enroe wrote:+ 1kaffeekranz wrote:To be honest, I'd like it to stay simple...
A guitar amp should be good at:
1. Sound
2. Sound
3. Sound
4. Lowest possible CPU-load
5. Good handling (GUI, knobs etc. )
+2
(and possibly a tuner)
enroe wrote:+ 1kaffeekranz wrote:To be honest, I'd like it to stay simple...
A guitar amp should be good at:
1. Sound
2. Sound
3. Sound
4. Lowest possible CPU-load
5. Good handling (GUI, knobs etc. )
That makes a lot of sense!enroe wrote:You know the answer:Aloysius wrote: Why?
There's a manifold of plugins here which give you all kinds of additional effects like phaser, chorus, compressors, stereoizers etc. etc.. You can use these all as inserts before or after your ampsim.
IMO it is a better strategy to let every single plugin be an expert-plugin in its core-use. That means: An amp sim should be good at "amplifier simulation".
I don't like "all in one plugins". Better a simple one purpose plugin, which does its job in an awesome way.
Plus a million. Loathe At3, though it can sound nice.enroe wrote: + 1
A guitar amp should be good at:
1. Sound
2. Sound
3. Sound
4. Lowest possible CPU-load
5. Good handling (GUI, knobs etc. )
Well, if you are recording a guitar part that is designed to be drenched in echo and feedbacking and maybe ur using an eBow, then that is one example where you will want to monitor with the fx on. If the effect influences the way you play the part, you will want to hear it while you track.ronaldpassion wrote: Btw, i just d0nt get it people record gtr with FX already 0N.
I d0nt kn0w, i just see fr0m mix engineer point of view.
Tq, RP!
Absolutely. Echo and verb can fill space in a sparse part and make it work. Without FX on the cans or monitors you might overplay to compensate. Dave Gilmour solos on Dark Side of the Moon have the Binson tape echo all over them - I would be surpised if he played them without FX on the cans/monitors.futurefields wrote:Well, if you are recording a guitar part that is designed to be drenched in echo and feedbacking and maybe ur using an eBow, then that is one example where you will want to monitor with the fx on. If the effect influences the way you play the part, you will want to hear it while you track.ronaldpassion wrote: Btw, i just d0nt get it people record gtr with FX already 0N.
I d0nt kn0w, i just see fr0m mix engineer point of view.
Tq, RP!
strangedogs wrote:Can't wait for the new SHRED 1.5 - hopefully we'll see it this weekend as it's basically finished according to Acme's forums - just final tweaking... Dual Cabs, Pedal Board, New High-Gain Amps, external impulse abilities - WOW BABY I can't wait. I'm an Acmebargig FanBoi all the way - Their Preampus Metal 60 and their "Gimme Head" are 2 of the very best high-gainers IMO (and NO I don't work for Acmebargig - just love their stuff)... Add some good impulses to Kefir and I'm in Pig Heaven... I'm really not using Presets just heads, cabs & impulses, and some VST's to liven up the soundz. I like Bootsy's Plug-Ins a lot - his BootEQ MKII is what I add usually to the High-Gain Amps I'm using and believe it or not I add a smidge of Ogilarc's Chorus to my Heavy High-Gain sounds - it "defines" the sound better somehow - makes it "richer sounding" - not a lot - just a touch of it goes a long way. Try adding a dash of Chorus to High-Gainers - it works nicely defining the harmonics, squeals, etc...
I love RevolutionZ too - it's also FAT and RICH. Ronald you did a great job with RevolutionZ!
personally I totally disagree, mainly for convenience reasons:enroe wrote:You know the answer:Aloysius wrote: Why?
There's a manifold of plugins here which give you all kinds of additional effects like phaser, chorus, compressors, stereoizers etc. etc.. You can use these all as inserts before or after your ampsim.
IMO it is a better strategy to let every single plugin be an expert-plugin in its core-use. That means: An amp sim should be good at "amplifier simulation".
I don't like "all in one plugins". Better a simple one purpose plugin, which does its job in an awesome way.
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