks

Reinhard

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